

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
105 152
200 294
49 112
94 218
45 106
85 207
108 183
211 361
54 117
103 229
90 161
175 317
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Astonish Egg | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Clear Smog Egg | ![]() | 50 | — | 15 | Resets all of the alvo's stat stages to 0. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Level up Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dark Pulse Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Destiny Bond Level up | ![]() | — | — | 5 | If an opponent knocks out the user, it also faints. | |
Disable Egg | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Dream Eater Level up | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Gunk Shot Machine | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Haze Machine Egg | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Hex Level up Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Lick Level up | ![]() | 30 | 100 | 30 | 30% chance to paralyze the alvo. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Level up Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Payback Level up | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Perish Song Egg | ![]() | — | — | 5 | All active Pokemon will faint in 3 turnos. | |
Phantom Force Machine | ![]() | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poltergeist Machine | ![]() | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Type Egg | ![]() | — | — | 15 | User becomes the same type as the alvo. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Ball Level up Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Shadow Punch Level up | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Smog Egg | ![]() | 30 | 70 | 20 | 40% chance to envenenar the alvo. | |
Spite Level up Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sucker Punch Level up | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine Egg | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
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|
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
This frightful, malevolent spirit can glide through walls, appearing wherever it likes. According to rumor, victims of a Haunter's lick will wither to death day by day.
Shield
If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
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Sword
Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.
Let's Go, Eevee!
By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Let's Go, Pikachu!
By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Ultra Moon
It’s dangerous to go outside alone on nights when you’re feeling sad. Haunter will catch you, and you won’t be able to go back home.
Ultra Sun
On moonless nights, Haunter searches for someone to curse, so it’s best not to go out walking around.
Moon
It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.
Sun
It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
Alpha Sapphire
Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.
Omega Ruby
Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.
Y
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
X
If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
White 2
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Black 2
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
White
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Black
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
SoulSilver
Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.
HeartGold
In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim.
Platinum
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Pearl
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
Diamond
It can slip through any obstacle. It lurks inside walls to keep an eye on its foes.
LeafGreen
Because of its ability to slip through block walls, it is said to be from another dimension.
FireRed
If you get the feeling of being watched in darkness when nobody is around, HAUNTER is there.
Emerald
If a HAUNTER beckons you while it is floating in darkness, don’t approach it. This POKéMON will try to lick you with its tongue and steal your life away.
Sapphire
HAUNTER is a dangerous POKéMON. If one beckons you while floating in darkness, you must never approach it.This POKéMON will try to lick you with its tongue and steal your life away.
Ruby
HAUNTER is a dangerous POKéMON. If one beckons you while floating in darkness, you must never approach it.This POKéMON will try to lick you with its tongue and steal your life away.
Crystal
It hides in the dark, planning to take the life ofthe next living thing that wanders close by.
Silver
Its tongue is made of gas. If licked, its victim startsshaking constantly until death even tually comes.
Gold
In total darkness, where nothing is visible, HAUNTERlurks, silently stalking its next victim.
Yellow
By licking, it saps the victim's life. It causesshaking that won't stop until the victim's demise.
Blue
Because of its ability to slip through blockwalls, it is said to be from an other dimension.
Red
Because of its ability to slip through blockwalls, it is said to be from an other dimension.
Locais de encontro
Ultra Moon
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Ultra Sun
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
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Moon
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 29 ~ Level 32
Sun
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 29 ~ Level 32
Y
Road 14
Road 19
Frost Cavern (unknown area 314)
Frost Cavern (unknown area 315)
Frost Cavern (unknown area 316)
Frost Cavern (unknown area 317)
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Road 14:
- Método: Walking on rough terrain
- 5% de chance
- Level 31
Road 19:
- Método: Walking on rough terrain
- 5% de chance
- Level 47
Frost Cavern (unknown area 314):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 315):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 316):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 317):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Victory Road (unknown area 322):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 324):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 326):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 328):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
X
Road 14
Road 19
Frost Cavern (unknown area 314)
Frost Cavern (unknown area 315)
Frost Cavern (unknown area 316)
Frost Cavern (unknown area 317)
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Road 14:
- Método: Walking on rough terrain
- 5% de chance
- Level 31
Road 19:
- Método: Walking on rough terrain
- 5% de chance
- Level 47
Frost Cavern (unknown area 314):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 315):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 316):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Frost Cavern (unknown area 317):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Victory Road (unknown area 322):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 324):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 326):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Victory Road (unknown area 328):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
SoulSilver
Road 8
Safari Zone Forest
Road 8:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 19
Safari Zone Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 8
Safari Zone Forest
Road 8:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 19
Safari Zone Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 47
Pearl
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 64
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Old Chateau (entrance):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (dining room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F private room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F leftmost room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F left room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F middle room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F right room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F rightmost room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Diamond
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 64
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Old Chateau (entrance):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (dining room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F private room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F leftmost room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F left room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F middle room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F right room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
Old Chateau (2F rightmost room):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 16
LeafGreen
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
FireRed
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Crystal
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Silver
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 20
Gold
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 20
Yellow
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Blue
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 28
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Red
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 25
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 28
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Shadow Punch Ao Evoluir | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Hypnosis Level 1 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Lick Level 1 | ![]() | 30 | 100 | 30 | 30% chance to paralyze the alvo. | |
Mean Look Level 1 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Payback Level 12 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Spite Level 16 | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Curse Level 20 | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Hex Level 24 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Night Shade Level 30 | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Sucker Punch Level 36 | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Dark Pulse Level 42 | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Shadow Ball Level 48 | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Destiny Bond Level 54 | ![]() | — | — | 5 | If an opponent knocks out the user, it also faints. | |
Dream Eater Level 60 | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Gunk Shot Machine | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Haze Machine | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Phantom Force Machine | ![]() | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poltergeist Machine | ![]() | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |