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#476 - Probopass
PadrãoShiny
Categoria: Compass Pokémon
Altura: 1,4 mPeso: 340,0 Kg
Cor: Gray
Formato:
Egg group: Mineral20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 184
Taxa de captura: 60
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1SpD +2Total: 3
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Magnet Pull: Impede que os Pokémon adversários do tipo Steel possam dar switch out.
Sand Force(H): This Pokemon's Ground/Rock/Steel attacks do 1,3x in Sandstorm; immunity to it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
55
145
75
150
40
Level 50
Level 100
120 167
230 324
54 117
103 229
135 216
265 427
72 139
139 273
139 222
274 438
40 101
76 196
Dano recebido
×½
×1
×½
×1
×½
×4
×1
×¼
×1
×1
×4
×½
×¼
×0
×½
×½
×1
×2
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level up
5Prevents the alvo from switching out.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
Egg
12010015Tem 33% de recoil.
Earth Power
Level up
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Level up
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Hard Press
Machine
10010More power the more HP the alvo has left.
Head Smash
Egg
150805Has 1/2 recoil.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Horsepower
Machine
959510Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Lock-On
Level up
5User's next Move will not miss the alvo.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Magnet Rise
Level up
10For 5 turnos, the user has immunity to Ground.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Power Gem
Level up
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Level up
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Level up
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Rollout
Egg
309020Power doubles with each hit. Repeats for 5 turnos.
Sandstorm
Level up
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Machine
358515Prende o alvo e causa dano por 4-5 turnos.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the alvo's Ground immunity.
Spark
Level up
651002030% chance to paralyze the alvo.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Level up
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Tri Attack
Level up
801001020% chance to paralyze or burn or freeze alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wide Guard
Level up
Egg
10Protects allies from multi-alvo Moves neste turno.
Zap Cannon
Level up
120505Tem 100% de chance de paralisar o alvo.
Cadeia evolutiva
Nosepass
Lv. up
Probopass
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Ultra Moon
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
Exibir mais
Ultra Sun
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
Moon
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Sun
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Alpha Sapphire
It freely controls three small units called Mini-Noses using magnetic force.
Omega Ruby
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Y
It freely controls three small units called Mini-Noses using magnetic force.
X
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
White 2
It freely controls three units called Mini-Noses using magnetic force.
Black 2
It freely controls three units called Mini-Noses using magnetic force.
White
It freely controls three small units called Mini-Noses using magnetic force.
Black
It freely controls three small units called Mini-Noses using magnetic force.
SoulSilver
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
HeartGold
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
Platinum
It freely controls three small units called Mini-Noses using magnetic force.
Pearl
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Diamond
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Itens que segura
Ultra Moon
Magnet
(5% de chance)
Ultra Sun
Magnet
(5% de chance)
Exibir mais
Moon
Magnet
(5% de chance)
Sun
Magnet
(5% de chance)
Alpha Sapphire
Hard Stone
(5% de chance)
Omega Ruby
Hard Stone
(5% de chance)
Y
Hard Stone
(5% de chance)
X
Hard Stone
(5% de chance)
White 2
Hard Stone
(5% de chance)
Black 2
Hard Stone
(5% de chance)
White
Hard Stone
(5% de chance)
Black
Hard Stone
(5% de chance)
SoulSilver
Hard Stone
(5% de chance)
HeartGold
Hard Stone
(5% de chance)
Platinum
Hard Stone
(5% de chance)
Pearl
Hard Stone
(5% de chance)
Diamond
Hard Stone
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tri Attack
Ao Evoluir
801001020% chance to paralyze or burn or freeze alvo.
Tackle
Level 1
4010035Nenhum efeito adicional.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Block
Level 1
5Prevents the alvo from switching out.
Gravity
Level 1
55 turnos: no Ground immunities, 1,67x accuracy.
Magnet Rise
Level 1
10For 5 turnos, the user has immunity to Ground.
Wide Guard
Level 1
10Protects allies from multi-alvo Moves neste turno.
Magnetic Flux
Level 1
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Thunder Wave
Level 13
9020Paralisa o alvo.
Rest
Level 16
5User sleeps 2 turnos and restores HP and status.
Spark
Level 19
651002030% chance to paralyze the alvo.
Rock Slide
Level 22
75901030% chance to make the foe(s) flinch.
Power Gem
Level 25
8010020Nenhum efeito adicional.
Rock Blast
Level 28
259010Hits 2-5 times in one turn.
Discharge
Level 31
801001530% chance to paralyze adjacent Pokemon.
Sandstorm
Level 34
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Earth Power
Level 37
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Stone Edge
Level 40
100805Tem altas chances de critical hit.
Zap Cannon
Level 43
120505Tem 100% de chance de paralisar o alvo.
Lock-On
Level 43
5User's next Move will not miss the alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Horsepower
Machine
959510Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sand Tomb
Machine
358515Prende o alvo e causa dano por 4-5 turnos.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the alvo's Ground immunity.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Egg
12010015Tem 33% de recoil.
Rollout
Egg
309020Power doubles with each hit. Repeats for 5 turnos.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
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