Movedex

Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por TM (Technical Machine) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.

Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.

Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.

MoveTipoCategoriaBase PowerAccuracyPPDescrição
10,000,000 Volt Thunderbolt 19511Very high critical hit ratio.
Absorb 2010025User recovers 50% of the damage dealt.
Accelerock 4010020Usually goes first.
Acid 401003010% chance to lower the foe(s) Sp Def by 1.
Acid Armor 120Raises the user's Defense by 2.
Acid Downpour 111Power is equal to the base move's Z-Power.
Acid Spray 4010020100% chance to lower the target's Sp Def by 2.
Acrobatics 5510015Power doubles if the user has no held item.
Acupressure 130Raises a random stat of the user or an ally by 2.
Aerial Ace 60120This move does not check accuracy.
Aeroblast 100955High critical hit ratio.
After You 115The target makes its move right after the user.
Agility 130Raises the user's Speed by 2.
Air Cutter 609525High critical hit ratio. Hits adjacent foes.
Air Slash 75951530% chance to make the target flinch.
All-Out Pummeling 111Power is equal to the base move's Z-Power.
Alluring Voice 8010010100% confuse target that had a stat rise this turn.
Ally Switch 115User and ally swap positions; using again can fail.
Amnesia 120Raises the user's Sp Def by 2.
Anchor Shot 8010020Prevents the target from switching out.
Ancient Power 60100510% chance to raise all stats by 1 (not acc/eva).
Apple Acid 8010010100% chance to lower the target's Sp Def by 1.
Aqua Cutter 7010020High critical hit ratio.
Aqua Jet 4010020Usually goes first.
Aqua Ring 120User recovers 1/16 HP máximo per turn.
Aqua Step 8010010100% chance to raise the user's Speed by 1.
Aqua Tail 909010No additional effect.
Arm Thrust 1510020Hits 2-5 times in one turn.
Armor Cannon 1201005Lowers the user's Defense and Sp Def by 1.
Aromatherapy 15Cures the user's party of all status conditions.
Aromatic Mist 120Raises an ally's Sp Def by 1.
Assist 120Uses a random move known by a team member.
Assurance 6010010Power doubles if target was damaged this turn.
Astonish 301001530% chance to make the target flinch.
Astral Barrage 1201005No additional effect. Hits adjacent foes.
Attack Order 9010015High critical hit ratio.
Attract 10015A target of the opposite gender gets infatuated.
Aura Sphere 80120This move does not check accuracy.
Aura Wheel 11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Aurora Beam 651002010% chance to lower the target's Attack by 1.
Aurora Veil 120For 5 turns, damage to allies halved. Snow only.
Autotomize 115Raises the user's Speed by 2; user loses 100 kg.
Avalanche 6010010Power doubles if user is damaged by the target.
Axe Kick 120901030% confusion. User loses 50% HP máximo if miss.
Baby-Doll Eyes 10030Lowers the target's Attack by 1.
Baddy Bad 809515Summons Reflect.
Baneful Bunker 110Protects from moves. Contact: poison.
Barb Barrage 601001050% psn. 2x power if target already poisoned.
Barrage 158520Hits 2-5 times in one turn.
Barrier 120Raises the user's Defense by 2.
Baton Pass 140User switches, passing stat changes and more.
Beak Blast 10010015Burns on contact with the user before it moves.
Beat Up 10010All healthy allies aid in damaging the target.
Behemoth Bash 1001005No additional effect.
Behemoth Blade 1001005No additional effect.
Belch 1209010Cannot be selected until the user eats a Berry.
Belly Drum 110User loses 50% HP máximo. Maximizes Attack.
Bestow 115User passes its held item to the target.
Bide 110Waits 2 turns; deals double the damage taken.
Bind 158520Traps and damages the target for 4-5 turns.
Bite 601002530% chance to make the target flinch.
Bitter Blade 9010010User recovers 50% of the damage dealt.
Bitter Malice 7510010100% chance to lower the target's Attack by 1.
Black Hole Eclipse 111Power is equal to the base move's Z-Power.
Blast Burn 150905User cannot move next turn.
Blaze Kick 859010High critical hit ratio. 10% chance to burn.
Blazing Torque 801001030% chance to burn the target.
Bleakwind Storm 100801030% to lower foe(s) Speed by 1. Rain: can't miss.
Blizzard 11070510% chance to freeze foe(s). Can't miss in Snow.
Block 15Prevents the target from switching out.
Blood Moon 1401005Cannot be selected the turn after it's used.
Bloom Doom 111Power is equal to the base move's Z-Power.
Blue Flare 13085520% chance to burn the target.
Body Press 8010010Uses user's Def stat as Atk in damage calculation.
Body Slam 851001530% chance to paralyze the target.
Bolt Beak 8510010Power doubles if user moves before the target.
Bolt Strike 13085520% chance to paralyze the target.
Bone Club 65852010% chance to make the target flinch.
Bone Rush 259010Hits 2-5 times in one turn.
Bonemerang 509010Hits 2 times in one turn.
Boomburst 14010010No additional effect. Hits adjacent Pokemon.
Bounce 85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bouncy Bubble 6010020User recovers 50% of the damage dealt.
Branch Poke 4010040No additional effect.
Brave Bird 12010015Has 33% recoil.
Breaking Swipe 6010015100% chance to lower the foe(s) Attack by 1.
Breakneck Blitz 111Power is equal to the base move's Z-Power.
Brick Break 7510015Destroys screens, unless the target is immune.
Brine 6510010Power doubles if the target's HP is 50% or less.
Brutal Swing 6010020No additional effect. Hits adjacent Pokemon.
Bubble 401003010% chance to lower the foe(s) Speed by 1.
Bubble Beam 651002010% chance to lower the target's Speed by 1.
Bug Bite 6010020User steals and eats the target's Berry.
Bug Buzz 901001010% chance to lower the target's Sp Def by 1.
Bulk Up 120Raises the user's Attack and Defense by 1.
Bulldoze 6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch 4010030Usually goes first.
Bullet Seed 2510030Hits 2-5 times in one turn.
Burn Up 1301005User's Fire type becomes typeless; must be Fire.
Burning Bulwark 110Protects from damaging attacks. Contact: burn.
Burning Jealousy 701005100% burns a target that had a stat rise this turn.
Buzzy Buzz 6010020100% chance to paralyze the foe.
Calm Mind 120Raises the user's Sp Atk and Sp Def by 1.
Camouflage 120Changes user's type by terrain (default Normal).
Captivate 10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Catastropika 21011No additional effect.
Ceaseless Edge 659015Sets a layer of Spikes on the opposing side.
Celebrate 140No competitive use.
Charge 120+1 SpD, user's next Electric move 2x power.
Charge Beam 50901070% chance to raise the user's Sp Atk by 1.
Charm 10020Lowers the target's Attack by 2.
Chatter 6510020100% chance to confuse the target.
Chilling Water 5010020100% chance to lower the target's Attack by 1.
Chilly Reception 110Starts Snow. User switches out.
Chip Away 7010020Ignores the target's stat stage changes.
Chloroblast 150955User loses 50% HP máximo.
Circle Throw 609010Forces the target to switch to a random ally.
Clamp 358515Traps and damages the target for 4-5 turns.
Clanging Scales 1101005Lowers the user's Defense by 1.
Clangorous Soul 1005User loses 33% of its HP máximo. +1 to all stats.
Clangorous Soulblaze 18511Raises the user's Atk/Def/SpAtk/SpDef/Spe by 1.
Clear Smog 50115Resets all of the target's stat stages to 0.
Close Combat 1201005Lowers the user's Defense and Sp Def by 1.
Coaching 110Raises an ally's Attack and Defense by 1.
Coil 120Raises user's Attack, Defense, accuracy by 1.
Collision Course 1001005Deals 1,3333x damage with supereffective hits.
Combat Torque 1001001030% chance to paralyze the target.
Comet Punch 188515Hits 2-5 times in one turn.
Comeuppance 10010If hit by an attack, returns 1,5x damage.
Confide 120Lowers the target's Sp Atk by 1.
Confuse Ray 10010Confuses the target.
Confusion 501002510% chance to confuse the target.
Constrict 101003510% chance to lower the target's Speed by 1.
Continental Crush 111Power is equal to the base move's Z-Power.
Conversion 130Changes user's type to match its first move.
Conversion 2 130Changes user's type to resist target's last move.
Copycat 120Uses the last move used in the battle.
Core Enforcer 10010010Nullifies the foe(s) Ability if the foe(s) move first.
Corkscrew Crash 111Power is equal to the base move's Z-Power.
Corrosive Gas 10040Removes adjacent Pokemon's held items.
Cosmic Power 120Raises the user's Defense and Sp Def by 1.
Cotton Guard 110Raises the user's Defense by 3.
Cotton Spore 10040Lowers the target's Speed by 2.
Counter 10020If hit by physical attack, returns double damage.
Court Change 10010Swaps user's field effects with the opposing side.
Covet 6010025If the user has no item, it steals the target's.
Crabhammer 1009010High critical hit ratio.
Crafty Shield 110Protects allies from Status moves this turn.
Cross Chop 100805High critical hit ratio.
Cross Poison 7010020High critical hit ratio. 10% chance to poison.
Crunch 801001520% chance to lower the target's Defense by 1.
Crush Claw 75951050% chance to lower the target's Defense by 1.
Crush Grip 1005More power the more HP the target has left.
Curse 110Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Cut 509530No additional effect.
Dark Pulse 801001520% chance to make the target flinch.
Dark Void 5010Darkrai: Causes the foe(s) to fall asleep.
Darkest Lariat 8510010Ignores the target's stat stage changes.
Dazzling Gleam 8010010No additional effect. Hits adjacent foes.
Decorate 115Raises the target's Attack and Sp Atk by 2.
Defend Order 110Raises the user's Defense and Sp Def by 1.
Defense Curl 140Raises the user's Defense by 1.
Defog 115-1 evasion; clears terrain and hazards on both sides.
Destiny Bond 15If an opponent knocks out the user, it also faints.
Detect 15Prevents moves from affecting the user this turn.
Devastating Drake 111Power is equal to the base move's Z-Power.
Diamond Storm 10095550% chance to raise user's Defense by 2.
Dig 8010010Digs underground turn 1, strikes turn 2.
Dire Claw 801001550% chance to sleep, poison, or paralyze target.
Disable 10020For 4 turns, disables the target's last move used.
Disarming Voice 40115This move does not check accuracy. Hits foes.
Discharge 801001530% chance to paralyze adjacent Pokemon.
Dive 8010010Dives underwater turn 1, strikes turn 2.
Dizzy Punch 701001020% chance to confuse the target.
Doodle 10010User and ally's Abilities become target's Ability.
Doom Desire 1401005Hits two turns after being used.
Double Hit 359010Hits 2 times in one turn.
Double Iron Bash 601005Hits twice. 30% chance to make the target flinch.
Double Kick 3010030Hits 2 times in one turn.
Double Shock 1201005User's Electric type: typeless; must be Electric.
Double Slap 158510Hits 2-5 times in one turn.
Double Team 115Raises the user's evasiveness by 1.
Double-Edge 12010015Has 33% recoil.
Draco Meteor 130905Lowers the user's Sp Atk by 2.
Dragon Ascent 1201005Lowers the user's Defense and Sp Def by 1.
Dragon Breath 601002030% chance to paralyze the target.
Dragon Cheer 115Ally: Crit ratio +1, or +2 if ally is Dragon type.
Dragon Claw 8010015No additional effect.
Dragon Dance 120Raises the user's Attack and Speed by 1.
Dragon Darts 5010010Hits twice. Doubles: Tries to hit each foe once.
Dragon Energy 1501005Less power as user's HP decreases. Hits foe(s).
Dragon Hammer 9010015No additional effect.
Dragon Pulse 8510010No additional effect.
Dragon Rage 10010Deals 40 HP of damage to the target.
Dragon Rush 100751020% chance to make the target flinch.
Dragon Tail 609010Forces the target to switch to a random ally.
Drain Punch 7510010User recovers 50% of the damage dealt.
Draining Kiss 5010010User recovers 75% of the damage dealt.
Dream Eater 10010015User gains 1/2 HP inflicted. Sleeping target only.
Drill Peck 8010020No additional effect.
Drill Run 809510High critical hit ratio.
Drum Beating 8010010100% chance to lower the target's Speed by 1.
Dual Chop 409015Hits 2 times in one turn.
Dual Wingbeat 409010Hits 2 times in one turn.
Dynamax Cannon 1001005No additional effect.
Dynamic Punch 100505100% chance to confuse the target.
Earth Power 901001010% chance to lower the target's Sp Def by 1.
Earthquake 10010010Hits adjacent Pokemon. Double damage on Dig.
Echoed Voice 4010015Power increases when used on consecutive turns.
Eerie Impulse 10015Lowers the target's Sp Atk by 2.
Eerie Spell 801005Removes 3 PP from the target's last move.
Egg Bomb 1007510No additional effect.
Electric Terrain 1105 turns. Grounded: +Electric power, can't sleep.
Electrify 120Changes the target's move to Electric this turn.
Electro Ball 10010More power the faster the user is than the target.
Electro Drift 1001005Deals 1,3333x damage with supereffective hits.
Electro Shot 13010010Raises Sp Atk by 1, hits turn 2. Rain: no charge.
Electroweb 559515100% chance to lower the foe(s) Speed by 1.
Embargo 10015For 5 turns, the target's item has no effect.
Ember 401002510% chance to burn the target.
Encore 1005Target repeats its last move for its next 3 turns.
Endeavor 1005Lowers the target's HP to the user's HP.
Endure 110User survives attacks this turn with at least 1 HP.
Energy Ball 901001010% chance to lower the target's Sp Def by 1.
Entrainment 10015The target's Ability changes to match the user's.
Eruption 1501005Less power as user's HP decreases. Hits foe(s).
Esper Wing 8010010100% chance to raise user Speed by 1. High crit.
Eternabeam 160905User cannot move next turn.
Expanding Force 8010010User on Psychic Terrain: 1,5x power, hits foes.
Explosion 2501005Hits adjacent Pokemon. The user faints.
Extrasensory 801002010% chance to make the target flinch.
Extreme Evoboost 11Raises user's Atk, Def, SpA, SpD, and Spe by 2.
Extreme Speed 801005Nearly always goes first.
Facade 7010020Power doubles if user is burn/poison/paralyzed.
Fairy Lock 110Prevents all Pokemon from switching next turn.
Fairy Wind 4010030No additional effect.
Fake Out 4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears 10020Lowers the target's Sp Def by 2.
False Surrender 80110This move does not check accuracy.
