[Cache start]
#200 - Misdreavus
PadrãoShiny
Categoria: Screech Pokémon
Altura: 0,7 mPeso: 1,0 Kg
Habitat: Cave (Habitat)
Cor: Gray
Formato:
Egg group: Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 87
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
60
60
85
85
85
Level 50
Level 100
120 167
230 324
58 123
112 240
58 123
112 240
81 150
157 295
81 150
157 295
81 150
157 295
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
3010015Tem 30% de chance de causar flinch.
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Level up
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Curse
Machine
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
Egg
10Os adversários não podem usar um Move conhecido pelo usuário.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mean Look
Level up
5Prevents the alvo from switching out.
Memento
Egg
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Level up
Machine
20Shares HP of user and alvo equally.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Perish Song
Level up
5All active Pokemon will faint in 3 turnos.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Power Gem
Level up
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Egg
8540Lowers the alvo's Defense by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Sneak
Egg
4010030Geralmente ataca primeiro.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turnos, snow falls. Ice: 1,5x Def.
Spite
Machine
Egg
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Egg
10For 5 turnos, all Defense and Sp Def stats switch.
Cadeia evolutiva
Misdreavus
Usar item
Mismagius
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It conceals itself in darkness, sending chills up travelers' spines with its childlike weeping. As it observes the frightened travelers with glee, the red orbs upon its chest let off an eerie light.
Ultra Moon
What makes it happy is imitating the voices of weeping people and scaring everyone. It doesn’t deal well with folks who aren’t easily frightened.
Exibir mais
Ultra Sun
What gives meaning to its life is surprising others. If you set your ear against the red orbs around its neck, you can hear shrieking.
Moon
If you hear a sobbing sound emanating from a vacant room, it’s undoubtedly a bit of mischief from Misdreavus.
Sun
It will use any means necessary to frighten people and absorb their life energy. It practices constantly to hone its skill in causing fear.
Alpha Sapphire
Misdreavus frightens people with a creepy, sobbing cry. The Pokémon apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Omega Ruby
Misdreavus frightens people with a creepy, sobbing cry. The Pokémon apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Y
It likes playing mischievous tricks, such as screaming and wailing to startle people at night.
X
It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.
White 2
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
Black 2
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
White
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
Black
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
SoulSilver
It loves to bite and yank people’s hair from behind without warning, just to see their shocked reactions.
HeartGold
It likes playing mischievous tricks, such as screaming and wailing to startle people at night.
Platinum
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
Pearl
It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.
Diamond
It loves to sneak up on people late at night, then startle them with its shrieklike cry.
LeafGreen
It likes playing mischievous tricks such as screaming and wailing to startle people at night.
FireRed
It loves to bite and yank people’s hair from behind without warning, just to see their shocked reactions.
Emerald
A MISDREAVUS frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition.
Sapphire
MISDREAVUS frightens people with a creepy, sobbing cry. The POKéMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Ruby
MISDREAVUS frightens people with a creepy, sobbing cry. The POKéMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Crystal
It loves to watch people it's scar­ ed. It frightens them by screaming loudly or appear­ ing suddenly.
Silver
It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions.
Gold
It likes playing mischievous tricks such as screaming and wailing to startle people at night.
Locais de encontro
Ultra Moon
Poni Meadow Area
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poni Meadow Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Ultra Sun
Poni Meadow Area
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poni Meadow Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Exibir mais
Moon
Hauoli Cemetery Area
Hauoli Cemetery Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 7 ~ Level 10
Sun
Hauoli Cemetery Area
Hauoli Cemetery Area:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 7 ~ Level 10
White
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 58
SoulSilver
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (3F)
Mount Silver (top)
Safari Zone Forest
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 20
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condições: 1) At night; 2) Radio off
  • 10% de chance
  • Level 45
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Safari Zone Forest:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
HeartGold
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (3F)
Mount Silver (top)
Safari Zone Forest
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 20
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condições: 1) At night; 2) Radio off
  • 10% de chance
  • Level 45
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Safari Zone Forest:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
Pearl
Eterna Forest
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Eterna Forest:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 10
Lost Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Lost Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 18
Lost Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 19
Lost Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 20
Lost Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 21
LeafGreen
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Lost Cave (room 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 4):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 5):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 6):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 7):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 8):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 9):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (room 10):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Lost Cave (item rooms):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Crystal
Mount Silver (2F)
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 45
Silver
Mount Silver (2F)
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 45
Gold
Mount Silver (2F)
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 45
Itens que segura
LeafGreen
Spell Tag
(5% de chance)
FireRed
Spell Tag
(5% de chance)
Exibir mais
Emerald
Spell Tag
(5% de chance)
Sapphire
Spell Tag
(5% de chance)
Ruby
Spell Tag
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Astonish
Level 10
3010015Tem 30% de chance de causar flinch.
Confuse Ray
Level 14
10010Confunde o alvo.
Mean Look
Level 19
5Prevents the alvo from switching out.
Hex
Level 23
6510010O Power dobra se o alvo tiver alguma status condition.
Psybeam
Level 28
651002010% chance to confuse the alvo.
Pain Split
Level 32
20Shares HP of user and alvo equally.
Payback
Level 37
5010010Power doubles if the user Moves after the alvo.
Shadow Ball
Level 41
801001520% chance to lower the alvo's Sp Def by 1.
Perish Song
Level 46
5All active Pokemon will faint in 3 turnos.
Power Gem
Level 50
8010020Nenhum efeito adicional.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Magical Leaf
Machine
6020This Move does not check accuracy.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turnos, snow falls. Ice: 1,5x Def.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Imprison
Egg
10Os adversários não podem usar um Move conhecido pelo usuário.
Memento
Egg
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Screech
Egg
8540Lowers the alvo's Defense by 2.
Shadow Sneak
Egg
4010030Geralmente ataca primeiro.
Spite
Egg
10010Lowers the PP of the alvo's last Move by 4.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Wonder Room
Egg
10For 5 turnos, all Defense and Sp Def stats switch.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.