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#591 - Amoonguss
PadrãoShiny
Categoria: Mushroom Pokémon
Altura: 0,6 mPeso: 10,5 Kg
Cor: White
Formato:
Egg group: Grass20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 162
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Effect Spore: 30% chance of envenenar/paralisar/adormecer on others making contact with this Pokemon.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
114
85
70
85
80
30
Level 50
Level 100
174 221
338 432
81 150
157 295
67 134
130 262
81 150
157 295
76 145
148 284
31 90
58 174
Dano recebido
×1
×1
×1
×½
×½
×½
×2
×2
×1
×¼
×1
×2
×1
×1
×2
×1
×1
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
2010025O usuário recupera 50% do dano causado.
Astonish
Level up
3010015Tem 30% de chance de causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Clear Smog
Level up
5015Resets all of the alvo's stat stages to 0.
Defense Curl
Egg
40Raises the user's Defense by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Giga Drain
Level up
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Leaf Storm
Machine
130905Reduz o Sp.Atk do usuário em 2 estágios.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Poison Powder
Egg
7535Envenena o alvo.
Pollen Puff
Machine
9010015If the alvo is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rage Powder
Level up
20Os Moves dos adversários terão o usuário como alvo no turno usado.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rollout
Egg
309020Power doubles with each hit. Repeats for 5 turnos.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spore
Level up
10015Causes the alvo to fall asleep.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stun Spore
Level up
7530Paralisa o alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Sweet Scent
Level up
10020Lowers the foe(s) evasiveness by 2.
Synthesis
Level up
5Heals the user by a weather-dependent amount.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Toxic
Level up
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Worry Seed
Egg
10010A Ability do alvo se torna Insomnia.
Cadeia evolutiva
Foongus
Lv. 39
Amoonguss
2 níveis evolutivos.
Descrição In-game:
Shield
Amoonguss generally doesn’t move much. It tends to stand still near Poké Balls that have been dropped on the ground.
Sword
This Pokémon puffs poisonous spores at its foes. If the spores aren’t washed off quickly, they’ll grow into mushrooms wherever they land.
Exibir mais
Alpha Sapphire
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Omega Ruby
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Y
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
X
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
White 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
Black 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
White
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Black
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Locais de encontro
Y
Road 20
Pokemon Village
Road 20:
  • Método: Walking in red flowers
  • 5% de chance
  • Level 50
Pokemon Village:
  • Método: Walking in purple flowers
  • 10% de chance
  • Level 50
X
Road 20
Pokemon Village
Road 20:
  • Método: Walking in red flowers
  • 5% de chance
  • Level 50
Pokemon Village:
  • Método: Walking in purple flowers
  • 10% de chance
  • Level 50
Exibir mais
White 2
Road 11
Road 22
Road 23
Road 11:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 47
Road 22:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 47
Road 23:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 56
Black 2
Road 11
Road 22
Road 23
Road 11:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 47
Road 22:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 47
Road 23:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 56
White
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 40
Road 10 (Victory Road gate):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 40
Road 11:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Black
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 40
Road 10 (Victory Road gate):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 40
Road 11:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Itens que segura
Ultra Moon
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Ultra Sun
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Exibir mais
Moon
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Sun
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Alpha Sapphire
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Omega Ruby
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Y
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
X
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
White 2
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Black 2
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
White
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Black
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Growth
Level 1
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Stun Spore
Level 1
7530Paralisa o alvo.
Astonish
Level 1
3010015Tem 30% de chance de causar flinch.
Mega Drain
Level 12
4010015User recovers 50% of the damage dealt.
Synthesis
Level 16
5Heals the user by a weather-dependent amount.
Clear Smog
Level 20
5015Resets all of the alvo's stat stages to 0.
Sweet Scent
Level 24
10020Lowers the foe(s) evasiveness by 2.
Giga Drain
Level 28
7510010O usuário recupera 50% do dano causado.
Ingrain
Level 32
20Traps/grounds user; heals 1/16 HP máximo per turn.
Toxic
Level 36
9010Envenena gravemente o alvo. Poison-types não podem errar.
Rage Powder
Level 42
20Os Moves dos adversários terão o usuário como alvo no turno usado.
Solar Beam
Level 48
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spore
Level 54
10015Causes the alvo to fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Storm
Machine
130905Reduz o Sp.Atk do usuário em 2 estágios.
Magical Leaf
Machine
6020This Move does not check accuracy.
Pollen Puff
Machine
9010015If the alvo is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
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