

PadrãoShiny
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Flash Fire: Os Moves Fire deste Pokémon causam 1,5x dano se ele tiver sido atacado com um move do tipo Fire; tem imunidade a Fire.
Justified(H): This Pokemon's Attack is raised by 1 stage after it is damaged by a Move do tipo Dark.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
67 134
130 262
45 106
85 207
67 134
130 262
49 112
94 218
58 123
112 240
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Covet Egg | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Kick Egg | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Ember Level up | ![]() | 40 | 100 | 25 | 10% chance to burn the alvo. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Level up Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Fire Spin Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flame Wheel Level up | ![]() | 60 | 100 | 25 | 10% chance to burn the alvo. Thaws user. | |
Flare Blitz Level up Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Level up Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Howl Level up | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Morning Sun Egg | ![]() | — | — | 5 | Cura o usuário por uma quantidade dependente do clima. | |
Outrage Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Play Rough Level up Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Fangs Machine | ![]() | 85 | 100 | 10 | Destroys screens, unless the alvo is immune. | |
Raging Fury Egg | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Level up | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Roar Level up Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Level up Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Temper Flare Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thrash Egg | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.
Shield
Extremely loyal, it will fearlessly bark at any opponent to protect its own Trainer from harm.
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Sword
It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.
Let's Go, Eevee!
A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.
Let's Go, Pikachu!
A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.
Ultra Moon
It has lived alongside humans since ages ago. Its bones have been found in excavations of ruins from the Stone Age.
Ultra Sun
While it’s quite friendly toward humans once it’s grown used to them, in the wild it must be quite fierce to defend its territory from Rockruff.
Moon
It looks cute, but when you approach another Trainer’s Growlithe, it will bark at you and bite.
Sun
It’s both clever and loyal, but if a stranger tries to invade its territory, it barks threateningly.
Alpha Sapphire
Growlithe has a superb sense of smell. Once it smells anything, this Pokémon won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.
Omega Ruby
Growlithe has a superb sense of smell. Once it smells anything, this Pokémon won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.
Y
It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.
X
Very friendly and faithful to people. It will try to repel enemies by barking and biting.
White 2
Extremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.
Black 2
Extremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.
White
A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
Black
A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
SoulSilver
Extremely loyal, it will fearlessly bark at any opponent to protect its own Trainer from harm.
HeartGold
It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.
Platinum
A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
Pearl
A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
Diamond
A Pokémon with a loyal nature. It will remain motionless until it is given an order by its Trainer.
LeafGreen
It is very protective of its territory. It will bark and bite to repel intruders from its space.
FireRed
Very friendly and faithful to people. It will try to repel enemies by barking and biting.
Emerald
Its superb sense of smell ensures that this POKéMON won’t forget any scent, no matter what. It uses its sense of smell to detect the emotions of others.
Sapphire
GROWLITHE has a superb sense of smell. Once it smells anything, this POKéMON won’t forget the scent, no matter what.It uses its advanced olfactory sense to determine the emotions of other living things.
Ruby
GROWLITHE has a superb sense of smell. Once it smells anything, this POKéMON won’t forget the scent, no matter what.It uses its advanced olfactory sense to determine the emotions of other living things.
Crystal
It controls a big territory. If it detects an unknownsmell, it roars loudly to force out the intruder.
Silver
Extremely loyal, it will fearlessly bark at any opponent to protect its own trainer from harm.
Gold
It has a brave and trustworthy na ture. It fearlessly stands up to bigger and stronger foes.
Yellow
A POKéMON with a friendly nature. However, it willbark fiercely at anything invading its territory.
Blue
Very protective of its territory. It will bark andbite to repel intruders from its space.
Red
Very protective of its territory. It will bark andbite to repel intruders from its space.
Locais de encontro
Ultra Moon
Alola Route 2 North
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
Ultra Sun
Alola Route 2 North
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7 ~ Level 10
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Moon
Alola Route 2 North
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 7 ~ Level 10
Sun
Alola Route 2 North
Alola Route 2 North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 7 ~ Level 10
White 2
Virbank Complex (inner)
Virbank Complex (inner):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
Black 2
Virbank Complex (inner)
Virbank Complex (inner):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
HeartGold
Road 36
Road 37
Road 48
Road 7
Road 8
Road 36:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 48:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 22
Road 7:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 17
Platinum
Road 201
Road 202
Road 201:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
Pearl
Road 201
Road 202
Road 201:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
Diamond
Road 201
Road 202
Road 201:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: FireRed in slot 2
- 4% de chance
- Level 2
FireRed
Road 7
Road 8
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 7:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Road 8:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Crystal
Road 35
Road 36
Road 37
Road 8
Road 35:
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) In the morning
- 20% de chance
- Level 13
Road 36:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 5
Road 37:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 16
Road 8:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 17
Gold
Road 36
Road 37
Road 7
Road 8
Road 36:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 16
Road 7:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 18
Yellow
Pokemon Mansion (1F)
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Red
Road 7
Road 8
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Road 7:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Road 8:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 35
Itens que segura
White 2
Rawst Berry
(50% de chance)
Black 2
Rawst Berry
(50% de chance)
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White
Rawst Berry
(100% de chance)
Black
Rawst Berry
(100% de chance)
SoulSilver
Rawst Berry
(100% de chance)
HeartGold
Rawst Berry
(100% de chance)
Platinum
Rawst Berry
(100% de chance)
Pearl
Rawst Berry
(100% de chance)
Diamond
Rawst Berry
(100% de chance)
LeafGreen
Rawst Berry
(50% de chance)
FireRed
Rawst Berry
(50% de chance)
Emerald
Rawst Berry
(100% de chance)
Sapphire
Rawst Berry
(100% de chance)
Ruby
Rawst Berry
(100% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 1 | ![]() | 40 | 100 | 25 | 10% chance to burn the alvo. | |
Howl Level 4 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Bite Level 8 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Flame Wheel Level 12 | ![]() | 60 | 100 | 25 | 10% chance to burn the alvo. Thaws user. | |
Helping Hand Level 16 | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Agility Level 20 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Fire Fang Level 24 | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Retaliate Level 28 | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Crunch Level 32 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Take Down Level 36 | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Flamethrower Level 40 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Roar Level 44 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Play Rough Level 48 | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Reversal Level 52 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flare Blitz Level 56 | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Fire Spin Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flare Blitz Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Outrage Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Fangs Machine | ![]() | 85 | 100 | 10 | Destroys screens, unless the alvo is immune. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Temper Flare Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Egg | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Double-Edge Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Kick Egg | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Morning Sun Egg | ![]() | — | — | 5 | Cura o usuário por uma quantidade dependente do clima. | |
Raging Fury Egg | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Thrash Egg | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. |