

PadrãoShiny
Competitivo
In-Game
Abilities
Effect Spore: 30% chance of envenenar/paralisar/adormecer on others making contact with this Pokemon.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
174 221
338 432
81 150
157 295
67 134
130 262
81 150
157 295
76 145
148 284
31 90
58 174
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Astonish Level up | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bullet Seed Machine | ![]() | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | |
Clear Smog Level up | ![]() | 50 | — | 15 | Resets all of the alvo's stat stages to 0. | |
Defense Curl Egg | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Level up Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Grassy Terrain Machine | ![]() | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | |
Growth Level up | ![]() | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ingrain Level up | ![]() | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | |
Leaf Storm Machine | ![]() | 130 | 90 | 5 | Reduz o Sp.Atk do usuário em 2 estágios. | |
Magical Leaf Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Mega Drain Level up | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Poison Powder Egg | ![]() | — | 75 | 35 | Envenena o alvo. | |
Pollen Puff Machine | ![]() | 90 | 100 | 15 | If the alvo is an ally, heals 50% of its HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rage Powder Level up | ![]() | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rollout Egg | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Solar Beam Level up Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spore Level up | ![]() | — | 100 | 15 | Causes the alvo to fall asleep. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stun Spore Level up | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Sweet Scent Level up | ![]() | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | |
Synthesis Level up | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Toxic Level up Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Worry Seed Egg | ![]() | — | 100 | 10 | A Ability do alvo se torna Insomnia. |
Descrição In-game:
Shield
Amoonguss generally doesn’t move much. It tends to stand still near Poké Balls that have been dropped on the ground.
Sword
This Pokémon puffs poisonous spores at its foes. If the spores aren’t washed off quickly, they’ll grow into mushrooms wherever they land.
Exibir mais
Alpha Sapphire
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Omega Ruby
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Y
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
X
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
White 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
Black 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
White
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Black
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Locais de encontro
Y
Road 20
Pokemon Village
Road 20:
- Método: Walking in red flowers
- 5% de chance
- Level 50
Pokemon Village:
- Método: Walking in purple flowers
- 10% de chance
- Level 50
X
Road 20
Pokemon Village
Road 20:
- Método: Walking in red flowers
- 5% de chance
- Level 50
Pokemon Village:
- Método: Walking in purple flowers
- 10% de chance
- Level 50
Exibir mais
White 2
Road 11
Road 22
Road 23
Road 11:
- Método: Static encounter, only one chance
- 100% de chance
- Level 47
Road 22:
- Método: Static encounter, only one chance
- 100% de chance
- Level 47
Road 23:
- Método: Static encounter, only one chance
- 100% de chance
- Level 56
Black 2
Road 11
Road 22
Road 23
Road 11:
- Método: Static encounter, only one chance
- 100% de chance
- Level 47
Road 22:
- Método: Static encounter, only one chance
- 100% de chance
- Level 47
Road 23:
- Método: Static encounter, only one chance
- 100% de chance
- Level 56
White
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 11:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Black
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 11:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Itens que segura
Ultra Moon

(50% de chance)

(5% de chance)
Ultra Sun

(50% de chance)

(5% de chance)
Exibir mais
Moon

(50% de chance)

(5% de chance)
Sun

(50% de chance)

(5% de chance)
Alpha Sapphire

(50% de chance)

(5% de chance)
Omega Ruby

(50% de chance)

(5% de chance)
Y

(50% de chance)

(5% de chance)
X

(50% de chance)

(5% de chance)
White 2

(50% de chance)

(5% de chance)

(1% de chance)
Black 2

(50% de chance)

(5% de chance)

(1% de chance)
White

(50% de chance)

(5% de chance)

(1% de chance)
Black

(50% de chance)

(5% de chance)

(1% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Growth Level 1 | ![]() | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | |
Stun Spore Level 1 | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Mega Drain Level 12 | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Synthesis Level 16 | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Clear Smog Level 20 | ![]() | 50 | — | 15 | Resets all of the alvo's stat stages to 0. | |
Sweet Scent Level 24 | ![]() | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | |
Giga Drain Level 28 | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Ingrain Level 32 | ![]() | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | |
Toxic Level 36 | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Rage Powder Level 42 | ![]() | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | |
Solar Beam Level 48 | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spore Level 54 | ![]() | — | 100 | 15 | Causes the alvo to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bullet Seed Machine | ![]() | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Grassy Terrain Machine | ![]() | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leaf Storm Machine | ![]() | 130 | 90 | 5 | Reduz o Sp.Atk do usuário em 2 estágios. | |
Magical Leaf Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Pollen Puff Machine | ![]() | 90 | 100 | 15 | If the alvo is an ally, heals 50% of its HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |