[Cache start]
#307 - Meditite
PadrãoShiny
Categoria: Meditate Pokémon
Altura: 0,6 mPeso: 11,2 Kg
Habitat: Mountain (Habitat)
Cor: Blue
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 56
Taxa de captura: 180
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Pure Power: O Attack deste Pokémon é duplicado.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
30
40
55
40
55
60
Level 50
Level 100
90 137
170 264
40 101
76 196
54 117
103 229
40 101
76 196
54 117
103 229
58 123
112 240
Dano recebido
×1
×1
×1
×1
×2
×½
×1
×2
×2
×1
×1
×1
×1
×1
×1
×½
×1
×1
Cadeia evolutiva
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acupressure
Level up
30Aumenta um stat aleatório do usuário ou um aliado em 2 estágios.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
Egg
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bullet Punch
Egg
4010030Geralmente ataca primeiro.
Calm Mind
Level up
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Counter
Level up
10020If hit by physical attack, returns double damage.
Detect
Level up
5Prevents Moves from affecting the user neste turno.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Feint
Level up
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Machine
Egg
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Force Palm
Level up
601001030% chance to paralyze the alvo.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Jump Kick
Level up
1309010User is hurt by 50% of its HP máximo if it misses.
Ice Punch
Machine
Egg
7510015Tem 10% de chance de congelar o alvo.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Power Swap
Egg
10Swaps Attack and Sp Atk stat stages with alvo.
Power Trick
Level up
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Egg
7010020Tem altas chances de critical hit.
Psych Up
Level up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Quick Guard
Egg
15Protects allies from priority attacks neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
Egg
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Upper Hand
Machine
6510015100% flinch. Fails unless alvo using priority.
Work Up
Level up
30Aumenta o Attack e Sp. Atk do usuário em 1 estágio.
Zen Headbutt
Level up
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Meditite
Lv. 37
Medicham
Mega Evoluir
Medicham-Mega
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.
Omega Ruby
Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Exibir mais
Y
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
X
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White 2
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Black 2
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Black
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
SoulSilver
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
HeartGold
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
Platinum
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Pearl
It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
Diamond
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
LeafGreen
It never skips its daily yoga training. It heightens its inner strength through meditation.
FireRed
It never skips its daily yoga training. It heightens its inner strength through meditation.
Emerald
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Sapphire
MEDITITE heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this POKéMON’s training.
Ruby
MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.
Locais de encontro
Y
Connecting Cave
Connecting Cave:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 15
X
Connecting Cave
Connecting Cave:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 15
Exibir mais
SoulSilver
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
HeartGold
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 20
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 16
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 29
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 15
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 29
Road 216:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Acuity Lakefront
Road 208
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 15
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Acuity Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 35
Road 208:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 17
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 26
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 14
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 28
Road 216:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 34
Road 217:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 35
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Acuity Lakefront
Road 208
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 15
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Acuity Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 35
Road 208:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 17
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 26
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 14
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 28
Road 216:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 34
Road 217:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 35
Sapphire
Mount Pyre (outside)
Victory Road (B1F)
Mount Pyre (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 29
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Ruby
Mount Pyre (outside)
Victory Road (B1F)
Mount Pyre (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 29
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Work Up
Level 1
30Aumenta o Attack e Sp. Atk do usuário em 1 estágio.
Detect
Level 9
5Prevents Moves from affecting the user neste turno.
Endure
Level 12
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Feint
Level 15
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Force Palm
Level 17
601001030% chance to paralyze the alvo.
Psybeam
Level 20
651002010% chance to confuse the alvo.
Calm Mind
Level 23
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Zen Headbutt
Level 25
809015Tem 20% de chance de causar flinch.
High Jump Kick
Level 28
1309010User is hurt by 50% of its HP máximo if it misses.
Psych Up
Level 31
10Copies the alvo's current stat stages.
Acupressure
Level 33
30Aumenta um stat aleatório do usuário ou um aliado em 2 estágios.
Power Trick
Level 36
10Switches user's Attack and Defense stats.
Reversal
Level 39
10015More power the less HP the user has left.
Recover
Level 41
5Heals the user by 50% of its HP máximo.
Counter
Level 44
10020If hit by physical attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Upper Hand
Machine
6510015100% flinch. Fails unless alvo using priority.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Egg
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Bullet Punch
Egg
4010030Geralmente ataca primeiro.
Dynamic Punch
Egg
100505Tem 100% de chance de confundir o alvo.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fire Punch
Egg
7510015Tem 10% de chance de queimar o alvo.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with alvo.
Ice Punch
Egg
7510015Tem 10% de chance de congelar o alvo.
Power Swap
Egg
10Swaps Attack and Sp Atk stat stages with alvo.
Psycho Cut
Egg
7010020Tem altas chances de critical hit.
Quick Guard
Egg
15Protects allies from priority attacks neste turno.
Thunder Punch
Egg
7510015Tem 10% de chance de paralisar o alvo.
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