

PadrãoShiny
Competitivo
In-Game
Abilities
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Magnet Pull: Impede que os Pokémon adversários do tipo Steel possam dar switch out.
Sand Force(H): This Pokemon's Ground/Rock/Steel attacks do 1,3x in Sandstorm; immunity to it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
54 117
103 229
135 216
265 427
72 139
139 273
139 222
274 438
40 101
76 196
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Block Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Double-Edge Machine Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Earth Power Level up Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Level up Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Hard Press Machine | ![]() | — | 100 | 10 | More power the more HP the alvo has left. | |
Head Smash Egg | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Iron Defense Level up Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Lock-On Level up | ![]() | — | — | 5 | User's next Move will not miss the alvo. | |
Magnetic Flux Level up | ![]() | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | |
Magnet Rise Level up | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. | |
Metal Sound Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Meteor Beam Machine | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Power Gem Level up Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Level up Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Level up Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Level up Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Rollout Egg | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Sandstorm Level up Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Prende o alvo e causa dano por 4-5 turnos. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Spark Level up | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Level up Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Level up Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Level up | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wide Guard Level up Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. | |
Zap Cannon Level up | ![]() | 120 | 50 | 5 | Tem 100% de chance de paralisar o alvo. |
Descrição In-game:
Legends: Arceus
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Ultra Moon
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
Exibir mais
Ultra Sun
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
Moon
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Sun
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Alpha Sapphire
It freely controls three small units called Mini-Noses using magnetic force.
Omega Ruby
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Y
It freely controls three small units called Mini-Noses using magnetic force.
X
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
White 2
It freely controls three units called Mini-Noses using magnetic force.
Black 2
It freely controls three units called Mini-Noses using magnetic force.
White
It freely controls three small units called Mini-Noses using magnetic force.
Black
It freely controls three small units called Mini-Noses using magnetic force.
SoulSilver
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
HeartGold
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
Platinum
It freely controls three small units called Mini-Noses using magnetic force.
Pearl
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Diamond
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Itens que segura
Ultra Moon
Magnet
(5% de chance)
Ultra Sun
Magnet
(5% de chance)
Exibir mais
Moon
Magnet
(5% de chance)
Sun
Magnet
(5% de chance)
Alpha Sapphire
Hard Stone
(5% de chance)
Omega Ruby
Hard Stone
(5% de chance)
Y
Hard Stone
(5% de chance)
X
Hard Stone
(5% de chance)
White 2
Hard Stone
(5% de chance)
Black 2
Hard Stone
(5% de chance)
White
Hard Stone
(5% de chance)
Black
Hard Stone
(5% de chance)
SoulSilver
Hard Stone
(5% de chance)
HeartGold
Hard Stone
(5% de chance)
Platinum
Hard Stone
(5% de chance)
Pearl
Hard Stone
(5% de chance)
Diamond
Hard Stone
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tri Attack Ao Evoluir | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Block Level 1 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Gravity Level 1 | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Magnet Rise Level 1 | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. | |
Wide Guard Level 1 | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. | |
Magnetic Flux Level 1 | ![]() | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | |
Thunder Wave Level 13 | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Rest Level 16 | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Spark Level 19 | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Rock Slide Level 22 | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Power Gem Level 25 | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Rock Blast Level 28 | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Discharge Level 31 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Sandstorm Level 34 | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Earth Power Level 37 | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Stone Edge Level 40 | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Zap Cannon Level 43 | ![]() | 120 | 50 | 5 | Tem 100% de chance de paralisar o alvo. | |
Lock-On Level 43 | ![]() | — | — | 5 | User's next Move will not miss the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Hard Press Machine | ![]() | — | 100 | 10 | More power the more HP the alvo has left. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Metal Sound Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Meteor Beam Machine | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Pain Split Machine | ![]() | — | — | 20 | Shares HP of user and alvo equally. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Prende o alvo e causa dano por 4-5 turnos. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Rollout Egg | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. |