

PadrãoShiny
Gêneros:
50,0%
50,0%


Felicidade base: 50
Experiência base: 56
Taxa de captura: 255
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +1Total: 1
Competitivo
In-Game
Abilities
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Poison Point: Tem 30% de chance de envenenar um Pokémon que fizer contato com este.
Leaf Guard(H): If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
31 90
58 174
36 95
67 185
49 112
94 218
67 134
130 262
54 117
103 229
Moves que aprende
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bullet Seed Machine | ![]() | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | |
Cotton Spore Egg | ![]() | — | 100 | 40 | Lowers the alvo's Speed by 2. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Grassy Glide Tutor | ![]() | 55 | 100 | 20 | Se o usuário estiver em Grassy Terrain, terá +1 de prioridade. | |
Growth Level up | ![]() | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | |
Leaf Storm Machine | ![]() | 130 | 90 | 5 | Reduz o Sp.Atk do usuário em 2 estágios. | |
Life Dew Egg | ![]() | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | |
Pin Missile Machine | ![]() | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Razor Leaf Egg | ![]() | 55 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Powder Egg | ![]() | — | 75 | 15 | Faz com que o alvo adormeça. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Stun Spore Level up | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Synthesis Egg | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Worry Seed Level up | ![]() | — | 100 | 10 | A Ability do alvo se torna Insomnia. |
Descrição In-game:
Legends: Arceus
When the sun's light strengthens, the bud atop this Pokémon's head opens. This is a sign to the people that the harsh winter is over, and the season of budding has begun.
Shield
This Pokémon is highly sensitive to temperature changes. When its bud starts to open, that means spring is right around the corner.
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Sword
The pollen it releases contains poison. If this Pokémon is raised on clean water, the poison’s toxicity is increased.
Alpha Sapphire
Over the winter, it closes its bud and endures the cold. In spring, the bud opens and releases pollen.
Omega Ruby
When it feels the sun’s warm touch, it opens its bud to release pollen. It lives alongside clear pools.
Y
Over the winter, it closes its bud and endures the cold. In spring, the bud opens and releases pollen.
X
When it feels the sun’s warm touch, it opens its bud to release pollen. It lives alongside clear pools.
White 2
Sensitive to changing temperatures, the bud blooms when it’s warm, releasing toxic pollen.
Black 2
Sensitive to changing temperatures, the bud blooms when it’s warm, releasing toxic pollen.
White
Sensitive to changing temperature, the bud is said to bloom when it feels the sun’s warm touch.
Black
Sensitive to changing temperature, the bud is said to bloom when it feels the sun’s warm touch.
SoulSilver
When it feels the sun’s warm touch, it opens its bud to release pollen. It lives alongside clear pools.
HeartGold
When it feels the sun’s warm touch, it opens its bud to release pollen. It lives alongside clear pools.
Platinum
Sensitive to changing temperature, the bud is said to bloom when it feels the sun’s warm touch.
Pearl
It lives alongside clear ponds. It scatters pollen that induces harsh sneezing and runny noses.
Diamond
Over the winter, it closes its bud and endures the cold. In spring, the bud opens and releases pollen.
Locais de encontro
Y
Road 4
Road 4:
- Método: Walking in red flowers
- 10% de chance
- Level 8
X
Road 4
Road 4:
- Método: Walking in red flowers
- 10% de chance
- Level 8
Exibir mais
SoulSilver
Ilex Forest
Viridian Forest
Ilex Forest:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Viridian Forest:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
HeartGold
Ilex Forest
Viridian Forest
Ilex Forest:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Viridian Forest:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Platinum
Eterna Forest
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 11
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 10
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 14
Road 208:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 19
Pearl
Eterna Forest
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 212 (north, towards Hearthome City)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 24
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 24
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 22
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 22
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 20
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 20
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 7
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 16
Diamond
Eterna Forest
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 212 (north, towards Hearthome City)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 24
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 24
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 22
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 22
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 20
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 20
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 7
Road 212 (north, towards Hearthome City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 16
Itens que segura
Ultra Moon
Poison Barb
(5% de chance)
Ultra Sun
Poison Barb
(5% de chance)
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Moon
Poison Barb
(5% de chance)
Sun
Poison Barb
(5% de chance)
Alpha Sapphire
Poison Barb
(5% de chance)
Omega Ruby
Poison Barb
(5% de chance)
Y
Poison Barb
(5% de chance)
X
Poison Barb
(5% de chance)
White 2
Poison Barb
(5% de chance)
Black 2
Poison Barb
(5% de chance)
White
Poison Barb
(5% de chance)
Black
Poison Barb
(5% de chance)
SoulSilver
Poison Barb
(5% de chance)
HeartGold
Poison Barb
(5% de chance)
Platinum
Poison Barb
(5% de chance)
Pearl
Poison Barb
(5% de chance)
Diamond
Poison Barb
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Growth Level 1 | ![]() | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | |
Razor Leaf Level 1 | ![]() | 55 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Stun Spore Level 1 | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Sleep Powder Level 1 | ![]() | — | 75 | 15 | Faz com que o alvo adormeça. | |
Cotton Spore Level 1 | ![]() | — | 100 | 40 | Lowers the alvo's Speed by 2. | |
Synthesis Level 1 | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Extrasensory Level 1 | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Worry Seed Level 1 | ![]() | — | 100 | 10 | A Ability do alvo se torna Insomnia. | |
Life Dew Level 1 | ![]() | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bullet Seed Machine | ![]() | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Leaf Storm Machine | ![]() | 130 | 90 | 5 | Reduz o Sp.Atk do usuário em 2 estágios. | |
Pin Missile Machine | ![]() | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Grassy Glide Tutor | ![]() | 55 | 100 | 20 | Se o usuário estiver em Grassy Terrain, terá +1 de prioridade. |