[Cache start]
#125 - Electabuzz
PadrãoShiny
Categoria: Electric Pokémon
Altura: 1,1 mPeso: 30,0 Kg
Habitat: Grassland (Habitat)
Cor: Yellow
Formato:
Egg group: Human-Like25 ciclos
Gêneros: 75,0%25,0%
Felicidade base: 50
Experiência base: 172
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Vital Spirit(H): This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
83
57
95
85
105
Level 50
Level 100
125 172
240 334
79 148
153 291
55 119
107 234
90 161
175 317
81 150
157 295
99 172
193 339
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cross Chop
Egg
100805Tem altas chances de critical hit.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Eerie Impulse
Machine
10015Reduz o Sp. Atk do alvo em 2 estágios.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the alvo.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
Egg
15010020Fails if the user takes damage before it hits.
Follow Me
Egg
20The foes' Moves alvo the user on the turn used.
Giga Impact
Level up
Machine
150905O usuário não pode mover no próximo turno.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Level up
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Metronome
Machine
10Picks a random Move.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Quick Attack
Level up
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
4010030Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Elekid
Baby Pokémon
Lv. 30
Electabuzz
Trocar
Electivire
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Feeds on electrical energy. During sudden showers beneath looming thunderclouds, one can observe Electabuzz scaling tall trees, where the Pokémon will then wait for lightning to strike.
Shield
With the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike.
Exibir mais
Sword
Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.
Let's Go, Eevee!
If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.
Let's Go, Pikachu!
If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.
Ultra Moon
While it’s often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.
Ultra Sun
Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.
Moon
Electricity leaks from it in amounts far greater than the amount of electricity it eats.
Sun
Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.
Alpha Sapphire
When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.
Omega Ruby
When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.
Y
It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
X
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish blue.
White 2
Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.
Black 2
Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.
White
It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
Black
It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
SoulSilver
Its body constantly discharges electricity. Getting close to it will make your hair stand on end.
HeartGold
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
Platinum
It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
Pearl
Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Diamond
Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
LeafGreen
Normally found near power plants, they can wander away and cause major blackouts in cities.
FireRed
It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
Emerald
When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use ELECTABUZZ in place of lightning rods.
Sapphire
When a storm arrives, gangs of this POKéMON compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods.
Ruby
When a storm arrives, gangs of this POKéMON compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods.
Crystal
When two ELECTABUZZ touch, they control the electric currents to communicate their feelings.
Silver
Its body constant­ ly discharges electricity. Get­ ting close to it will make your hair stand on end.
Gold
Electricity runs across the surface of its body. In darkness, its en­ tire body glows a whitish-blue.
Yellow
If a major power outage occurs, it is certain that this POKéMON has eaten electricity at a power plant.
Blue
Normally found near power plants, they can wander away and cause major blackouts in cities.
Red
Normally found near power plants, they can wander away and cause major blackouts in cities.
Locais de encontro
Ultra Moon
Blush Mountain Area
Mount Hokulani West
Blush Mountain Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 29 ~ Level 32
Mount Hokulani West:
  • Método: Sos Encounter
  • 15% de chance
  • Level 27 ~ Level 30
Ultra Sun
Blush Mountain Area
Mount Hokulani West
Blush Mountain Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 29 ~ Level 32
Mount Hokulani West:
  • Método: Sos Encounter
  • 15% de chance
  • Level 27 ~ Level 30
Exibir mais
Moon
Alola Route 12 Area
Blush Mountain Area
Alola Route 12 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 26 ~ Level 29
Blush Mountain Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 26 ~ Level 29
Sun
Alola Route 12 Area
Blush Mountain Area
Alola Route 12 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 26 ~ Level 29
Blush Mountain Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 26 ~ Level 29
SoulSilver
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
HeartGold
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Platinum
Road 222
Road 222:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 41
FireRed
Power Plant
Power Plant:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 35
Crystal
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 16
Silver
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 17
Gold
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 17
Red
Power Plant
Power Plant:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Itens que segura
Ultra Moon
Electirizer
(5% de chance)
Ultra Sun
Electirizer
(5% de chance)
Exibir mais
Moon
Electirizer
(5% de chance)
Sun
Electirizer
(5% de chance)
Alpha Sapphire
Electirizer
(5% de chance)
Omega Ruby
Electirizer
(5% de chance)
Platinum
Electirizer
(50% de chance)
Pearl
Electirizer
(5% de chance)
Diamond
Electirizer
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
4010030Tem 10% de chance de paralisar o alvo.
Quick Attack
Level 1
4010030Geralmente ataca primeiro.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 16
6020This Move does not check accuracy.
Thunder Wave
Level 20
9020Paralisa o alvo.
Screech
Level 24
8540Lowers the alvo's Defense by 2.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 34
801001530% chance to paralyze adjacent Pokemon.
Low Kick
Level 40
10020More power the heavier the alvo.
Thunderbolt
Level 46
9010015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 52
30For 5 turnos, special damage to allies is halved.
Thunder
Level 58
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Giga Impact
Level 64
150905O usuário não pode mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Reduz o Sp. Atk do alvo em 2 estágios.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the alvo.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Metronome
Machine
10Picks a random Move.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Cross Chop
Egg
100805Tem altas chances de critical hit.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Focus Punch
Egg
15010020Fails if the user takes damage before it hits.
Follow Me
Egg
20The foes' Moves alvo the user on the turn used.
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