

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
140 187
270 364
81 150
157 295
90 161
175 317
31 90
58 174
31 90
58 174
27 84
49 163
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Level up Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Machine Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Rush Egg | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Drill Run Level up Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Level up Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Horn Attack Level up | ![]() | 65 | 100 | 25 | Nenhum efeito adicional. | |
Horn Drill Level up | ![]() | — | 30 | 5 | OHKOs the alvo. Fails if user is a lower level. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Fang Machine | ![]() | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Megahorn Level up | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Metal Burst Egg | ![]() | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Rock Blast Level up Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Polish Egg | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scary Face Level up Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Level up Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomp Level up | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Level up Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Take Down Level up Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. |
Descrição In-game:
Legends: Arceus
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.
Shield
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
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Sword
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles.
Let's Go, Eevee!
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Let's Go, Pikachu!
A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Alpha Sapphire
Rhyhorn’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Omega Ruby
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Y
It is inept at turning because of its four short legs. It can only charge and run in one direction.
X
Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging Tackles.
White 2
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Black 2
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
White
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Black
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
SoulSilver
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.
HeartGold
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Platinum
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Pearl
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Diamond
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
LeafGreen
Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
FireRed
Strong, but not too bright, this POKéMON can shatter even a skyscraper with its charging TACKLES.
Emerald
Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
Sapphire
RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place.It apparently remembers sometimes if it demolishes something.
Ruby
RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushesheadlong into a block of steel. This POKéMON may feel some pain from the collision the next day, however.
Crystal
It can remember only one thing at a time. Once itstarts rushing, it forgets why it started.
Silver
It doesn't care if there is anything in its way. Itjust charges and destroys all ob stacles.
Gold
It is inept at turning because of its four shortlegs. It can only charge and run in one direction.
Yellow
A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Blue
Its massive bones are 1000 times harder than humanbones. It can easily knock a trailer flying.
Red
Its massive bones are 1000 times harder than humanbones. It can easily knock a trailer flying.
Locais de encontro
Ultra Moon
Blush Mountain Area
Blush Mountain Area:
- Método: Island Scan
- 100% de chance
- Level 32
Ultra Sun
Blush Mountain Area
Blush Mountain Area:
- Método: Island Scan
- 100% de chance
- Level 32
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Moon
Blush Mountain Area
Blush Mountain Area:
- Método: Island Scan
- 100% de chance
- Level 30
Sun
Blush Mountain Area
Blush Mountain Area:
- Método: Island Scan
- 100% de chance
- Level 30
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
X
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
SoulSilver
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Safari Zone Savannah
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Safari Zone Savannah
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Platinum
Victory Road (1F)
Stark Mountain exterior
Stark Mountain entrance
Road 214
Road 227
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 41
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 52
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Road 214:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 24
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 52
Pearl
Stark Mountain exterior
Road 227
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 24
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 24
Diamond
Stark Mountain exterior
Road 227
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 24
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 24
LeafGreen
Safari Zone (middle)
Safari Zone (Area 2, north)
Safari Zone (middle):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 25
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 26
FireRed
Safari Zone (middle)
Safari Zone (Area 2, north)
Safari Zone (middle):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 25
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 26
Emerald
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Sapphire
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Ruby
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Crystal
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 32
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 32
Silver
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Gold
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 35
Yellow
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone (middle)
Safari Zone (Area 2, north)
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52
Safari Zone (middle):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Blue
Safari Zone (middle)
Safari Zone (Area 2, north)
Safari Zone (middle):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 25
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 26
Red
Safari Zone (middle)
Safari Zone (Area 2, north)
Safari Zone (middle):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 25
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 26
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Smack Down Level 5 | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Bulldoze Level 10 | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Horn Attack Level 15 | ![]() | 65 | 100 | 25 | Nenhum efeito adicional. | |
Scary Face Level 20 | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Stomp Level 25 | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Rock Blast Level 30 | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Drill Run Level 35 | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Take Down Level 40 | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Earthquake Level 45 | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Stone Edge Level 50 | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Megahorn Level 55 | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Horn Drill Level 60 | ![]() | — | 30 | 5 | OHKOs the alvo. Fails if user is a lower level. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Fang Machine | ![]() | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dragon Rush Egg | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. | |
Metal Burst Egg | ![]() | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | |
Rock Polish Egg | ![]() | — | — | 20 | Raises the user's Speed by 2. |