[Cache start]
#177 - Natu
PadrãoShiny
Categoria: Tiny Bird Pokémon
Altura: 0,2 mPeso: 2,0 Kg
Habitat: Forest (Habitat)
Cor: Green
Formato:
Egg group: Flying20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 64
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +1Total: 1
Este Pokémon não possui estatísticas cadastradas
Competitivo
In-Game
Abilities
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Early Bird: A contagem de Sleep deste Pokémon cai 2 níveis por turno, ao invés de 1.
Magic Bounce(H): This Pokemon blocks certain Status Moves and bounces them back to the user.
Base stats
HP
Atk
Def
SpA
SpD
Spe
40
50
45
70
45
70
Level 50
Level 100
100 147
190 284
49 112
94 218
45 106
85 207
67 134
130 262
45 106
85 207
67 134
130 262
Dano recebido
×1
×2
×1
×2
×1
×¼
×1
×1
×2
×½
×0
×2
×1
×1
×½
×2
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Confuse Ray
Level up
10010Confunde o alvo.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Drill Peck
Egg
8010020Nenhum efeito adicional.
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feather Dance
Egg
10015Lowers the alvo's Attack by 2.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Level up
Machine
10Swaps Defense and Sp Def changes with alvo.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Night Shade
Level up
10015O dano é igual ao level do usuário.
Peck
Level up
3510035Nenhum efeito adicional.
Power Swap
Level up
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psycho Shift
Level up
10010Transfers the user's status ailment to the alvo.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roost
Egg
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Simple Beam
Egg
10015The alvo's Ability becomes Simple.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Level up
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Teleport
Level up
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Natu
Lv. 25
Xatu
2 níveis evolutivos.
Descrição In-game:
Shield
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
Sword
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Exibir mais
Ultra Moon
The look in its eyes gives the impression that it’s carefully observing you. If you approach it, Natu will hop away.
Ultra Sun
Although it still can’t fly, its jumping power is outstanding. It jumps way up into trees and plucks the buds from the branches.
Alpha Sapphire
Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree’s new shoots.
Omega Ruby
Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon’s eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Y
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
X
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
White 2
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Black 2
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
White
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Black
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
SoulSilver
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
HeartGold
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
Platinum
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Pearl
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Diamond
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
LeafGreen
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
FireRed
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Emerald
It runs up short trees that grow on the savanna to peck at new shoots. A NATU’s eyes look as if they are always observing something.
Sapphire
NATU has a highly developed jumping ability. The POKéMON flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree’s new shoots.
Ruby
NATU cannot fly because its wings are not yet fully grown. If your eyes meet with this POKéMON’s eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Crystal
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Silver
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Gold
Because its wings aren't yet fully grown, it has to hop to get around. It is always star­ ing at something.
Locais de encontro
Ultra Moon
Akala Outskirts Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21 ~ Level 24
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 5% de chance
  • Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
  • Método: Receive as a gift
  • 8% de chance
  • Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 4% de chance
  • Level 49 ~ Level 55
Ultra Sun
Akala Outskirts Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Akala Outskirts Area:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21 ~ Level 24
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 5% de chance
  • Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
  • Método: Receive as a gift
  • 8% de chance
  • Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 4% de chance
  • Level 49 ~ Level 55
Exibir mais
SoulSilver
Ruins of Alph (outside)
Ruins of Alph (outside):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
HeartGold
Ruins of Alph (outside)
Ruins of Alph (outside):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Platinum
Road 224
Road 224:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 50
Pearl
Road 224
Road 224:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 53
Diamond
Road 224
Road 224:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 53
LeafGreen
Ruin Valley
Ruin Valley:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
FireRed
Ruin Valley
Ruin Valley:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Emerald
Safari Zone (NE/acro bike area)
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Safari Zone (SW):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Safari Zone (SE):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Sapphire
Safari Zone (NE/acro bike area)
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Safari Zone (SW):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Safari Zone (SE):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Ruby
Safari Zone (NE/acro bike area)
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Safari Zone (SW):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Safari Zone (SE):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Crystal
Ruins of Alph (outside)
Ruins of Alph (outside):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 24
Silver
Ruins of Alph (outside)
Ruins of Alph (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 24
Gold
Ruins of Alph (outside)
Ruins of Alph (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 24
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Peck
Level 1
3510035Nenhum efeito adicional.
Stored Power
Level 5
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Teleport
Level 10
20User switches out.
Confuse Ray
Level 15
10010Confunde o alvo.
Night Shade
Level 20
10015O dano é igual ao level do usuário.
Psycho Shift
Level 26
10010Transfers the user's status ailment to the alvo.
Power Swap
Level 30
10Swaps Attack and Sp Atk stat stages with alvo.
Psychic
Level 35
901001010% chance to lower the alvo's Sp Def by 1.
Guard Swap
Level 35
10Swaps Defense and Sp Def changes with alvo.
Wish
Level 40
10Next turn, 50% of the user's HP máximo is restored.
Future Sight
Level 45
12010010Ataca por dois turnos após ser usado.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with alvo.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Drill Peck
Egg
8010020Nenhum efeito adicional.
Feather Dance
Egg
10015Lowers the alvo's Attack by 2.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Roost
Egg
5Heals 50% HP. Flying-type removed 'til turn ends.
Simple Beam
Egg
10015The alvo's Ability becomes Simple.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.