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#576 - Gothitelle
PadrãoShiny
Categoria: Astral Body Pokémon
Altura: 1,5 mPeso: 44,0 Kg
Cor: Purple
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 25,0%75,0%
Felicidade base: 50
Experiência base: 245
Taxa de captura: 50
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpD +3Total: 3
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Competitive: This Pokemon's Sp Atk is raised by 2 for each of its stats that is lowered by a foe.
Shadow Tag(H): Prevents foes from choosing to switch unless they also have this Ability.
Base stats
HP
Atk
Def
SpA
SpD
Spe
70
55
95
95
110
65
Level 50
Level 100
130 177
250 344
54 117
103 229
90 161
175 317
90 161
175 317
103 178
202 350
63 128
121 251
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Level up
Machine
10020Lowers the alvo's Sp Def by 2.
Flatter
Level up
10015Raises the alvo's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Heal Pulse
Egg
10Cura o alvo em 50% de seu HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Magic Room
Level up
10For 5 turnos, all equipado items have no effect.
Mean Look
Egg
5Prevents the alvo from switching out.
Metronome
Machine
10Picks a random Move.
Mirror Coat
Egg
10020If hit by special attack, returns double damage.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Play Nice
Level up
20Lowers the alvo's Attack by 1.
Pound
Level up
4010035Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the alvo's current stat stages.
Psyshock
Level up
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Level up
10020Lowers the alvo's Attack and Defense by 1.
Torment
Egg
10015Target can't select the same Move twice in a row.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Gothita
Lv. 32
Gothorita
Lv. 41
Gothitelle
3 níveis evolutivos.
Descrição In-game:
Shield
A criminal who was shown his fate by a Gothitelle went missing that same day and was never seen again.
Sword
It has tremendous psychic power, but it dislikes conflict. It’s also able to predict the future based on the movement of the stars.
Exibir mais
Alpha Sapphire
They can predict the future from the placement and movement of the stars. They can see Trainers’ life spans.
Omega Ruby
Starry skies thousands of light-years away are visible in the space distorted by their intense psychic power.
Y
They can predict the future from the placement and movement of the stars. They can see Trainers’ life spans.
X
Starry skies thousands of light-years away are visible in the space distorted by their intense psychic power.
White 2
It can see the future from the movement of the stars. When it learns its Trainer’s life span, it cries in sadness.
Black 2
It can see the future from the movement of the stars. When it learns its Trainer’s life span, it cries in sadness.
White
They can predict the future from the placement and movement of the stars. They can see Trainers’ life spans.
Black
Starry skies thousands of light-years away are visible in the space distorted by their intense psychic power.
Locais de encontro
Black 2
Road 9
Road 9:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 40
Black
Road 9
Road 9:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 34
Itens que segura
White 2
Persim Berry
(50% de chance)
Black 2
Persim Berry
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Tickle
Level 1
10020Lowers the alvo's Attack and Defense by 1.
Play Nice
Level 1
20Lowers the alvo's Attack by 1.
Psybeam
Level 12
651002010% chance to confuse the alvo.
Charm
Level 16
10020Reduz o Attack do alvo em 2 estágios.
Psyshock
Level 20
8010010Causa dano com base na Def do adversário, não Sp.Def.
Hypnosis
Level 24
6020Causes the alvo to fall asleep.
Fake Tears
Level 28
10020Lowers the alvo's Sp Def by 2.
Psych Up
Level 35
10Copies the alvo's current stat stages.
Psychic
Level 40
901001010% chance to lower the alvo's Sp Def by 1.
Flatter
Level 48
10015Raises the alvo's Sp Atk by 1 and confuses it.
Future Sight
Level 56
12010010Ataca por dois turnos após ser usado.
Magic Room
Level 64
10For 5 turnos, all equipado items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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