

PadrãoShiny
Competitivo
In-Game
Abilities
Huge Power: O Attack deste Pokémon é dobrado.
Sap Sipper(H): O Attack deste Pokémon aumenta em 1 estágio se ele for atingido por um Move do tipo Grass. Tem imunidade a Grass.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
160 207
310 404
49 112
94 218
76 145
148 284
58 123
112 240
76 145
148 284
49 112
94 218
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Alluring Voice Machine | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Aqua Jet Egg | ![]() | 40 | 100 | 20 | Geralmente ataca primeiro. | |
Aqua Ring Level up | ![]() | — | — | 20 | O usuário recupera 1/16 de seu HP máximo por turno. | |
Aqua Tail Level up | ![]() | 90 | 90 | 10 | Nenhum efeito adicional. | |
Belly Drum Egg | ![]() | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bounce Level up | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bubble Beam Level up | ![]() | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charm Level up Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Copycat Egg | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Defense Curl Level up | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disarming Voice Machine | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Double-Edge Level up Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Level up Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hydro Pump Level up Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Liquidation Machine | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Misty Explosion Machine | ![]() | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turnos. Can't status,-Dragon power vs grounded. | |
Muddy Water Machine | ![]() | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Perish Song Egg | ![]() | — | — | 5 | All active Pokémon will faint in 3 turnos. | |
Play Rough Level up Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals alvo 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Level up Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rollout Level up | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Sing Egg | ![]() | — | 55 | 15 | Causes the alvo to fall asleep. | |
Slam Level up | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turnos, snow falls. Ice: 1,5x Def. | |
Soak Egg | ![]() | — | 100 | 20 | Changes the alvo's type to Water. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Superpower Level up | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Supersonic Egg | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Tickle Egg | ![]() | — | 100 | 20 | Lowers the alvo's Attack and Defense by 1. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Waterfall Machine | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. | |
Water Gun Level up | ![]() | 40 | 100 | 25 | Nenhum efeito adicional. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Whirlpool Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Descrição In-game:
Shield
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Sword
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Exibir mais
Alpha Sapphire
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Omega Ruby
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Y
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
X
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
White 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Black 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White
It can spend all day in water, since it can inhale and store a large volume of air.
Black
It can spend all day in water, since it can inhale and store a large volume of air.
SoulSilver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
HeartGold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Platinum
It can spend all day in water, since it can inhale and store a large volume of air.
Pearl
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Diamond
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
LeafGreen
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
FireRed
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Emerald
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Sapphire
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON.The air balloons enable the POKéMON in trouble to breathe.
Ruby
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds ofprey are around, even in rough and fast-running rivers.
Crystal
The bubble-like pattern on its stomach helps itcamouflage itself when it's in the water.
Silver
When it plays in water, it rolls up its elongated earsto prevent their insides from get ting wet.
Gold
By keeping still and listening in tently, it cantell what is in even wild, fast- moving rivers.
Locais de encontro
Y
Road 22
Road 22:
- Método: Surfing
- 1% de chance
- Level 27
X
Road 22
Road 22:
- Método: Surfing
- 1% de chance
- Level 27
Exibir mais
White 2
Pinwheel Forest (inside)
Village Bridge
Road 6
Road 11
Abundant Shrine
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 78)
Floccesy Ranch (outer)
Floccesy Ranch (inner)
Relic Tunnel (Relic Castle entrance)
Road 20
Road 22
Pinwheel Forest (inside):
- Método: Surfing in dark spots
- 1% de chance
- Level 50 ~ Level 60
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Road 6:
- Método: Walking in rustling grass
- 5% de chance
- Level 26
Road 11:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Abundant Shrine:
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Victory Road 2 (unknown area 71):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 50
Victory Road 2 (unknown area 75):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 50
Victory Road 2 (unknown area 78):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 50
Floccesy Ranch (outer):
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Floccesy Ranch (inner):
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Relic Tunnel (Relic Castle entrance):
- Método: Surfing in dark spots
- 1% de chance
- Level 10 ~ Level 30
Road 20:
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Road 22:
- Método: Walking in rustling grass
- 1% de chance
- Level 42
Black 2
Pinwheel Forest (inside)
Village Bridge
Road 6
Road 11
Abundant Shrine
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 75)
Victory Road 2 (unknown area 78)
Floccesy Ranch (outer)
Floccesy Ranch (inner)
Relic Tunnel (Relic Castle entrance)
Road 20
Road 22
Pinwheel Forest (inside):
- Método: Surfing in dark spots
- 1% de chance
- Level 50 ~ Level 60
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Road 6:
- Método: Walking in rustling grass
- 5% de chance
- Level 26
Road 11:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Abundant Shrine:
- Método: Surfing in dark spots
- 1% de chance
- Level 30 ~ Level 40
Victory Road 2 (unknown area 71):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 50
Victory Road 2 (unknown area 75):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 70
Victory Road 2 (unknown area 78):
- Método: Surfing in dark spots
- 1% de chance
- Level 40 ~ Level 50
Floccesy Ranch (outer):
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Floccesy Ranch (inner):
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Relic Tunnel (Relic Castle entrance):
- Método: Surfing in dark spots
- 1% de chance
- Level 10 ~ Level 30
Road 20:
- Método: Surfing in dark spots
- 1% de chance
- Level 5 ~ Level 15
Road 22:
- Método: Walking in rustling grass
- 1% de chance
- Level 42
Platinum
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Victory Road (inside B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Water Gun Level 1 | ![]() | 40 | 100 | 25 | Nenhum efeito adicional. | |
Defense Curl Level 1 | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Rollout Level 1 | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Helping Hand Level 1 | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Bubble Beam Level 6 | ![]() | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | |
Charm Level 9 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Slam Level 12 | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Bounce Level 15 | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Aqua Tail Level 21 | ![]() | 90 | 90 | 10 | Nenhum efeito adicional. | |
Play Rough Level 25 | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Aqua Ring Level 30 | ![]() | — | — | 20 | O usuário recupera 1/16 de seu HP máximo por turno. | |
Rain Dance Level 35 | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Hydro Pump Level 40 | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Superpower Level 50 | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Alluring Voice Machine | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disarming Voice Machine | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hydro Pump Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Liquidation Machine | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Misty Explosion Machine | ![]() | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | |
Misty Terrain Machine | ![]() | — | — | 10 | 5 turnos. Can't status,-Dragon power vs grounded. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Muddy Water Machine | ![]() | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turnos, snow falls. Ice: 1,5x Def. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Waterfall Machine | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. | |
Whirlpool Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |