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#150 - Mewtwo-Mega-X
PadrãoShiny
Pokémon lendário
Categoria: Genetic Pokémon
Altura: 2,3 mPeso: 127,0 Kg
Habitat: Rare (Habitat)
Cor: Purple
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 351
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Steadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
106
190
100
154
100
130
Level 50
Level 100
166 213
322 416
175 266
346 526
94 167
184 328
143 226
281 447
94 167
184 328
121 200
238 394
Dano recebido
×1
×1
×1
×1
×2
×½
×1
×2
×2
×1
×1
×1
×1
×1
×1
×½
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Aura Sphere
Level up
Machine
Evento
8020Este Move não verifica accuracy.
Avalanche
Machine
6010010O Power dobra se o usuário for atingido pelo alvo no mesmo turno.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
Evento
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Disable
Level up
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electro Ball
Machine
10010More power the faster the user is than the alvo.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Guard Swap
Level up
10Swaps Defense and Sp Def changes with alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hurricane
Machine
110701030% chance to confuse alvo. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
Evento
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Life Dew
Level up
10Heals the user and its allies by 1/4 their HP máximo.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Mist
Level up
30For 5 turnos, protects user's time from stat drops.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Power Gem
Machine
8010020Nenhum efeito adicional.
Power Swap
Level up
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Level up
7010020Tem altas chances de critical hit.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Psystrike
Level up
Evento
10010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Safeguard
Level up
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Mewtwo
Mega Evoluir
Mewtwo-Mega-X
Mega Evoluir
Mewtwo-Mega-Y
2 níveis evolutivos.
Descrição In-game:
Let's Go, Eevee!
Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different.
Let's Go, Pikachu!
Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different.
Exibir mais
Alpha Sapphire
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart.
Omega Ruby
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart.
Y
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
X
It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments.
White 2
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
Black 2
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
White
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
Black
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
SoulSilver
It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
HeartGold
Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Platinum
A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.
Pearl
A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.
Diamond
A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.
LeafGreen
It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments.
FireRed
A POKéMON whose genetic code was repeatedly recombined for research. It turned vicious as a result.
Emerald
A POKéMON that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.
Sapphire
MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON’s body, they failed to endow MEWTWO with a compassionate heart.
Ruby
MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON’s body, they failed to endow MEWTWO with a compassionate heart.
Crystal
Said to rest qui­ etly in an undiscovered cave, this POKéMON was created solely for battling.
Silver
It usually remains motionless to con­ serve energy, so that it may un­ leash its full power in battle.
Gold
Because its battle abilities were raised to the ultimate level, it thinks only of de­ feating its foes.
Yellow
Its DNA is almost the same as MEW's. However, its size and disposition are vastly dif­ ferent.
Blue
It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Red
It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Moves que aprende
Gen VII
Gen VI
Sun/Moon
Ultra Sun/Ultra Moon
Let's Go, Pikachu!/Let's Go, Eevee!
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Disable
Level 1
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Psywave
Level 1
10015Random damage equal to 0,5x-1,5x user's level.
Safeguard
Level 1
25For 5 turnos, protects user's time from status.
Laser Focus
Level 1
30Until the end of the next turn, user's Moves crit.
Swift
Level 8
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Future Sight
Level 15
12010010Ataca por dois turnos após ser usado.
Psych Up
Level 22
10Copies the alvo's current stat stages.
Miracle Eye
Level 29
40Psychic hits Dark. Evasiveness ignored.
Psycho Cut
Level 36
7010020Tem altas chances de critical hit.
Power Swap
Level 43
10Swaps Attack and Sp Atk stat stages with alvo.
Guard Swap
Level 43
10Swaps Defense and Sp Def changes with alvo.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Psychic
Level 57
901001010% chance to lower the alvo's Sp Def by 1.
Barrier
Level 64
20Aumenta a Defense do usuário em 2 estágios.
Aura Sphere
Level 70
8020Este Move não verifica accuracy.
Amnesia
Level 79
20Aumenta a Sp. Def do usuário em 2 estágios.
Mist
Level 86
30For 5 turnos, protects user's time from stat drops.
Me First
Level 93
20Copies a foe at 1,5x power. User must be faster.
Psystrike
Level 100
10010010Causa dano com base na Def do adversário, não Sp.Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping alvo only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turnos, the alvo's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hail
Machine
10For 5 turnos, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Safeguard
Machine
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.