

PadrãoShiny
Competitivo
In-Game
Abilities
Insomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Keen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Tinted Lens(H): This Pokemon's attacks that are not very effective on a alvo deal double damage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
31 90
58 174
31 90
58 174
36 96
69 188
54 118
105 232
49 112
94 218
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Defog Level up | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Dream Eater Level up | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. | |
Echoed Voice Level up | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine Egg | ![]() | — | 100 | 15 | Lowers the alvo's Attack by 2. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Haze Machine | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hurricane Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse alvo. Can't miss in rain. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Moonblast Level up | ![]() | 95 | 100 | 15 | Tem 30% de chance de diminuir o Sp. Atk do alvo em 1 estágio. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Machine Egg | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Peck Level up | ![]() | 35 | 100 | 35 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Level up Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roost Level up | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supersonic Egg | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Level up Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Uproar Level up Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Egg | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Shield
It begins to hoot at the same time every day. Some Trainers use them in place of clocks.
Sword
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Exibir mais
Ultra Moon
It cries out at the same time every day. A long time ago, people cherished it and considered it a divine messenger sent to tell the time.
Ultra Sun
Every day, it tilts its head in the same rhythm. A long time ago, people raised these Pokémon to serve as clocks.
Alpha Sapphire
Hoothoot has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.
Omega Ruby
Hoothoot has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.
Y
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
X
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
White 2
It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
Black 2
It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
White
It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
Black
It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
SoulSilver
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
HeartGold
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Platinum
It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.
Pearl
It switches its standing foot so quickly, it can’t be seen. It cries at the same time every day.
Diamond
It always stands on one foot. Even when attacked, it does not brace itself using both feet.
LeafGreen
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
FireRed
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
Emerald
It has an internal organ that senses the earth’s rotation. Using this special organ, a HOOTHOOT begins hooting at precisely the same time every day.
Sapphire
HOOTHOOT has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this POKéMONbegins hooting at precisely the same time every day.
Ruby
HOOTHOOT has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this POKéMONbegins hooting at precisely the same time every day.
Crystal
It begins to hoot at the same time every day. Sometrainers use them in place of clocks.
Silver
It has a perfect sense of time. Whatever happens,it keeps rhythm by precisely tilting its head in time.
Gold
It always stands on one foot. It changes feet sofast, the movement can rarely be seen.
Locais de encontro
Ultra Moon
Lush Jungle North
Lush Jungle South
Lush Jungle West
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Lush Jungle North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Lush Jungle South:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Lush Jungle West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 8% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Ultra Sun
Lush Jungle North
Lush Jungle South
Lush Jungle West
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Lush Jungle North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Lush Jungle South:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Lush Jungle West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19 ~ Level 22
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 8% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Exibir mais
SoulSilver
Road 29
Road 30
Road 31
Road 35
National Park
Road 36
Road 37
Road 1
Road 2 (south, towards Viridian City)
Road 2 (north, towards Pewter City)
Viridian Forest
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Road 35:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Road 2 (north, towards Pewter City):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Viridian Forest:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
HeartGold
Road 29
Road 30
Road 31
Road 35
National Park
Road 36
Road 37
Road 1
Road 2 (south, towards Viridian City)
Road 2 (north, towards Pewter City)
Viridian Forest
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Road 35:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 15
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Road 2 (north, towards Pewter City):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Viridian Forest:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Platinum
Eterna Forest
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Road 205 (east, towards Eterna City)
Road 210 (south, towards Solaceon Town)
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 12
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 27
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 27
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 26
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 26
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 12
Road 210 (south, towards Solaceon Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 20
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 27
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Pearl
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 22
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 22
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 14
Diamond
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 22
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 22
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 24
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 14
Emerald
Safari Zone (expansion south)
Safari Zone (expansion north)
Safari Zone (expansion south):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Safari Zone (expansion north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Crystal
Road 29
Road 30
Road 31
Road 32
Ilex Forest
Road 34
Road 35
National Park
Road 36
Road 37
Road 38
Road 39
Road 43
Lake of Rage
Road 26
Road 27
Road 1
Road 2 (south, towards Viridian City)
Road 5
Road 25
Road 29:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 30:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 31:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 32:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Ilex Forest:
- Método: Headbutting a high encounter rate tree
- 10% de chance
- Level 10
Road 34:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 35:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 36:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 37:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 38:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 39:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 43:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Lake of Rage:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 26:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 27:
- Método: Headbutting a high encounter rate tree
- 50% de chance
- Level 10
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 5
Road 5:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 13
Road 25:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 10
Silver
Road 29
Road 30
Road 31
Road 35
National Park
Road 36
Road 37
Road 1
Road 2 (south, towards Viridian City)
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Road 35:
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) At night
- 5% de chance
- Level 14
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 5
Gold
Road 29
Road 30
Road 31
Road 35
National Park
Road 36
Road 37
Road 1
Road 2 (south, towards Viridian City)
Road 29:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Road 35:
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) At night
- 5% de chance
- Level 14
National Park:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 15
Road 1:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Road 2 (south, towards Viridian City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 5
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Peck Level 1 | ![]() | 35 | 100 | 35 | Nenhum efeito adicional. | |
Tackle Level 3 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Echoed Voice Level 6 | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Confusion Level 9 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Reflect Level 12 | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Defog Level 15 | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Air Slash Level 18 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Extrasensory Level 21 | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Take Down Level 24 | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Uproar Level 27 | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Roost Level 30 | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Moonblast Level 33 | ![]() | 95 | 100 | 15 | Tem 30% de chance de diminuir o Sp. Atk do alvo em 1 estágio. | |
Hypnosis Level 36 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Dream Eater Level 39 | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine | ![]() | — | 100 | 15 | Lowers the alvo's Attack by 2. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Haze Machine | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hurricane Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse alvo. Can't miss in rain. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feather Dance Egg | ![]() | — | 100 | 15 | Lowers the alvo's Attack by 2. | |
Night Shade Egg | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Supersonic Egg | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Egg | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. |