False Swipe 4010040Always leaves the target with at least 1 HP.
Feather Dance 10015Lowers the target's Attack by 2.
Feint 3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack 60120This move does not check accuracy.
Fell Stinger 5010025Raises user's Attack by 3 if this KOes the target.
Fickle Beam 801005Has a 30% chance this move's power is doubled.
Fiery Dance 801001050% chance to raise the user's Sp Atk by 1.
Fiery Wrath 901001020% chance to make the foe(s) flinch.
Fillet Away 110+2 Attack, Sp Atk, Speed for 1/2 user's HP máximo.
Final Gambit 1005Does damage equal to the user's HP. User faints.
Fire Blast 11085510% chance to burn the target.
Fire Fang 65951510% chance to burn. 10% chance to flinch.
Fire Lash 8010015100% chance to lower the target's Defense by 1.
Fire Pledge 8010010Use with Grass or Water Pledge for added effect.
Fire Punch 751001510% chance to burn the target.
Fire Spin 358515Traps and damages the target for 4-5 turns.
First Impression 9010010Hits first. First turn out only.
Fishious Rend 8510010Power doubles if user moves before the target.
Fissure 305OHKOs the target. Fails if user is a lower level.
Flail 10015More power the less HP the user has left.
Flame Burst 7010015Damages Pokemon next to the target as well.
Flame Charge 5010020100% chance to raise the user's Speed by 1.
Flame Wheel 601002510% chance to burn the target. Thaws user.
Flamethrower 901001510% chance to burn the target.
Flare Blitz 12010015Has 33% recoil. 10% chance to burn. Thaws user.
Flash 10020Lowers the target's accuracy by 1.
Flash Cannon 801001010% chance to lower the target's Sp Def by 1.
Flatter 10015Raises the target's Sp Atk by 1 and confuses it.
Fleur Cannon 130905Lowers the user's Sp Atk by 2.
Fling 10010Flings the user's item at the target. Power varies.
Flip Turn 6010020User switches out after damaging the target.
Floaty Fall 90951530% chance to make the target flinch.
Floral Healing 110Heals the target by 50% of its HP máximo.
Flower Shield 110Raises Defense by 1 of all active Grass types.
Flower Trick 70110Always results in a critical hit; no accuracy check.
Fly 909515Flies up on first turn, then strikes the next turn.
Flying Press 1009510Combines Flying in its type effectiveness.
Focus Blast 12070510% chance to lower the target's Sp Def by 1.
Focus Energy 130Raises the user's critical hit ratio by 2.
Focus Punch 15010020Fails if the user takes damage before it hits.
Follow Me 120The foes' moves target the user on the turn used.
Force Palm 601001030% chance to paralyze the target.
Foresight 140Fighting, Normal hit Ghost. Evasiveness ignored.
Forest's Curse 10020Adds Grass to the target's type(s).
Foul Play 9510015Uses target's Attack stat in damage calculation.
Freeze Shock 140905Charges turn 1. Hits turn 2. 30% paralyze.
Freeze-Dry 701002010% chance to freeze. Super effective on Water.
Freezing Glare 901001010% chance to freeze the target.
Freezy Frost 1009010Eliminates all stat changes.
Frenzy Plant 150905User cannot move next turn.
Frost Breath 609010Always results in a critical hit.
Frustration 10020Max 102 power at minimum Happiness.
Fury Attack 158520Hits 2-5 times in one turn.
Fury Cutter 409520Power doubles with each hit, up to 160.
Fury Swipes 188015Hits 2-5 times in one turn.
Fusion Bolt 1001005Power doubles if used after Fusion Flare this turn.
Fusion Flare 1001005Power doubles if used after Fusion Bolt this turn.
Future Sight 12010010Hits two turns after being used.
G-Max Befuddle 1015Base move affects power. Foes: slp or psn or par.
G-Max Cannonade 10110Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Centiferno 1015Base move affects power. Foes: bound 4-5 turns.
G-Max Chi Strike 1015Base move affects power. Allies: Crit Ratio +1.
G-Max Cuddle 1015Base move affects power. Foes: infatuated.
G-Max Depletion 1015Base move affects power. Foes: last move -2 PP.
G-Max Drum Solo 16015Always 160 power. Ignores Abilities.
G-Max Finale 1015Base move affects power. Allies: +1/6 HP máximo.
G-Max Fireball 16015Always 160 power. Ignores Abilities.
G-Max Foam Burst 1015Base move affects power. Foes: -2 Speed.
G-Max Gold Rush 1015Base move affects power. Foes: confused.
G-Max Gravitas 1015Base move affects power. Starts Gravity.
G-Max Hydrosnipe 16015Always 160 power. Ignores Abilities.
G-Max Malodor 1015Base move affects power. Foes: poisoned.
G-Max Meltdown 1015Base move affects power. Foes: Tormented.
G-Max One Blow 1015Base move affects power. Bypasses Max Guard.
G-Max Rapid Flow 1015Base move affects power. Bypasses Max Guard.
G-Max Replenish 1015Base move affects power. 50% restores Berries.
G-Max Resonance 1015Base move affects power. Allies: Aurora Veil.
G-Max Sandblast 1015Base move affects power. Foes: bound 4-5 turns.
G-Max Smite 1015Base move affects power. Foes: confused.
G-Max Snooze 1015Base move affects power. Target: 50% Yawn.
G-Max Steelsurge 1015Base move affects power. Foes: Steel hazard.
G-Max Stonesurge 1015Base move affects power. Foes: Stealth Rock.
G-Max Stun Shock 10110Base move affects power. Foes: psn or par.
G-Max Sweetness 10110Base move affects power. Allies: status cured.
G-Max Tartness 10110Base move affects power. Foes: -1 evasiveness.
G-Max Terror 10110Base move affects power. Foes: trapped.
G-Max Vine Lash 10110Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Volcalith 10110Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Volt Crash 10110Base move affects power. Foes: paralyzed.
G-Max Wildfire 10110Base move affects power. Foes: -1/6 HP, 4 turns.
G-Max Wind Rage 10110Base move affects power. Ends Terrain, hazards.
Gastro Acid 10010Nullifies the target's Ability.
Gear Grind 508515Hits 2 times in one turn.
Gear Up 120Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Genesis Supernova 18511Summons Psychic Terrain.
Geomancy 110Charges, then raises SpA, SpD, Spe by 2 turn 2.
Giga Drain 7510010User recovers 50% of the damage dealt.
Giga Impact 150905User cannot move next turn.
Gigaton Hammer 1601005Cannot be selected the turn after it's used.
Gigavolt Havoc 111Power is equal to the base move's Z-Power.
Glacial Lance 1201005No additional effect. Hits adjacent foes.
Glaciate 659510100% chance to lower the foe(s) Speed by 1.
Glaive Rush 1201005User takes sure-hit 2x damage until its next turn.
Glare 10030Paralyzes the target.
Glitzy Glow 809515Summons Light Screen.
Grass Knot 10020More power the heavier the target.
Grass Pledge 8010010Use with Fire or Water Pledge for added effect.
Grass Whistle 5515Causes the target to fall asleep.
Grassy Glide 5510020User on Grassy Terrain: +1 priority.
Grassy Terrain 1105 turns. Grounded: +Grass power, +1/16 HP máximo.
Grav Apple 8010010Target: 100% -1 Def. During Gravity: 1,5x power.
Gravity 155 turns: no Ground immunities, 1,67x accuracy.
