

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
160 207
310 404
67 134
130 262
67 134
130 262
63 128
121 251
63 128
121 251
45 106
85 207
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Aqua Tail Egg | ![]() | 90 | 90 | 10 | Nenhum efeito adicional. | |
Astonish Egg | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bite Egg | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Breaking Swipe Machine | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Coil Level up | ![]() | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
Curse Machine Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Level up | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Level up Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dragon Rush Level up | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Drill Run Level up Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Level up Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flail Level up | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Glare Level up | ![]() | — | 100 | 30 | Paralyzes the alvo. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Headbutt Egg | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Drill Level up | ![]() | 100 | 100 | 5 | Ignora proteções (Protect etc.) sem quebrá-las. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Last Resort Egg | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Level up Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poison Tail Machine | ![]() | 50 | 100 | 25 | Tem altas chances de critical hit. Tem 10% de chance de envenenar. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Rollout Level up | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Roost Level up | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scale Shot Machine | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Yawn Level up | ![]() | — | — | 10 | Faz o alvo dormir após 1 turno. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
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2 níveis evolutivos.
Descrição In-game:
Shield
The nests Dunsparce live in are mazes of tunnels. They never get lost in their own nests—they can tell where they are by the scent of the dirt.
Sword
This Pokémon’s tiny wings have some scientists saying that Dunsparce used to fly through the sky in ancient times.
Exibir mais
Ultra Moon
When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.
Ultra Sun
It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
Alpha Sapphire
Dunsparce has a drill for its tail. It uses this tail to burrow into the ground backward. This Pokémon is known to make its nest in complex shapes deep under the ground.
Omega Ruby
Dunsparce has a drill for its tail. It uses this tail to burrow into the ground backward. This Pokémon is known to make its nest in complex shapes deep under the ground.
Y
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
X
When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
White 2
It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
Black 2
It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
White
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Black
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
SoulSilver
If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.
HeartGold
When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
Platinum
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Pearl
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Diamond
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
LeafGreen
When spotted, this POKéMON escapes backward by furiously boring into the ground with its tail.
FireRed
If spotted, it escapes by burrowing with its tail. It can hover just slightly using its wings.
Emerald
Its drill-tipped tail is used to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground.
Sapphire
DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards.This POKéMON is known to make its nest in complex shapes deep under the ground.
Ruby
DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards.This POKéMON is known to make its nest in complex shapes deep under the ground.
Crystal
It hides deep inside caves where no light everreaches it and remains virtually motionless there.
Silver
If spotted, it es capes by burrowing with its tail.It can float just slightly using its wings.
Gold
When spotted, this POKéMON escapes backward by furiously boring into the ground with its tail.
Locais de encontro
Ultra Moon
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Bubbling Spots
- 15% de chance
- Level 8 ~ Level 11
Alola Route 2 South:
- Método: Bubbling Spots
- 15% de chance
- Level 7 ~ Level 10
Ultra Sun
Alola Route 2 North
Alola Route 2 South
Alola Route 2 North:
- Método: Bubbling Spots
- 15% de chance
- Level 8 ~ Level 11
Alola Route 2 South:
- Método: Bubbling Spots
- 15% de chance
- Level 7 ~ Level 10
Exibir mais
Y
Road 3
Road 22
Road 3:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 22:
- Método: Walking in yellow flowers
- 5% de chance
- Level 26
X
Road 3
Road 22
Road 3:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 5
Road 22:
- Método: Walking in yellow flowers
- 5% de chance
- Level 26
White 2
Dreamyard
Village Bridge
Road 1
Road 2
Road 6
Road 12
Road 18
Victory Road 2 (unknown area 72)
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 79)
Floccesy Ranch (inner)
Nature Sanctuary
Road 20
Dreamyard:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 1:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 2:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 36
Road 18:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Victory Road 2 (unknown area 72):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Victory Road 2 (unknown area 73):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Victory Road 2 (unknown area 79):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Floccesy Ranch (inner):
- Método: Walking in rustling grass
- 10% de chance
- Level 5
Nature Sanctuary:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 20:
- Método: Walking in rustling grass
- 10% de chance
- Level 3
Black 2
Dreamyard
Village Bridge
Road 1
Road 2
Road 6
Road 12
Road 18
Victory Road 2 (unknown area 72)
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 79)
Floccesy Ranch (inner)
Nature Sanctuary
Road 20
Dreamyard:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 1:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 2:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 36
Road 18:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Victory Road 2 (unknown area 72):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Victory Road 2 (unknown area 73):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Victory Road 2 (unknown area 79):
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Floccesy Ranch (inner):
- Método: Walking in rustling grass
- 10% de chance
- Level 5
Nature Sanctuary:
- Método: Walking in rustling grass
- 10% de chance
- Level 57
Road 20:
- Método: Walking in rustling grass
- 10% de chance
- Level 3
White
Road 12
Road 12:
- Método: Walking in dark grass
- 1% de chance
- Level 59
Black
Road 12
Road 12:
- Método: Walking in dark grass
- 1% de chance
- Level 59
SoulSilver
Dark Cave (Violet City entrance)
Dark Cave (Violet City entrance):
- Método: Smashing rocks
- 90% de chance
- Level 4 ~ Level 8
HeartGold
Dark Cave (Violet City entrance)
Dark Cave (Violet City entrance):
- Método: Smashing rocks
- 90% de chance
- Level 4 ~ Level 8
Platinum
Road 208
Road 208:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 18
Pearl
Road 208
Road 208:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 16
Diamond
Road 208
Road 208:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 16
LeafGreen
Three Isle Port
Three Isle Port:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
FireRed
Three Isle Port
Three Isle Port:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Crystal
Dark Cave (Violet City entrance)
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 1% de chance
- Level 4
Silver
Dark Cave (Violet City entrance)
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 1% de chance
- Level 4
Gold
Dark Cave (Violet City entrance)
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 1% de chance
- Level 4
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Flail Level 1 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Mud-Slap Level 4 | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Rollout Level 8 | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Glare Level 12 | ![]() | — | 100 | 30 | Paralyzes the alvo. | |
Screech Level 16 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Ancient Power Level 20 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Drill Run Level 24 | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Yawn Level 28 | ![]() | — | — | 10 | Faz o alvo dormir após 1 turno. | |
Hyper Drill Level 32 | ![]() | 100 | 100 | 5 | Ignora proteções (Protect etc.) sem quebrá-las. | |
Roost Level 36 | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Dragon Rush Level 40 | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Coil Level 44 | ![]() | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
Double-Edge Level 48 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Endeavor Level 52 | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Breaking Swipe Machine | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poison Tail Machine | ![]() | 50 | 100 | 25 | Tem altas chances de critical hit. Tem 10% de chance de envenenar. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scale Shot Machine | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | ![]() | 90 | 90 | 10 | Nenhum efeito adicional. | |
Astonish Egg | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Bite Egg | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Headbutt Egg | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Last Resort Egg | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |