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#574 - Gothita
PadrãoShiny
Categoria: Fixation Pokémon
Altura: 0,4 mPeso: 5,8 Kg
Cor: Purple
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 25,0%75,0%
Felicidade base: 50
Experiência base: 58
Taxa de captura: 200
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Competitive: This Pokemon's Sp Atk is raised by 2 for each of its stats that is lowered by a foe.
Shadow Tag(H): Prevents foes from choosing to switch unless they also have this Ability.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
30
50
55
65
45
Level 50
Level 100
105 152
200 294
31 90
58 174
49 112
94 218
54 117
103 229
63 128
121 251
45 106
85 207
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Level up
Machine
10020Lowers the alvo's Sp Def by 2.
Flatter
Level up
10015Raises the alvo's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Heal Pulse
Egg
10Cura o alvo em 50% de seu HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Level up
10For 5 turnos, all equipado items have no effect.
Mean Look
Egg
5Prevents the alvo from switching out.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Play Nice
Level up
20Lowers the alvo's Attack by 1.
Pound
Level up
4010035Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the alvo's current stat stages.
Psyshock
Level up
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Level up
10020Lowers the alvo's Attack and Defense by 1.
Torment
Egg
10015Target can't select the same Move twice in a row.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Gothita
Lv. 32
Gothorita
Lv. 41
Gothitelle
3 níveis evolutivos.
Descrição In-game:
Shield
Even when nobody seems to be around, Gothita can still be heard making a muted cry. Many believe it’s speaking to something only it can see.
Sword
Though they’re still only babies, there’s psychic power stored in their ribbonlike feelers, and sometimes they use that power to fight.
Exibir mais
Alpha Sapphire
They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see.
Omega Ruby
Their ribbonlike feelers increase their psychic power. They are always staring at something.
Y
They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see.
X
Their ribbonlike feelers increase their psychic power. They are always staring at something.
White 2
It stares intently at everything. It can become so obsessed with watching that it doesn’t notice attacks.
Black 2
It stares intently at everything. It can become so obsessed with watching that it doesn’t notice attacks.
White
They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see.
Black
Their ribbonlike feelers increase their psychic power. They are always staring at something.
Locais de encontro
Moon
Alola Route 6 North
Alola Route 6 North:
  • Método: Island Scan
  • 100% de chance
  • Level 17
Sun
Alola Route 6 North
Alola Route 6 North:
  • Método: Island Scan
  • 100% de chance
  • Level 17
Exibir mais
Black 2
Road 5
Road 16
Strange House (1F)
Strange House (B1F)
Road 5:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Road 16:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31
Black
Road 5
Road 16
Road 5:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 25
Road 16:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 25
Itens que segura
White 2
Persim Berry
(50% de chance)
Black 2
Persim Berry
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Play Nice
Level 4
20Lowers the alvo's Attack by 1.
Tickle
Level 8
10020Lowers the alvo's Attack and Defense by 1.
Psybeam
Level 12
651002010% chance to confuse the alvo.
Charm
Level 16
10020Reduz o Attack do alvo em 2 estágios.
Psyshock
Level 20
8010010Causa dano com base na Def do adversário, não Sp.Def.
Hypnosis
Level 24
6020Causes the alvo to fall asleep.
Fake Tears
Level 28
10020Lowers the alvo's Sp Def by 2.
Psych Up
Level 33
10Copies the alvo's current stat stages.
Psychic
Level 36
901001010% chance to lower the alvo's Sp Def by 1.
Flatter
Level 40
10015Raises the alvo's Sp Atk by 1 and confuses it.
Future Sight
Level 44
12010010Ataca por dois turnos após ser usado.
Magic Room
Level 48
10For 5 turnos, all equipado items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Heal Pulse
Egg
10Cura o alvo em 50% de seu HP máximo.
Mean Look
Egg
5Prevents the alvo from switching out.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Torment
Egg
10015Target can't select the same Move twice in a row.
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