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#578 - Duosion
PadrãoShiny
Categoria: Mitosis Pokémon
Altura: 0,6 mPeso: 8,0 Kg
Cor: Green
Formato:
Egg group: Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 130
Taxa de captura: 100
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Overcoat: This Pokemon is immune to powder Moves, Sandstorm damage, and Effect Spore.
Magic Guard: This Pokemon can only be damaged by direct attacks.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
40
50
125
60
30
Level 50
Level 100
125 172
240 334
40 101
76 196
49 112
94 218
117 194
229 383
58 123
112 240
31 90
58 174
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Armor
Egg
20Aumenta a Defense do usuário em 2 estágios.
Ally Switch
Level up
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Astonish
Egg
3010015Tem 30% de chance de causar flinch.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Machine
Egg
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Level up
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Level up
Machine
30For 5 turnos, special damage to allies is halved.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Level up
Machine
20Shares HP of user and alvo equally.
Protect
Level up
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Level up
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Level up
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Level up
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wonder Room
Level up
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Solosis
Lv. 32
Duosion
Lv. 41
Reuniclus
3 níveis evolutivos.
Descrição In-game:
Shield
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
Sword
Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
Exibir mais
Alpha Sapphire
When their two divided brains think the same thoughts, their psychic power is maximized.
Omega Ruby
Since they have two divided brains, at times they suddenly try to take two different actions at once.
Y
When their two divided brains think the same thoughts, their psychic power is maximized.
X
Since they have two divided brains, at times they suddenly try to take two different actions at once.
White 2
When their two divided brains think the same thoughts, their psychic power is maximized.
Black 2
When their two divided brains think the same thoughts, their psychic power is maximized.
White
When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.
Black
Since they have two divided brains, at times they suddenly try to take two different actions at once.
Locais de encontro
Moon
Alola Route 16 Main
Alola Route 16 Main:
  • Método: Island Scan
  • 100% de chance
  • Level 33
Sun
Alola Route 16 Main
Alola Route 16 Main:
  • Método: Island Scan
  • 100% de chance
  • Level 33
Exibir mais
White 2
Road 9
Strange House (1F)
Strange House (B1F)
Road 9:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
White
Road 9
Road 9:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 39
Itens que segura
White 2
Persim Berry
(50% de chance)
Black 2
Persim Berry
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Protect
Level 1
10Prevents Moves from affecting the user neste turno.
Endeavor
Level 1
1005Reduz o HP do alvo para mesmo HP do usuário.
Psybeam
Level 12
651002010% chance to confuse the alvo.
Charm
Level 16
10020Reduz o Attack do alvo em 2 estágios.
Psyshock
Level 20
8010010Causa dano com base na Def do adversário, não Sp.Def.
Light Screen
Level 24
30For 5 turnos, special damage to allies is halved.
Reflect
Level 24
20For 5 turnos, physical damage to allies is halved.
Ally Switch
Level 28
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Pain Split
Level 35
20Shares HP of user and alvo equally.
Psychic
Level 40
901001010% chance to lower the alvo's Sp Def by 1.
Skill Swap
Level 46
10The user and the alvo troca Abilities.
Future Sight
Level 52
12010010Ataca por dois turnos após ser usado.
Wonder Room
Level 58
10For 5 turnos, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Machine
10010Confunde o alvo.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Egg
10010Confunde o alvo.
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