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#224 - Octillery
PadrãoShiny
Categoria: Jet Pokémon
Altura: 0,9 mPeso: 28,5 Kg
Habitat: Sea (Habitat)
Cor: Red
Formato:
Egg groups: Water 1, Water 220 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 168
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +1SpA +1Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Suction Cups: This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Sniper: If this Pokemon ataca with a critical hit, the damage is multiplied by 1,5.
Moody(H): Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
105
75
105
75
45
Level 50
Level 100
135 182
260 354
99 172
193 339
72 139
139 273
99 172
193 339
72 139
139 273
45 106
85 207
Dano recebido
×1
×1
×1
×2
×1
×1
×½
×1
×1
×2
×1
×½
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Aurora Beam
Level up
651002010% chance to lower the alvo's Attack by 1.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Brine
Machine
6510010Power doubles if the alvo's HP is 50% or less.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Dive
Machine
8010010Mergulha no turno 1, ataca turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flail
Egg
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Level up
Machine
12080530% chance to envenenar the alvo.
Haze
Egg
30Elimina todas as alterações de stat.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805Nenhum efeito adicional.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Level up
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Lock-On
Level up
5User's next Move will not miss the alvo.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Octazooka
Level up
Egg
65851050% chance to lower the alvo's accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Level up
Machine
259010Hits 2-5 times in one turn.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scald
Machine
801001530% chance to burn the alvo. Thaws alvo.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Skitter Smack
Tutor
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Soak
Level up
10020Changes the alvo's type to Water.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supersonic
Egg
5520Causes the alvo to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Waterfall
Machine
8010015Tem 20% de chance de causar flinch.
Water Gun
Level up
4010025Nenhum efeito adicional.
Water Pulse
Level up
601002020% chance to confuse the alvo.
Water Spout
Egg
1501005Less power as user's HP decreases. Hits foe(s).
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Wrap
Level up
159020Prende e causa dano ao alvo por 4 ou 5 turnos.
Cadeia evolutiva
Remoraid
Lv. 25
Octillery
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
While Octillery still shoots water from its mouth, the drastic anatomical difference between it and Remoraid meant that for a long time, no one believed the former evolved from the latter.
Shield
It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
Exibir mais
Sword
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Ultra Moon
It usually sleeps in caves. The pitch-black ink that Octillery spits is also used for cooking.
Ultra Sun
The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.
Alpha Sapphire
Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
Omega Ruby
Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
Y
It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
X
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
White 2
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Black 2
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
White
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
Black
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
SoulSilver
It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.
HeartGold
It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
Platinum
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
Pearl
It obscures its foe’s vision by spitting a cloud of murky ink. It makes its nest among boulders.
Diamond
It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.
LeafGreen
It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
FireRed
It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.
Emerald
It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.
Sapphire
OCTILLERY grabs onto its foe using its tentacles. This POKéMON tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, OCTILLERY spews ink to escape.
Ruby
OCTILLERY grabs onto its foe using its tentacles. This POKéMON tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, OCTILLERY spews ink to escape.
Crystal
Its instinct is to bury itself in holes. It often steals the nesting holes of others to sleep in them.
Silver
It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fel­ low OCTILLERY.
Gold
It traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Hauoli City Beachfront
Kalae Bay Area
Melemele Sea Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Hauoli City Beachfront:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Kalae Bay Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Ultra Sun
Alola Route 8 Main
Hauoli City Beachfront
Kalae Bay Area
Melemele Sea Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Hauoli City Beachfront:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Kalae Bay Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Exibir mais
Y
Shalour City
Road 12
Azure Bay
Shalour City:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
Road 12:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
Azure Bay:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
X
Shalour City
Road 12
Azure Bay
Shalour City:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
Road 12:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
Azure Bay:
  • Método: Fishing with a Super Rod
  • 35% de chance
  • Level 35
White 2
Undella Bay
Road 21
Undella Bay:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 50 ~ Level 70
Road 21:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 50 ~ Level 70
Black 2
Undella Bay
Road 21
Undella Bay:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 50 ~ Level 70
Road 21:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 50 ~ Level 70
White
Undella Bay
Undella Town
Undella Bay:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 35 ~ Level 70
Undella Town:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 35 ~ Level 70
Black
Undella Bay
Undella Town
Undella Bay:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 35 ~ Level 70
Undella Town:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 35 ~ Level 70
Platinum
Pastoria City
Sunyshore City
Sinnoh League
Road 212 (east, towards Pastoria City)
Road 213
Road 222
Road 224
Road 223
Road 230
Pastoria City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Road 213:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Road 222:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Road 224:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Road 223:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 20 ~ Level 50
Road 230:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 20 ~ Level 50
Pearl
Pastoria City
Sunyshore City
Sinnoh League
Road 213
Road 222
Road 224
Road 223
Road 230
Pastoria City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 213:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 222:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 224:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 223:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 230:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Diamond
Pastoria City
Sunyshore City
Sinnoh League
Road 213
Road 222
Road 224
Road 223
Road 230
Pastoria City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 213:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 222:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 224:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Road 223:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 230:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Emerald
Safari Zone (expansion south)
Safari Zone (expansion south):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 35 ~ Level 40
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Octazooka
Level 1
65851050% chance to lower the alvo's accuracy by 1.
Water Gun
Level 1
4010025Nenhum efeito adicional.
Wrap
Level 1
159020Prende e causa dano ao alvo por 4 ou 5 turnos.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Rock Blast
Level 1
259010Hits 2-5 times in one turn.
Water Pulse
Level 1
601002020% chance to confuse the alvo.
Gunk Shot
Level 1
12080530% chance to envenenar the alvo.
Psybeam
Level 12
651002010% chance to confuse the alvo.
Aurora Beam
Level 16
651002010% chance to lower the alvo's Attack by 1.
Bubble Beam
Level 20
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Lock-On
Level 24
5User's next Move will not miss the alvo.
Bullet Seed
Level 30
2510030Atinge de 2 a 5 vezes em um turno.
Ice Beam
Level 36
901001010% chance to freeze the alvo.
Hydro Pump
Level 42
110805Nenhum efeito adicional.
Soak
Level 48
10020Changes the alvo's type to Water.
Hyper Beam
Level 54
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Brine
Machine
6510010Power doubles if the alvo's HP is 50% or less.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Dive
Machine
8010010Mergulha no turno 1, ataca turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
12080530% chance to envenenar the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scald
Machine
801001530% chance to burn the alvo. Thaws alvo.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Waterfall
Machine
8010015Tem 20% de chance de causar flinch.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Skitter Smack
Tutor
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.