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#184 - Azumarill
PadrãoShiny
Categoria: Aqua Rabbit Pokémon
Altura: 0,8 mPeso: 28,5 Kg
Habitat: Waters-edge (Habitat)
Cor: Blue
Formato:
Egg groups: Water 1, Fairy10 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 210
Taxa de captura: 75
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: HP +3Total: 3
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Thick Fat: Moves do tipo Fire e Ice causam metade do dano contra este Pokémon.
Huge Power: O Attack deste Pokémon é dobrado.
Sap Sipper(H): O Attack deste Pokémon aumenta em 1 estágio se ele for atingido por um Move do tipo Grass. Tem imunidade a Grass.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
50
80
60
80
50
Level 50
Level 100
160 207
310 404
49 112
94 218
76 145
148 284
58 123
112 240
76 145
148 284
49 112
94 218
Dano recebido
×½
×½
×0
×2
×1
×½
×½
×1
×1
×2
×1
×½
×1
×2
×1
×1
×1
×½
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Egg
4010020Geralmente ataca primeiro.
Aqua Ring
Level up
20O usuário recupera 1/16 de seu HP máximo por turno.
Aqua Tail
Level up
909010Nenhum efeito adicional.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Level up
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Copycat
Egg
20Uses the last Move used in the battle.
Defense Curl
Level up
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Metronome
Machine
10Picks a random Move.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Perish Song
Egg
5All active Pokémon will faint in 3 turnos.
Play Rough
Level up
Machine
90901010% chance to lower the alvo's Attack by 1.
Present
Egg
901540, 80, 120 power, or heals alvo 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Level up
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turnos.
Sing
Egg
5515Causes the alvo to fall asleep.
Slam
Level up
807520Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turnos, snow falls. Ice: 1,5x Def.
Soak
Egg
10020Changes the alvo's type to Water.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Level up
1201005Lowers the user's Attack and Defense by 1.
Supersonic
Egg
5520Causes the alvo to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Tickle
Egg
10020Lowers the alvo's Attack and Defense by 1.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025Nenhum efeito adicional.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Cadeia evolutiva
Azurill
Baby Pokémon
Trigger item:
Lv. up
Marill
Lv. 18
Azumarill
3 níveis evolutivos.
Descrição In-game:
Shield
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Sword
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Exibir mais
Alpha Sapphire
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Omega Ruby
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Y
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
X
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
White 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Black 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White
It can spend all day in water, since it can inhale and store a large volume of air.
Black
It can spend all day in water, since it can inhale and store a large volume of air.
SoulSilver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
HeartGold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Platinum
It can spend all day in water, since it can inhale and store a large volume of air.
Pearl
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Diamond
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
LeafGreen
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
FireRed
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Emerald
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Sapphire
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
Ruby
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
Crystal
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Silver
When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.
Gold
By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.
Locais de encontro
Y
Road 22
Road 22:
  • Método: Surfing
  • 1% de chance
  • Level 27
X
Road 22
Road 22:
  • Método: Surfing
  • 1% de chance
  • Level 27
Exibir mais
White 2
Pinwheel Forest (inside)
Village Bridge
Road 6
Road 11
Abundant Shrine
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 78)
Floccesy Ranch (outer)
Floccesy Ranch (inner)
Relic Tunnel (Relic Castle entrance)
Road 20
Road 22
Pinwheel Forest (inside):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 50 ~ Level 60
Village Bridge:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 39
Road 6:
  • Método: Walking in rustling grass
  • 5% de chance
  • Level 26
Road 11:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 39
Abundant Shrine:
  • Método: Walking in rustling grass
  • 5% de chance
  • Level 36
Victory Road 2 (unknown area 71):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 50
Victory Road 2 (unknown area 75):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 50
Victory Road 2 (unknown area 78):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 50
Floccesy Ranch (outer):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Floccesy Ranch (inner):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Relic Tunnel (Relic Castle entrance):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 10 ~ Level 30
Road 20:
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Road 22:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 42
Black 2
Pinwheel Forest (inside)
Village Bridge
Road 6
Road 11
Abundant Shrine
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 78)
Floccesy Ranch (outer)
Floccesy Ranch (inner)
Relic Tunnel (Relic Castle entrance)
Road 20
Road 22
Pinwheel Forest (inside):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 50 ~ Level 60
Village Bridge:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 39
Road 6:
  • Método: Walking in rustling grass
  • 5% de chance
  • Level 26
Road 11:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 39
Abundant Shrine:
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 30 ~ Level 40
Victory Road 2 (unknown area 71):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 50
Victory Road 2 (unknown area 75):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 70
Victory Road 2 (unknown area 78):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 40 ~ Level 50
Floccesy Ranch (outer):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Floccesy Ranch (inner):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Relic Tunnel (Relic Castle entrance):
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 10 ~ Level 30
Road 20:
  • Método: Surfing in dark spots
  • 1% de chance
  • Level 5 ~ Level 15
Road 22:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 42
Platinum
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 49
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 1
4010025Nenhum efeito adicional.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Rollout
Level 1
309020Power doubles with each hit. Repeats for 5 turnos.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Bubble Beam
Level 6
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charm
Level 9
10020Reduz o Attack do alvo em 2 estágios.
Slam
Level 12
807520Nenhum efeito adicional.
Bounce
Level 15
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Aqua Tail
Level 21
909010Nenhum efeito adicional.
Play Rough
Level 25
90901010% chance to lower the alvo's Attack by 1.
Aqua Ring
Level 30
20O usuário recupera 1/16 de seu HP máximo por turno.
Rain Dance
Level 35
5For 5 turnos, heavy rain powers Water Moves.
Hydro Pump
Level 40
110805Nenhum efeito adicional.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Superpower
Level 50
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Metronome
Machine
10Picks a random Move.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turnos, snow falls. Ice: 1,5x Def.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
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