Growl 10040Lowers the foe(s) Attack by 1.
Growth 120Raises user's Attack and Sp Atk by 1; 2 in Sun.
Grudge 15If the user faints, the attack used loses all its PP.
Guard Split 110Averages Defense and Sp Def stats with target.
Guard Swap 110Swaps Defense and Sp Def changes with target.
Guardian of Alola 11Does damage equal to 3/4 target's current HP.
Guillotine 305OHKOs the target. Fails if user is a lower level.
Gunk Shot 12080530% chance to poison the target.
Gust 4010035Power doubles during Bounce, Fly, and Sky Drop.
Gyro Ball 1005More power the slower the user than the target.
Hail 110For 5 turns, hail crashes down.
Hammer Arm 1009010Lowers the user's Speed by 1.
Happy Hour 130No competitive use.
Hard Press 10010More power the more HP the target has left.
Harden 130Raises the user's Defense by 1.
Haze 130Eliminates all stat changes.
Head Charge 12010015Has 1/4 recoil.
Head Smash 150805Has 1/2 recoil.
Headbutt 701001530% chance to make the target flinch.
Headlong Rush 1201005Lowers the user's Defense and Sp Def by 1.
Heal Bell 15Cures the user's party of all status conditions.
Heal Block 10015For 5 turns, the foe(s) is prevented from healing.
Heal Order 110Heals the user by 50% of its HP máximo.
Heal Pulse 110Heals the target by 50% of its HP máximo.
Healing Wish 110User faints. Next hurt Pokemon is fully healed.
Heart Stamp 601002530% chance to make the target flinch.
Heart Swap 110Swaps all stat changes with target.
Heat Crash 10010More power the heavier the user than the target.
Heat Wave 95901010% chance to burn the foe(s).
Heavy Slam 10010More power the heavier the user than the target.
Helping Hand 120One adjacent ally's move power is 1,5x this turn.
Hex 6510010Power doubles if the target has a status ailment.
Hidden Power 6010015Varies in type based on the user's IVs.
Hidden Power Bug 6010015
Hidden Power Dark 6010015
Hidden Power Dragon 6010015
Hidden Power Electric 6010015
Hidden Power Fighting 6010015
Hidden Power Fire 6010015
Hidden Power Flying 6010015
Hidden Power Ghost 6010015
Hidden Power Grass 6010015
Hidden Power Ground 6010015
Hidden Power Ice 6010015
Hidden Power Poison 6010015
Hidden Power Psychic 6010015
Hidden Power Rock 6010015
Hidden Power Steel 6010015
Hidden Power Water 6010015
High Horsepower 959510No additional effect.
High Jump Kick 1309010User is hurt by 50% of its HP máximo if it misses.
Hold Back 4010040Always leaves the target with at least 1 HP.
Hold Hands 140No competitive use.
Hone Claws 115Raises the user's Attack and accuracy by 1.
Horn Attack 6510025No additional effect.
Horn Drill 305OHKOs the target. Fails if user is a lower level.
Horn Leech 7510010User recovers 50% of the damage dealt.
Howl 140Raises the user's and ally's Attack by 1.
Hurricane 110701030% chance to confuse target. Can't miss in rain.
Hydro Cannon 150905User cannot move next turn.
Hydro Pump 110805No additional effect.
Hydro Steam 8010015During Sunny Day: 1,5x damage instead of half.
Hydro Vortex 111Power is equal to the base move's Z-Power.
Hyper Beam 150905User cannot move next turn.
Hyper Drill 1001005Bypasses protection without breaking it.
Hyper Fang 80901510% chance to make the target flinch.
Hyper Voice 9010010No additional effect. Hits adjacent foes.
Hyperspace Fury 10015Hoopa-U: Lowers user's Def by 1; breaks protect.
Hyperspace Hole 8015Breaks the target's protection for this turn.
Hypnosis 6020Causes the target to fall asleep.
Ice Ball 309020Power doubles with each hit. Repeats for 5 turns.
Ice Beam 901001010% chance to freeze the target.
Ice Burn 140905Charges turn 1. Hits turn 2. 30% burn.
Ice Fang 65951510% chance to freeze. 10% chance to flinch.
Ice Hammer 1009010Lowers the user's Speed by 1.
Ice Punch 751001510% chance to freeze the target.
Ice Shard 4010030Usually goes first.
Ice Spinner 8010015Ends the effects of terrain.
Icicle Crash 85901030% chance to make the target flinch.
Icicle Spear 2510030Hits 2-5 times in one turn.
Icy Wind 559515100% chance to lower the foe(s) Speed by 1.
Imprison 110No foe can use any move known by the user.
Incinerate 6010015Destroys the foe(s) Berry/Gem.
Infernal Parade 601001530% burn. 2x power if target is already statused.
Inferno 100505100% chance to burn the target.
Inferno Overdrive 111Power is equal to the base move's Z-Power.
Infestation 2010020Traps and damages the target for 4-5 turns.
Ingrain 120Traps/grounds user; heals 1/16 HP máximo per turn.
Instruct 115The target immediately uses its last used move.
Ion Deluge 125Normal moves become Electric type this turn.
Iron Defense 115Raises the user's Defense by 2.
Iron Head 801001530% chance to make the target flinch.
Iron Tail 100751530% chance to lower the target's Defense by 1.
Ivy Cudgel 10010010High critical hit ratio. Type depends on user's form.
Jaw Lock 8010010Prevents both user and target from switching out.
Jet Punch 6010015Usually goes first.
Judgment 10010010Type varies based on the held Plate.
Jump Kick 1009510User is hurt by 50% of its HP máximo if it misses.
Jungle Healing 110User and allies: healed 1/4 HP máximo, status cured.
Karate Chop 5010025High critical hit ratio.
Kinesis 8015Lowers the target's accuracy by 1.
King's Shield 110Protects from damaging attacks. Contact: -1 Atk.
Knock Off 65100201,5x damage if foe holds an item. Removes item.
Kowtow Cleave 85110This move does not check accuracy.
Land's Wrath 9010010No additional effect. Hits adjacent foes.
Laser Focus 130Until the end of the next turn, user's moves crit.
Lash Out 7510052x power if the user had a stat lowered this turn.
Last Resort 1401005Fails unless each known move has been used.
Last Respects 5010010+50 power for each time a party member fainted.
Lava Plume 801001530% chance to burn adjacent Pokemon.
Leaf Blade 9010015High critical hit ratio.
Leaf Storm 130905Lowers the user's Sp Atk by 2.
Leaf Tornado 65901050% chance to lower the target's accuracy by 1.
Leafage 4010040No additional effect.
Leech Life 8010010User recovers 50% of the damage dealt.
Leech Seed 90101/8 of target's HP is restored to user every turn.
Leer 10030Lowers the foe(s) Defense by 1.
Let's Snuggle Forever 19011No additional effect.
Lick 301003030% chance to paralyze the target.
Life Dew 110Heals the user and its allies by 1/4 their HP máximo.
Light Screen 130For 5 turns, special damage to allies is halved.
Light That Burns the Sky 20011Physical if user's Atk > Sp Atk. Ignores Abilities.
Light of Ruin 140905Has 1/2 recoil.
Liquidation 851001020% chance to lower the target's Defense by 1.
Lock-On 15User's next move will not miss the target.
Lovely Kiss 7510Causes the target to fall asleep.
Low Kick 10020More power the heavier the target.
Low Sweep 6510020100% chance to lower the target's Speed by 1.
