

PadrãoShiny
Categoria: Psi Pokémon
Altura: 1,2 mPeso: 48,0 Kg
Habitat: Urban (Habitat)
Cor:
Brown
Formato: 

Egg group: Human-Like20 ciclos
Gêneros:
75,0%
25,0%


Felicidade base: 50
Experiência base: 270
Taxa de captura: 50
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Trace: On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
49 112
94 218
63 128
121 251
162 249
319 493
99 172
193 339
139 222
274 438
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Machine | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Virtual Console | ![]() | — | — | 20 | Aumenta a Defense do usuário em 2 estágios. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Level up Machine Virtual Console | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confusion Level up Egg Virtual Console | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Dazzling Gleam Machine Virtual Console | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Dig Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up Virtual Console | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Virtual Console | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Encore Machine Virtual Console | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Tutor | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Virtual Console | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Foul Play Machine Virtual Console | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. | |
Guard Swap Machine | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Tail Machine Virtual Console | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Kinesis Level up Virtual Console | ![]() | — | 80 | 15 | Lowers the alvo's accuracy by 1. | |
Light Screen Machine Virtual Console | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Magic Coat Egg | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Machine | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Virtual Console | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Virtual Console | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine Virtual Console | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Level up Machine | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recover Level up Virtual Console | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Reflect Level up Machine Virtual Console | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Role Play Level up | ![]() | — | — | 10 | User replaces its Ability with the alvo's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Seismic Toss Virtual Console | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine Virtual Console | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Speed Swap Machine | ![]() | — | — | 10 | Swaps Speed stat with alvo. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine Virtual Console | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Teleport Level up Virtual Console | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine Virtual Console | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Machine Virtual Console | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
![]() |
|
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Shield
Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.
Exibir mais
Sword
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Let's Go, Eevee!
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
Let's Go, Pikachu!
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
Ultra Moon
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Ultra Sun
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
Moon
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Sun
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Alpha Sapphire
Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Omega Ruby
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Y
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
X
Its brain cells multiply continually until it dies. As a result, it remembers everything.
White 2
The spoons clutched in its hands are said to have been created by its psychic powers.
Black 2
The spoons clutched in its hands are said to have been created by its psychic powers.
White
The spoons clutched in its hands are said to have been created by its psychic powers.
Black
The spoons clutched in its hands are said to have been created by its psychic powers.
SoulSilver
Its brain cells multiply continually until it dies. As a result, it remembers everything.
HeartGold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Platinum
The spoons clutched in its hands are said to have been created by its psychic powers.
Pearl
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Diamond
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
LeafGreen
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
FireRed
It does not like physical attacks very much. Instead, it freely uses extra sensory powers to defeat foes.
Emerald
While it has strong psychic abilities and high intelligence, an ALAKAZAM’s muscles are very weak. It uses psychic power to move its body.
Sapphire
ALAKAZAM’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMONan astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Ruby
ALAKAZAM’s brain continually grows, making its head far too heavy to support with its neck.This POKéMON holds its head up using its psychokinetic power instead.
Crystal
It has an IQ of 5000. It calcu lates many thingsin order to gain the edge in every battle.
Silver
Its brain cells multiply continu ally until itdies. As a result, it remembers everything.
Gold
Closing both its eyes heightens all its other senses.This enables it to use its abilities to their extremes.
Yellow
A POKéMON that can memorize anything. It never forgetswhat it learns-- that's why this POKéMON is smart.
Blue
Its brain can out perform a super computer.Its intelligence quotient is said to be 5,000.
Red
Its brain can out perform a super computer.Its intelligence quotient is said to be 5,000.
Itens que segura
Ultra Moon
Twisted Spoon
(5% de chance)
Ultra Sun
Twisted Spoon
(5% de chance)
Exibir mais
Moon
Twisted Spoon
(5% de chance)
Sun
Twisted Spoon
(5% de chance)
Alpha Sapphire
Twisted Spoon
(5% de chance)
Omega Ruby
Twisted Spoon
(5% de chance)
Y
Twisted Spoon
(5% de chance)
X
Twisted Spoon
(5% de chance)
Moves que aprende
Gen VII
Gen VI
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the alvo's accuracy by 1. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Disable Level 18 | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Miracle Eye Level 23 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Reflect Level 26 | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Psycho Cut Level 28 | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Telekinesis Level 33 | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Ally Switch Level 36 | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Calm Mind Level 41 | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Future Sight Level 43 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turnos, the alvo's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |