[Cache start]
#687 - Malamar
PadrãoShiny
Categoria: Overturning Pokémon
Altura: 1,5 mPeso: 47,0 Kg
Cor: Blue
Formato:
Egg groups: Water 1, Water 220 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 169
Taxa de captura: 80
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Contrary: If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Suction Cups: This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
86
92
88
68
75
73
Level 50
Level 100
146 193
282 376
87 158
170 311
83 154
162 302
65 132
126 258
72 139
139 273
70 137
135 269
Dano recebido
×4
×1
×1
×1
×2
×1
×1
×1
×1
×1
×1
×1
×1
×1
×0
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acupressure
Egg
30Aumenta um stat aleatório do usuário ou um aliado em 2 estágios.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Level up
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Night Slash
Level up
7010015Tem altas chances de critical hit.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Peck
Level up
3510035Nenhum efeito adicional.
Pluck
Level up
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psycho Cut
Level up
7010020Tem altas chances de critical hit.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Slash
Level up
7010020Altas chances de causar critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Level up
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Switcheroo
Level up
10010User switches its equipado item with the alvo's.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Topsy-Turvy
Level up
20Inverts the alvo's stat stages.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wrap
Level up
159020Prende e causa dano ao alvo por 4 ou 5 turnos.
Cadeia evolutiva
Inkay
Lv. 30
Malamar
2 níveis evolutivos.
Descrição In-game:
Shield
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
Sword
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
Exibir mais
Ultra Moon
It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Ultra Sun
When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.
Alpha Sapphire
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
X
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Wrap
Level 1
159020Prende e causa dano ao alvo por 4 ou 5 turnos.
Peck
Level 1
3510035Nenhum efeito adicional.
Hypnosis
Level 1
6020Causes the alvo to fall asleep.
Reversal
Level 1
10015More power the less HP the user has left.
Payback
Level 9
5010010Power doubles if the user Moves after the alvo.
Pluck
Level 12
6010020User steals and eats the alvo's Berry.
Psybeam
Level 15
651002010% chance to confuse the alvo.
Swagger
Level 18
8515Raises the alvo's Attack by 2 and confuses it.
Slash
Level 21
7010020Altas chances de causar critical hit.
Night Slash
Level 24
7010015Tem altas chances de critical hit.
Psycho Cut
Level 27
7010020Tem altas chances de critical hit.
Switcheroo
Level 33
10010User switches its equipado item with the alvo's.
Foul Play
Level 37
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Topsy-Turvy
Level 42
20Inverts the alvo's stat stages.
Superpower
Level 47
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.