Lucky Chant 130For 5 turns, shields user's party from critical hits.
Lumina Crash 8010010100% chance to lower the target's Sp Def by 2.
Lunar Blessing 15User and allies: healed 1/4 HP máximo, status cured.
Lunar Dance 110User faints. Next hurt Pkmn is cured, HP máximo/PP.
Lunge 8010015100% chance to lower the target's Attack by 1.
Luster Purge 95100550% chance to lower the target's Sp Def by 1.
Mach Punch 4010030Usually goes first.
Magic Coat 115Bounces back certain non-damaging moves.
Magic Powder 10020Changes the target's type to Psychic.
Magic Room 110For 5 turns, all held items have no effect.
Magical Leaf 60120This move does not check accuracy.
Magical Torque 1001001030% chance to confuse the target.
Magma Storm 100755Traps and damages the target for 4-5 turns.
Magnet Bomb 60120This move does not check accuracy.
Magnet Rise 110For 5 turns, the user has immunity to Ground.
Magnetic Flux 120Raises Def, Sp Def of allies with Plus/Minus by 1.
Magnitude 10030Hits adjacent Pokemon. Power varies; 2x on Dig.
Make It Rain 1201005Lowers the user's Sp Atk by 1. Hits foe(s).
Malicious Moonsault 18011Damage doubles if the target used Minimize.
Malignant Chain 100100550% chance to badly poison the target.
Mat Block 110Protects allies from damaging attacks. Turn 1 only.
Matcha Gotcha 80901520% burn. Recovers 50% dmg dealt. Thaws foe(s).
Max Airstream 10110Base move affects power. Allies: +1 Speed.
Max Darkness 10110Base move affects power. Foes: -1 Sp Def.
Max Flare 100110Base move affects power. Starts Sunny Day.
Max Flutterby 10110Base move affects power. Foes: -1 Sp Atk.
Max Geyser 10110Base move affects power. Starts Rain Dance.
Max Guard 110Protects user from moves & Max Moves this turn.
Max Hailstorm 10110Base move affects power. Starts Hail.
Max Knuckle 10110Base move affects power. Allies: +1 Attack.
Max Lightning 10110Base move affects power. Starts Electric Terrain.
Max Mindstorm 10110Base move affects power. Starts Psychic Terrain.
Max Ooze 10110Base move affects power. Allies: +1 Sp Atk.
Max Overgrowth 10110Base move affects power. Starts Grassy Terrain.
Max Phantasm 10110Base move affects power. Foes: -1 Defense.
Max Quake 10110Base move affects power. Allies: +1 Sp Def.
Max Rockfall 10110Base move affects power. Starts Sandstorm.
Max Starfall 10110Base move affects power. Starts Misty Terrain.
Max Steelspike 10110Base move affects power. Allies: +1 Defense.
Max Strike 10110Base move affects power. Foes: -1 Speed.
Max Wyrmwind 10110Base move affects power. Foes: -1 Attack.
Me First 120Copies a foe at 1,5x power. User must be faster.
Mean Look 15Prevents the target from switching out.
Meditate 140Raises the user's Attack by 1.
Mega Drain 4010015User recovers 50% of the damage dealt.
Mega Kick 120755No additional effect.
Mega Punch 808520No additional effect.
Megahorn 1208510No additional effect.
Memento 10010Lowers target's Attack, Sp Atk by 2. User faints.
Menacing Moonraze Maelstrom 20011Ignores the Abilities of other Pokemon.
Metal Burst 10010If hit by an attack, returns 1,5x damage.
Metal Claw 50953510% chance to raise the user's Attack by 1.
Metal Sound 8540Lowers the target's Sp Def by 2.
Meteor Assault 1501005User cannot move next turn.
Meteor Beam 1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Meteor Mash 90901020% chance to raise the user's Attack by 1.
Metronome 110Picks a random move.
Mighty Cleave 951005Bypasses protection without breaking it.
Milk Drink 15Heals the user by 50% of its HP máximo.
Mimic 110The last move the target used replaces this one.
Mind Blown 1501005User loses 50% HP máximo. Hits adjacent Pokemon.
Mind Reader 15User's next move will not miss the target.
Minimize 110Raises the user's evasiveness by 2.
Miracle Eye 140Psychic hits Dark. Evasiveness ignored.
Mirror Coat 10020If hit by special attack, returns double damage.
Mirror Move 120User uses the target's last used move against it.
Mirror Shot 65851030% chance to lower the target's accuracy by 1.
Mist 130For 5 turns, protects user's party from stat drops.
Mist Ball 95100550% chance to lower the target's Sp Atk by 1.
Misty Explosion 1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain 1105 turns. Can't status,-Dragon power vs grounded.
Moonblast 951001530% chance to lower the target's Sp Atk by 1.
Moongeist Beam 1001005Ignores the Abilities of other Pokemon.
Moonlight 15Heals the user by a weather-dependent amount.
Morning Sun 15Heals the user by a weather-dependent amount.
Mortal Spin 3010015Poisons foes, frees user from hazards/bind/leech.
Mountain Gale 100851030% chance to make the target flinch.
Mud Bomb 65851030% chance to lower the target's accuracy by 1.
Mud Shot 559515100% chance to lower the target's Speed by 1.
Mud Sport 115For 5 turns, Electric-type attacks have 1/3 power.
Mud-Slap 2010010100% chance to lower the target's accuracy by 1.
Muddy Water 90851030% chance to lower the foe(s) accuracy by 1.
Multi-Attack 12010010Type varies based on the held Memory.
Mystical Fire 7510010100% chance to lower the target's Sp Atk by 1.
Mystical Power 709010100% chance to raise the user's Sp Atk by 1.
Nasty Plot 120Raises the user's Sp Atk by 2.
Natural Gift 10015Power and type depends on the user's Berry.
Nature Power 120Attack depends on terrain (default Tri Attack).
Nature's Madness 9010Does damage equal to 1/2 target's current HP.
Needle Arm 601001530% chance to make the target flinch.
Never-Ending Nightmare 111Power is equal to the base move's Z-Power.
Night Daze 85951040% chance to lower the target's accuracy by 1.
Night Shade 10015Does damage equal to the user's level.
Night Slash 7010015High critical hit ratio.
Nightmare 10015A sleeping target is hurt by 1/4 HP máximo per turn.
No Retreat 15Raises all stats by 1 (not acc/eva). Traps user.
Noble Roar 10030Lowers the target's Attack and Sp Atk by 1.
Noxious Torque 1001001030% chance to poison the target.
Nuzzle 2010020100% chance to paralyze the target.
Oblivion Wing 8010010User recovers 75% of the damage dealt.
Obstruct 10010Protects from damaging attacks. Contact: -2 Def.
Oceanic Operetta 19511No additional effect.
Octazooka 65851050% chance to lower the target's accuracy by 1.
Octolock 10015Traps target, lowers Def and SpD by 1 each turn.
Odor Sleuth 140Fighting, Normal hit Ghost. Evasiveness ignored.
Ominous Wind 60100510% chance to raise all stats by 1 (not acc/eva).
Order Up 8010010Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.
Origin Pulse 1108510No additional effect. Hits adjacent foes.
Outrage 12010010Lasts 2-3 turns. Confuses the user afterwards.
Overdrive 8010010No additional effect. Hits foe(s).
Overheat 130905Lowers the user's Sp Atk by 2.
Pain Split 120Shares HP of user and target equally.
Paleo Wave 851001520% chance to lower the target's Attack by 1.
Parabolic Charge 6510020User recovers 50% of the damage dealt.
Parting Shot 10020Lowers target's Atk, Sp Atk by 1. User switches.
Pay Day 4010020Scatters coins.
Payback 5010010Power doubles if the user moves after the target.
Peck 3510035No additional effect.
Perish Song 15All active Pokemon will faint in 3 turns.
Petal Blizzard 9010015No additional effect. Hits adjacent Pokemon.
Petal Dance 12010010Lasts 2-3 turns. Confuses the user afterwards.
Phantom Force 9010010Disappears turn 1. Hits turn 2. Breaks protection.
Photon Geyser 1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Pika Papow 120Max happiness: 102 power. Can't miss.
Pin Missile 259520Hits 2-5 times in one turn.
Plasma Fists 10010015Normal moves become Electric type this turn.
Play Nice 120Lowers the target's Attack by 1.
Play Rough 90901010% chance to lower the target's Attack by 1.
Pluck 6010020User steals and eats the target's Berry.
Poison Fang 501001550% chance to badly poison the target.
Poison Gas 9040Poisons the foe(s).
Poison Jab 801002030% chance to poison the target.
Poison Powder 7535Poisons the target.
Poison Sting 151003530% chance to poison the target.
Poison Tail 5010025High critical hit ratio. 10% chance to poison.
Pollen Puff 9010015If the target is an ally, heals 50% of its HP máximo.
Poltergeist 110905Fails if the target has no held item.
Population Bomb 209010Hits 10 times. Each hit can miss.
Pounce 5010020100% chance to lower the target's Speed by 1.
Pound 4010035No additional effect.
Powder 10020If using a Fire move, target loses 1/4 HP máximo.
Powder Snow 401002510% chance to freeze the foe(s).
Power Gem 8010020No additional effect.
Power Shift 110Switches user's Attack and Defense stats.
Power Split 110Averages Attack and Sp Atk stats with target.
Power Swap 110Swaps Attack and Sp Atk stat stages with target.
Power Trick 110Switches user's Attack and Defense stats.
Power Trip 2010010 + 20 power for each of the user's stat boosts.
Power Whip 1208510No additional effect.
Power-Up Punch 4010020100% chance to raise the user's Attack by 1.
Precipice Blades 1208510No additional effect. Hits adjacent foes.
Present 901540, 80, 120 power, or heals target 1/4 HP máximo.
Prismatic Laser 16010010User cannot move next turn.
Protect 110Prevents moves from affecting the user this turn.
Psybeam 651002010% chance to confuse the target.
Psyblade 8010015During Electric Terrain: 1,5x power.
Psych Up 110Copies the target's current stat stages.
Psychic 901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs 8510010Destroys screens, unless the target is immune.
Psychic Noise 7510010For 2 turns, the target is prevented from healing.
Psychic Terrain 1105 turns. Grounded: +Psychic power, priority-safe.
Psycho Boost 140905Lowers the user's Sp Atk by 2.
Psycho Cut 7010020High critical hit ratio.
Psycho Shift 10010Transfers the user's status ailment to the target.
Psyshield Bash 709010100% chance to raise the user's Defense by 1.
Psyshock 8010010Damages target based on Defense, not Sp Def.
Psystrike 10010010Damages target based on Defense, not Sp Def.
Psywave 10015Random damage equal to 0,5x-1,5x user's level.
Pulverizing Pancake 21011No additional effect.
Punishment 100560 power +20 for each of the target's stat boosts.
Purify 120Cures target's status; heals user 1/2 HP máximo if so.
Pursuit 4010020If a foe is switching out, hits it at 2x power.
Pyro Ball 12090510% chance to burn the target. Thaws user.
Quash 10015Forces the target to move last this turn.
Quick Attack 4010030Usually goes first.
Quick Guard 115Protects allies from priority attacks this turn.
Quiver Dance 120Raises the user's Sp Atk, Sp Def, Speed by 1.
Rage 2010020Raises the user's Attack by 1 if hit during use.
Rage Fist 5010010+50 power for each time user was hit. Max 6 hits.
Rage Powder 120The foes' moves target the user on the turn used.
Raging Bull 9010010Destroys screens. Type depends on user's form.
Raging Fury 12010010Lasts 2-3 turns. Confuses the user afterwards.
Rain Dance 15For 5 turns, heavy rain powers Water moves.
Rapid Spin 5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Razor Leaf 559525High critical hit ratio. Hits adjacent foes.
Razor Shell 75951050% chance to lower the target's Defense by 1.
Razor Wind 8010010Charges, then hits foe(s) turn 2. High crit ratio.
Recover 15Heals the user by 50% of its HP máximo.
Recycle 110Restores the item the user last used.
Reflect 120For 5 turns, physical damage to allies is halved.
Reflect Type 115User becomes the same type as the target.
Refresh 120User cures its burn, poison, or paralysis.
Relic Song 751001010% chance to sleep foe(s). Meloetta transforms.
Rest 15User sleeps 2 turns and restores HP and status.
Retaliate 701005Power doubles if an ally fainted last turn.
Return 10020Max 102 power at maximum Happiness.
Revelation Dance 9010015Type varies based on the user's primary type.
Revenge 6010010Power doubles if user is damaged by the target.
Reversal 10015More power the less HP the user has left.
Revival Blessing 11Revives a fainted Pokemon to 50% HP.
Rising Voltage 70100202x power if target is grounded in Electric Terrain.
Roar 120Forces the target to switch to a random ally.
Roar of Time 150905User cannot move next turn.
Rock Blast 259010Hits 2-5 times in one turn.
Rock Climb 90852020% chance to confuse the target.
Rock Polish 120Raises the user's Speed by 2.
Rock Slide 75901030% chance to make the foe(s) flinch.
Rock Smash 401001550% chance to lower the target's Defense by 1.
Rock Throw 509015No additional effect.
Rock Tomb 609515100% chance to lower the target's Speed by 1.
Rock Wrecker 150905User cannot move next turn.
Role Play 110User replaces its Ability with the target's.
Rolling Kick 60851530% chance to make the target flinch.
Rollout 309020Power doubles with each hit. Repeats for 5 turns.
Roost 15Heals 50% HP. Flying-type removed 'til turn ends.
Rototiller 110Raises Atk/Sp Atk of grounded Grass types by 1.
Round 6010015Power doubles if others used Round this turn.
Ruination 9010Does damage equal to 1/2 target's current HP.
Sacred Fire 10095550% chance to burn the target. Thaws user.
Sacred Sword 9010015Ignores the target's stat stage changes.
Safeguard 125For 5 turns, protects user's party from status.
Salt Cure 4010015Deals 1/8 HP máximo each turn; 1/4 on Steel, Water.
Sand Attack 10015Lowers the target's accuracy by 1.
Sand Tomb 358515Traps and damages the target for 4-5 turns.
Sandsear Storm 100801020% chance to burn foe(s). Can't miss in rain.
Sandstorm 110For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sappy Seed 1009010Summons Leech Seed.
Savage Spin-Out 111Power is equal to the base move's Z-Power.
Scald 801001530% chance to burn the target. Thaws target.
Scale Shot 259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face 10010Lowers the target's Speed by 2.
Scorching Sands 701001030% chance to burn the target. Thaws target.
Scratch 4010035No additional effect.
Screech 8540Lowers the target's Defense by 2.
Searing Shot 100100530% chance to burn adjacent Pokemon.
Searing Sunraze Smash 20011Ignores the Abilities of other Pokemon.
Secret Power 7010020Effect varies with terrain. (30% paralysis chance)
Secret Sword 8510010Damages target based on Defense, not Sp Def.
Seed Bomb 8010015No additional effect.
Seed Flare 12085540% chance to lower the target's Sp Def by 2.
Seismic Toss 10020Does damage equal to the user's level.
Self-Destruct 2001005Hits adjacent Pokemon. The user faints.
Shadow Ball 801001520% chance to lower the target's Sp Def by 1.
Shadow Bone 851001020% chance to lower the target's Defense by 1.
Shadow Claw 7010015High critical hit ratio.
Shadow Force 1201005Disappears turn 1. Hits turn 2. Breaks protection.
Shadow Punch 60120This move does not check accuracy.
Shadow Sneak 4010030Usually goes first.
Shadow Strike 80951050% chance to lower the target's Defense by 1.
Sharpen 130Raises the user's Attack by 1.
Shattered Psyche 111Power is equal to the base move's Z-Power.
Shed Tail 110User takes 1/2 its HP máximo to pass a substitute.
Sheer Cold 305OHKOs non-Ice targets. Fails if user's lower level.
Shell Side Arm 901001020% psn. Physical+contact if it would be stronger.
Shell Smash 115Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Shell Trap 1501005User must take physical damage before moving.
Shelter 110Raises the user's Defense by 2.
Shift Gear 110Raises the user's Speed by 2 and Attack by 1.
Shock Wave 60120This move does not check accuracy.
Shore Up 15User restores 1/2 its HP máximo; 2/3 in Sandstorm.
Signal Beam 751001510% chance to confuse the target.
Silk Trap 110Protects from damaging attacks. Contact: -1 Spe.
Silver Wind 60100510% chance to raise all stats by 1 (not acc/eva).
Simple Beam 10015The target's Ability becomes Simple.
Sing 5515Causes the target to fall asleep.
Sinister Arrow Raid 18011No additional effect.
Sizzly Slide 6010020100% chance to burn the foe.
Sketch 11Permanently copies the last move target used.
Skill Swap 110The user and the target trade Abilities.
Skitter Smack 709010100% chance to lower target's Sp Atk by 1.
Skull Bash 13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sky Attack 140905Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop 6010010User and foe fly up turn 1. Damages on turn 2.
Sky Uppercut 859015Can hit Pokemon using Bounce, Fly, or Sky Drop.
Slack Off 15Heals the user by 50% of its HP máximo.
Slam 807520No additional effect.
Slash 7010020High critical hit ratio.
Sleep Powder 7515Causes the target to fall asleep.
Sleep Talk 110User must be asleep. Uses another known move.
Sludge 651002030% chance to poison the target.
Sludge Bomb 901001030% chance to poison the target.
Sludge Wave 951001010% chance to poison adjacent Pokemon.
Smack Down 5010015Removes the target's Ground immunity.
Smart Strike 70110This move does not check accuracy.
Smelling Salts 7010010Power doubles if target is paralyzed, and cures it.
Smog 30702040% chance to poison the target.
Smokescreen 10020Lowers the target's accuracy by 1.
Snap Trap 3510015Traps and damages the target for 4-5 turns.
Snarl 559515100% chance to lower the foe(s) Sp Atk by 1.
Snatch 110User steals certain support moves to use itself.
Snipe Shot 8010015High critical hit ratio. Cannot be redirected.
Snore 5010015User must be asleep. 30% chance to flinch target.
Snowscape 110For 5 turns, snow falls. Ice: 1,5x Def.
Soak 10020Changes the target's type to Water.
Soft-Boiled 15Heals the user by 50% of its HP máximo.
Solar Beam 12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade 12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Sonic Boom 9020Always does 20 HP of damage.
Soul-Stealing 7-Star Strike 19511No additional effect.
Spacial Rend 100955High critical hit ratio.
Spark 651002030% chance to paralyze the target.
Sparkling Aria 9010010The target is cured of its burn.
Sparkly Swirl 120855Cures the user's party of all status conditions.
Spectral Thief 9010010Steals target's boosts before dealing damage.
Speed Swap 110Swaps Speed stat with target.
Spicy Extract 115Raises target's Atk by 2 and lowers its Def by 2.
Spider Web 110Prevents the target from switching out.
Spike Cannon 2010015Hits 2-5 times in one turn.
Spikes 120Hurts grounded foes on switch-in. Max 3 layers.
Spiky Shield 110Protects from moves. Contact: loses 1/8 HP máximo.
Spin Out 1001005Lowers the user's Speed by 2.
Spirit Break 7510015100% chance to lower the target's Sp Atk by 1.
Spirit Shackle 8010010Prevents the target from switching out.
Spit Up 10010More power with more uses of Stockpile.
Spite 10010Lowers the PP of the target's last move by 4.
Splash 140No competitive use.
Splintered Stormshards 19011Ends the effects of terrain.
Splishy Splash 901001530% chance to paralyze the target.
Spore 10015Causes the target to fall asleep.
Spotlight 115Target's foes' moves are redirected to it this turn.
Springtide Storm 10080530% chance to lower the foe(s) Attack by 1.
Stealth Rock 120Hurts foes on switch-in. Factors Rock weakness.
Steam Eruption 11095530% chance to burn the target. Thaws target.
Steamroller 651002030% chance to make the target flinch.
Steel Beam 140955User loses 50% HP máximo.
Steel Roller 1301005Fails if there is no terrain active. Ends the terrain.
Steel Wing 70902510% chance to raise the user's Defense by 1.
Sticky Web 120Lowers Speed of grounded foes by 1 on switch-in.
Stockpile 120Raises user's Defense, Sp Def by 1. Max 3 uses.
Stoked Sparksurfer 17511100% chance to paralyze the target.
Stomp 651002030% chance to make the target flinch.
Stomping Tantrum 7510010Power doubles if the user's last move failed.
Stone Axe 659015Sets Stealth Rock on the target's side.
Stone Edge 100805High critical hit ratio.
Stored Power 2010010 + 20 power for each of the user's stat boosts.
Storm Throw 6010010Always results in a critical hit.
Strange Steam 90951020% chance to confuse the target.
Strength 8010015No additional effect.
Strength Sap 10010User heals HP=target's Atk stat. Lowers Atk by 1.
String Shot 9540Lowers the foe(s) Speed by 2.
Struggle 5011User loses 1/4 of its HP máximo.
Struggle Bug 5010020100% chance to lower the foe(s) Sp Atk by 1.
Stuff Cheeks 110Must hold Berry to use. User eats Berry, Def +2.
Stun Spore 7530Paralyzes the target.
Submission 808020Has 1/4 recoil.
Substitute 110User takes 1/4 its HP máximo to put in a substitute.
Subzero Slammer 111Power is equal to the base move's Z-Power.
Sucker Punch 701005Usually goes first. Fails if target is not attacking.
Sunny Day 15For 5 turns, intense sunlight powers Fire moves.
Sunsteel Strike 1001005Ignores the Abilities of other Pokemon.
Super Fang 9010Does damage equal to 1/2 target's current HP.
Supercell Slam 1009515User is hurt by 50% of its HP máximo if it misses.
Superpower 1201005Lowers the user's Attack and Defense by 1.
Supersonic 5520Causes the target to become confused.
