

PadrãoShiny
Categoria: Meditate Pokémon
Altura: 0,6 mPeso: 11,2 Kg
Habitat: Mountain (Habitat)
Cor:
Blue
Formato: 

Egg group: Human-Like20 ciclos
Gêneros:
50,0%
50,0%


Felicidade base: 70
Experiência base: 56
Taxa de captura: 180
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Pure Power: O Attack deste Pokémon é duplicado.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
90 137
170 264
40 101
76 196
54 117
103 229
40 101
76 196
54 117
103 229
58 123
112 240
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acupressure Level up | ![]() | — | — | 30 | Aumenta um stat aleatório do usuário ou um aliado em 2 estágios. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Baton Pass Machine Egg | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bullet Punch Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Calm Mind Level up Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Counter Level up | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Detect Level up | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dynamic Punch Egg | ![]() | 100 | 50 | 5 | Tem 100% de chance de confundir o alvo. | |
Endure Level up Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Out Egg | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Feint Level up | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Fire Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Force Palm Level up | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Jump Kick Level up | ![]() | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | |
Ice Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Power Swap Egg | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Power Trick Level up | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Egg | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Psych Up Level up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Quick Guard Egg | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recover Level up | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Work Up Level up | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.
Omega Ruby
Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Exibir mais
Y
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
X
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White 2
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Black 2
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Black
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
SoulSilver
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
HeartGold
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
Platinum
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Pearl
It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
Diamond
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
LeafGreen
It never skips its daily yoga training. It heightens its inner strength through meditation.
FireRed
It never skips its daily yoga training. It heightens its inner strength through meditation.
Emerald
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Sapphire
MEDITITE heightens its inner energy through meditation. It survives on just one berry a day.Minimal eating is another aspect of this POKéMON’s training.
Ruby
MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, thisPOKéMON always loses its concentration and focus. As a result, its training never ends.
Locais de encontro
Y
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
X
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Exibir mais
SoulSilver
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 16
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
HeartGold
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 16
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Mount Coronet (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 29
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 15
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 29
Road 216:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Acuity Lakefront
Road 208
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Coronet (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Acuity Lakefront:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 35
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 17
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 26
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 14
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 28
Road 216:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 34
Road 217:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 35
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Acuity Lakefront
Road 208
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Coronet (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Acuity Lakefront:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 35
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 17
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 26
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 14
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 28
Road 216:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 34
Road 217:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 35
Sapphire
Mount Pyre (outside)
Victory Road (B1F)
Mount Pyre (outside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Ruby
Mount Pyre (outside)
Victory Road (B1F)
Mount Pyre (outside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Work Up Level 1 | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Detect Level 9 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Endure Level 12 | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Feint Level 15 | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Force Palm Level 17 | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Psybeam Level 20 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Calm Mind Level 23 | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Zen Headbutt Level 25 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
High Jump Kick Level 28 | ![]() | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | |
Psych Up Level 31 | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Acupressure Level 33 | ![]() | — | — | 30 | Aumenta um stat aleatório do usuário ou um aliado em 2 estágios. | |
Power Trick Level 36 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Reversal Level 39 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Recover Level 41 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Counter Level 44 | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Baton Pass Egg | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bullet Punch Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Dynamic Punch Egg | ![]() | 100 | 50 | 5 | Tem 100% de chance de confundir o alvo. | |
Fake Out Egg | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Fire Punch Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Ice Punch Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Power Swap Egg | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Psycho Cut Egg | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Quick Guard Egg | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Thunder Punch Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |