

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
140 187
270 364
45 106
85 207
63 128
121 251
85 156
166 306
103 178
202 350
76 145
148 284
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Machine Egg | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Belch Level up | ![]() | 120 | 90 | 10 | Não pode ser usado até que o usuário coma uma Berry. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bounce Level up | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Future Sight Machine Egg | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mirror Coat Egg | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Payback Level up | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Power Gem Level up Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psych Up Level up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Level up Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Simple Beam Egg | ![]() | — | 100 | 15 | The alvo's Ability becomes Simple. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Snore Level up | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turnos, snow falls. Ice: 1,5x Def. | |
Splash Level up | ![]() | — | — | 40 | No competitive use. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Teeter Dance Level up | ![]() | — | 100 | 20 | Confuses adjacent Pokemon. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine Egg | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Zen Headbutt Level up Machine Egg | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Alpha Sapphire
Grumpig uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.
Omega Ruby
Grumpig uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.
Exibir mais
Y
It uses black pearls to amplify its psychic power. It does an odd dance to gain control over foes.
X
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
White 2
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
Black 2
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
White
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
Black
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
SoulSilver
It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.
HeartGold
It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.
Platinum
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
Pearl
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
Diamond
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
LeafGreen
It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.
FireRed
It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.
Emerald
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.
Sapphire
GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely.This POKéMON’s black pearls are valuable as works of art.
Ruby
GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe.When this POKéMON uses its special power, its snorting breath grows labored.
Locais de encontro
Ultra Moon
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Ultra Sun
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Exibir mais
Black 2
Reversal Mountain (unknown area 48)
Reversal Mountain (unknown area 49)
Reversal Mountain (unknown area 50)
Reversal Mountain (unknown area 51)
Reversal Mountain (unknown area 52)
Reversal Mountain (unknown area 53)
Reversal Mountain (unknown area 54)
Reversal Mountain (unknown area 55)
Reversal Mountain (unknown area 56)
Reversal Mountain (unknown area 57)
Reversal Mountain (unknown area 58)
Reversal Mountain (unknown area 59)
Reversal Mountain (unknown area 60)
Reversal Mountain (unknown area 48):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 33
Reversal Mountain (unknown area 49):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 50):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 35
Reversal Mountain (unknown area 51):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 52):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 53):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 54):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 55):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 56):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 35
Reversal Mountain (unknown area 57):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 58):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 59):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Reversal Mountain (unknown area 60):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Itens que segura
White 2
Persim Berry
(50% de chance)
Black 2
Persim Berry
(50% de chance)
Exibir mais
White
Tanga Berry
(5% de chance)
Black
Tanga Berry
(5% de chance)
SoulSilver
Tanga Berry
(5% de chance)
HeartGold
Tanga Berry
(5% de chance)
Platinum
Tanga Berry
(5% de chance)
Pearl
Tanga Berry
(5% de chance)
Diamond
Tanga Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teeter Dance Ao Evoluir | ![]() | — | 100 | 20 | Confuses adjacent Pokemon. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Psybeam Level 1 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Splash Level 1 | ![]() | — | — | 40 | No competitive use. | |
Belch Level 1 | ![]() | 120 | 90 | 10 | Não pode ser usado até que o usuário coma uma Berry. | |
Psych Up Level 18 | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Confuse Ray Level 22 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Zen Headbutt Level 26 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Power Gem Level 29 | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Rest Level 35 | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Snore Level 35 | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Psyshock Level 42 | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Payback Level 46 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Psychic Level 52 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Bounce Level 60 | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Snowscape Machine | ![]() | — | — | 10 | For 5 turnos, snow falls. Ice: 1,5x Def. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |