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#426 - Drifblim
PadrãoShiny
Categoria: Blimp Pokémon
Altura: 1,2 mPeso: 15,0 Kg
Cor: Purple
Formato:
Egg group: Amorphous30 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 174
Taxa de captura: 60
Leveling: Fast Then Very SlowMáx: 1.640.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Aftermath: Se este Pokémon for derrotado com um Move de contato, o usuário deste Move perde 1/4 de seu HP máximo.
Unburden: Dobra a Speed caso o Pokémon perca o item que segura. O boost é perdido caso o Pokémon seja trocado ou receba outro item/Ability.
Flare Boost(H): While this Pokemon is burned, its special attacks have 1,5x power.
Base stats
HP
Atk
Def
SpA
SpD
Spe
150
80
44
90
54
80
Level 50
Level 100
210 257
410 504
76 145
148 284
44 105
83 205
85 156
166 306
53 116
101 227
76 145
148 284
Dano recebido
×¼
×2
×1
×2
×1
×0
×1
×1
×2
×½
×0
×2
×0
×½
×1
×2
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Machine
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Astonish
Level up
3010015Tem 30% de chance de causar flinch.
Baton Pass
Level up
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Clear Smog
Egg
5015Resets all of the alvo's stat stages to 0.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Egg
15-1 evasion; clears terrain and hazards on both sides.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Level up
4010035Power doubles during Bounce, Fly, and Sky Drop.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Haze
Machine
Egg
30Elimina todas as alterações de stat.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Memento
Egg
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Minimize
Level up
10Raises the user's evasiveness by 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Strength Sap
Level up
10010User heals HP=alvo's Atk stat. Lowers Atk by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Level up
Machine
15For 4 turnos, allies' Speed is doubled.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
Cadeia evolutiva
Drifloon
Lv. 28
Drifblim
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Shield
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
Exibir mais
Sword
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
Ultra Moon
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Ultra Sun
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
Moon
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
Sun
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Alpha Sapphire
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
Omega Ruby
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Y
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
X
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
White 2
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
Black 2
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
White
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
Black
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
SoulSilver
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
HeartGold
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
Platinum
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
Pearl
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Diamond
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
Locais de encontro
Moon
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Sun
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Exibir mais
White 2
Road 13
Road 14
Reversal Mountain (unknown area 48)
Road 13:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Road 14:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Reversal Mountain (unknown area 48):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Black 2
Road 13
Road 14
Reversal Mountain (unknown area 48)
Road 13:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Road 14:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Reversal Mountain (unknown area 48):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
White
Giant Chasm (outside)
Road 13
Road 14
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Road 14:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Black
Giant Chasm (outside)
Road 13
Road 14
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Road 14:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Itens que segura
White 2
Air Balloon
(1% de chance)
Black 2
Air Balloon
(1% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Phantom Force
Ao Evoluir
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Astonish
Level 1
3010015Tem 30% de chance de causar flinch.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Gust
Level 1
4010035Power doubles during Bounce, Fly, and Sky Drop.
Minimize
Level 1
10Raises the user's evasiveness by 2.
Strength Sap
Level 1
10010User heals HP=alvo's Atk stat. Lowers Atk by 1.
Payback
Level 12
5010010Power doubles if the user Moves after the alvo.
Hex
Level 16
6510010O Power dobra se o alvo tiver alguma status condition.
Shadow Ball
Level 20
801001520% chance to lower the alvo's Sp Def by 1.
Spit Up
Level 24
10010More power with more uses of Stockpile.
Stockpile
Level 24
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Level 24
10Heals the user based on uses of Stockpile.
Self-Destruct
Level 31
2001005Hits adjacent Pokemon. The user faints.
Destiny Bond
Level 36
5If an opponent knocks out the user, it also faints.
Baton Pass
Level 42
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Tailwind
Level 48
15For 4 turnos, allies' Speed is doubled.
Explosion
Level 54
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Machine
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Haze
Machine
30Elimina todas as alterações de stat.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turnos, allies' Speed is doubled.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.