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#355 - Duskull
PadrãoShiny
Categoria: Requiem Pokémon
Altura: 0,8 mPeso: 15,0 Kg
Habitat: Forest (Habitat)
Cor: Black
Formato:
Egg group: Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 59
Taxa de captura: 190
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Frisk(H): Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Base stats
HP
Atk
Def
SpA
SpD
Spe
20
40
90
30
90
25
Level 50
Level 100
80 127
150 244
40 101
76 196
85 156
166 306
31 90
58 174
85 156
166 306
27 84
49 163
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
3010015Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confunde o alvo.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Disable
Level up
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Haze
Machine
Egg
30Elimina todas as alterações de stat.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Mean Look
Level up
5Prevents the alvo from switching out.
Memento
Egg
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Night Shade
Level up
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
Egg
20Shares HP of user and alvo equally.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psych Up
Machine
10Copies the alvo's current stat stages.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Sneak
Level up
4010030Geralmente ataca primeiro.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Cadeia evolutiva
Duskull
Lv. 37
Dusclops
Trocar
Dusknoir
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Shield
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Exibir mais
Sword
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Alpha Sapphire
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Omega Ruby
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Y
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
X
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
White 2
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Black 2
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Black
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
SoulSilver
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
HeartGold
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Platinum
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Pearl
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Diamond
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
LeafGreen
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
FireRed
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Emerald
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Sapphire
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Ruby
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Locais de encontro
Platinum
Turnback Cave (pillar 1)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 18
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 18
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: No game in slot 2
  • 4% de chance
  • Level 28
Road 209:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Lost Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Lost Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Lost Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 18
Lost Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 18
Lost Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 19
Pearl
Road 224
Road 224:
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 23
Exibir mais
Diamond
Road 224
Road 224:
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 23
Emerald
Mount Pyre (4F)
Mount Pyre (5F)
Mount Pyre (6F)
Mount Pyre (summit)
Mount Pyre (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (summit):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 30
Sapphire
Mount Pyre (4F)
Mount Pyre (5F)
Mount Pyre (6F)
Mount Pyre (summit)
Mount Pyre (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Mount Pyre (summit):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 30
Ruby
Mount Pyre (1F)
Mount Pyre (2F)
Mount Pyre (3F)
Mount Pyre (4F)
Mount Pyre (5F)
Mount Pyre (6F)
Mount Pyre (outside)
Mount Pyre (summit)
Road 121
Road 123
Mount Pyre (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Pyre (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Pyre (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Pyre (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Mount Pyre (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Mount Pyre (6F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Mount Pyre (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 29
Mount Pyre (summit):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Road 121:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28
Road 123:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28
Itens que segura
Ultra Moon
Spell Tag
(5% de chance)
Ultra Sun
Spell Tag
(5% de chance)
Exibir mais
Moon
Spell Tag
(5% de chance)
Sun
Spell Tag
(5% de chance)
Alpha Sapphire
Spell Tag
(5% de chance)
Omega Ruby
Spell Tag
(5% de chance)
White 2
Kasib Berry
(5% de chance)
Black 2
Kasib Berry
(5% de chance)
White
Kasib Berry
(5% de chance)
Black
Kasib Berry
(5% de chance)
SoulSilver
Kasib Berry
(5% de chance)
HeartGold
Kasib Berry
(5% de chance)
Platinum
Kasib Berry
(5% de chance)
Pearl
Kasib Berry
(5% de chance)
Diamond
Kasib Berry
(5% de chance)
LeafGreen
Spell Tag
(5% de chance)
FireRed
Spell Tag
(5% de chance)
Emerald
Spell Tag
(5% de chance)
Sapphire
Spell Tag
(5% de chance)
Ruby
Spell Tag
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Astonish
Level 1
3010015Tem 30% de chance de causar flinch.
Disable
Level 4
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Shadow Sneak
Level 8
4010030Geralmente ataca primeiro.
Confuse Ray
Level 12
10010Confunde o alvo.
Night Shade
Level 16
10015O dano é igual ao level do usuário.
Payback
Level 20
5010010Power doubles if the user Moves after the alvo.
Will-O-Wisp
Level 24
8515Queima o alvo.
Mean Look
Level 28
5Prevents the alvo from switching out.
Hex
Level 32
6510010O Power dobra se o alvo tiver alguma status condition.
Curse
Level 36
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 40
801001520% chance to lower the alvo's Sp Def by 1.
Future Sight
Level 44
12010010Ataca por dois turnos após ser usado.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Haze
Machine
30Elimina todas as alterações de stat.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Haze
Egg
30Elimina todas as alterações de stat.
Memento
Egg
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Pain Split
Egg
20Shares HP of user and alvo equally.
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