Supersonic Skystrike 111Power is equal to the base move's Z-Power.
Surf 9010015Hits adjacent Pokemon. Double damage on Dive.
Surging Strikes 251005Always results in a critical hit. Hits 3 times.
Swagger 8515Raises the target's Attack by 2 and confuses it.
Swallow 110Heals the user based on uses of Stockpile.
Sweet Kiss 7510Causes the target to become confused.
Sweet Scent 10020Lowers the foe(s) evasiveness by 2.
Swift 60120This move does not check accuracy. Hits foes.
Switcheroo 10010User switches its held item with the target's.
Swords Dance 120Raises the user's Attack by 2.
Synchronoise 12010010Hits adjacent Pokemon sharing the user's type.
Synthesis 15Heals the user by a weather-dependent amount.
Syrup Bomb 608510Target's Speed is lowered by 1 stage for 3 turns.
Tachyon Cutter 50110Hits twice. This move does not check accuracy.
Tackle 4010035No additional effect.
Tail Glow 120Raises the user's Sp Atk by 3.
Tail Slap 258510Hits 2-5 times in one turn.
Tail Whip 10030Lowers the foe(s) Defense by 1.
Tailwind 115For 4 turns, allies' Speed is doubled.
Take Down 908520Has 1/4 recoil.
Take Heart 115Cures user's status, raises Sp Atk, Sp Def by 1.
Tar Shot 10015Target gets -1 Spe and becomes weaker to Fire.
Taunt 10020Target can't use status moves its next 3 turns.
Tearful Look 120Lowers the target's Attack and Sp Atk by 1.
Teatime 110All active Pokemon consume held Berries.
Techno Blast 1201005Type varies based on the held Drive.
Tectonic Rage 111Power is equal to the base move's Z-Power.
Teeter Dance 10020Confuses adjacent Pokemon.
Telekinesis 115For 3 turns, target floats but moves can't miss it.
Teleport 120User switches out.
Temper Flare 7510010Power doubles if the user's last move failed.
Tera Blast 8010010If Terastallized: Phys. if Atk > SpA, type = Tera.
Tera Starstorm 1201005Terapagos-Stellar: Stellar type, hits both foes.
Terrain Pulse 5010010User on terrain: power doubles, type varies.
Thief 6010025If the user has no item, it steals the target's.
Thousand Arrows 9010010Grounds adjacent foes. First hit neutral on Flying.
Thousand Waves 9010010Hits adjacent foes. Prevents them from switching.
Thrash 12010010Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop 8010015For 2 turns, the target cannot use sound moves.
Thunder 110701030% chance to paralyze. Can't miss in rain.
Thunder Cage 809015Traps and damages the target for 4-5 turns.
Thunder Fang 65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch 751001510% chance to paralyze the target.
Thunder Shock 401003010% chance to paralyze the target.
Thunder Wave 9020Paralyzes the target.
Thunderbolt 901001510% chance to paralyze the target.
Thunderclap 701005Usually goes first. Fails if target is not attacking.
Thunderous Kick 9010010100% chance to lower the target's Defense by 1.
Tickle 10020Lowers the target's Attack and Defense by 1.
Tidy Up 110User +1 Atk, Spe. Clears all substitutes/hazards.
Topsy-Turvy 120Inverts the target's stat stages.
Torch Song 8010010100% chance to raise the user's Sp Atk by 1.
Torment 10015Target can't select the same move twice in a row.
Toxic 9010Badly poisons the target. Poison types can't miss.
Toxic Spikes 120Poisons grounded foes on switch-in. Max 2 layers.
Toxic Thread 10020Lowers the target's Speed by 1 and poisons it.
Trailblaze 5010020100% chance to raise the user's Speed by 1.
Transform 110Copies target's stats, moves, types, and Ability.
Tri Attack 801001020% chance to paralyze or burn or freeze target.
Trick 10010User switches its held item with the target's.
Trick Room 15Goes last. For 5 turns, turn order is reversed.
Trick-or-Treat 10020Adds Ghost to the target's type(s).
Triple Arrows 9010010High crit. Target: 50% -1 Defense, 30% flinch.
Triple Axel 209010Hits 3 times. Each hit can miss, but power rises.
Triple Dive 309510Hits 3 times.
Triple Kick 109010Hits 3 times. Each hit can miss, but power rises.
Trop Kick 7010015100% chance to lower the target's Attack by 1.
Trump Card 15More power the fewer PP this move has left.
Twin Beam 4010010Hits 2 times in one turn.
Twineedle 2510020Hits 2 times. Each hit has 20% chance to poison.
Twinkle Tackle 111Power is equal to the base move's Z-Power.
Twister 401002020% chance to make the foe(s) flinch.
U-turn 7010020User switches out after damaging the target.
Upper Hand 6510015100% flinch. Fails unless target using priority.
Uproar 9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
V-create 180955Lowers the user's Defense, Sp Def, Speed by 1.
Vacuum Wave 4010030Usually goes first.
Veevee Volley 120Max happiness: 102 power. Can't miss.
Venom Drench 10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Venoshock 6510010Power doubles if the target is poisoned.
Victory Dance 110Raises the user's Attack, Defense, Speed by 1.
Vine Whip 4510025No additional effect.
Vise Grip 5510030No additional effect.
Vital Throw 70110This move does not check accuracy. Goes last.
Volt Switch 7010020User switches out after damaging the target.
Volt Tackle 12010015Has 33% recoil. 10% chance to paralyze target.
Wake-Up Slap 7010010Power doubles if target is asleep, and wakes it.
Water Gun 4010025No additional effect.
Water Pledge 8010010Use with Grass or Fire Pledge for added effect.
Water Pulse 601002020% chance to confuse the target.
Water Shuriken 1510020Usually goes first. Hits 2-5 times in one turn.
Water Sport 115For 5 turns, Fire-type attacks have 1/3 power.
Water Spout 1501005Less power as user's HP decreases. Hits foe(s).
Waterfall 801001520% chance to make the target flinch.
Wave Crash 12010010Has 33% recoil.
Weather Ball 5010010Power doubles and type varies in each weather.
Whirlpool 358515Traps and damages the target for 4-5 turns.
Whirlwind 120Forces the target to switch to a random ally.
Wicked Blow 751005Always results in a critical hit.
Wicked Torque 801001010% chance to cause the target to fall asleep.
Wide Guard 110Protects allies from multi-target moves this turn.
Wild Charge 9010015Has 1/4 recoil.
Wildbolt Storm 100801020% chance to paralyze foe(s). Rain: can't miss.
Will-O-Wisp 8515Burns the target.
Wing Attack 6010035No additional effect.
Wish 110Next turn, 50% of the user's HP máximo is restored.
Withdraw 140Raises the user's Defense by 1.
Wonder Room 110For 5 turns, all Defense and Sp Def stats switch.
Wood Hammer 12010015Has 33% recoil.
Work Up 130Raises the user's Attack and Sp Atk by 1.
Worry Seed 10010The target's Ability becomes Insomnia.
Wrap 159020Traps and damages the target for 4-5 turns.
Wring Out 1005More power the more HP the target has left.
X-Scissor 8010015No additional effect.
Yawn 110Puts the target to sleep after 1 turn.
Zap Cannon 120505100% chance to paralyze the target.
Zen Headbutt 80901520% chance to make the target flinch.
Zing Zap 801001030% chance to make the target flinch.
Zippy Zap 8010010Goes first. Raises user's evasion by 1.