

PadrãoShiny
Gêneros:
87,5%
12,5%


Felicidade base: 50
Experiência base: 57
Taxa de captura: 75
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Steadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
67 134
130 262
40 101
76 196
36 95
67 185
40 101
76 196
58 123
112 240
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Bite Egg | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Bullet Punch Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Circle Throw Egg | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Coaching Machine | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Copycat Level up | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Counter Level up | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Cross Chop Egg | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Detect Egg | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Level up Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Level up | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Final Gambit Level up | ![]() | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Force Palm Level up | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Helping Hand Level up Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Jump Kick Egg | ![]() | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | |
Howl Egg | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metal Claw Level up Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Quick Guard Level up | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Level up | ![]() | 40 | 100 | 15 | 50% chance to lower the alvo's Defense by 1. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Vacuum Wave Level up Machine | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Work Up Level up | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
![]() Baby Pokémon |
|
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Though infantile in appearance, it has the mysterious ability to read the minds of humans. The pure of heart are met with Riolu's approval, while those of ill nature earn only its loathing.
Shield
It can use waves called auras to gauge how others are feeling. These same waves can also tell this Pokémon about the state of the environment.
Exibir mais
Sword
It’s exceedingly energetic, with enough stamina to keep running all through the night. Taking it for walks can be a challenging experience.
Ultra Moon
It uses waves called auras to communicate with others of its kind. It doesn’t make any noise during this time, so its enemies can’t detect it.
Ultra Sun
It knows how people and Pokémon feel by looking at their auras. It doesn’t approach dangerous opponents.
Moon
It’s tough enough to run right through the night, and it’s also a hard worker, but it’s still just a youngster.
Sun
It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves.
Alpha Sapphire
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
Omega Ruby
It uses the shapes of auras, which change according to emotion, to communicate with others.
Y
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
X
It uses the shapes of auras, which change according to emotion, to communicate with others.
White 2
It uses the shapes of auras, which change according to emotion, to communicate with others.
Black 2
It uses the shapes of auras, which change according to emotion, to communicate with others.
White
It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
Black
It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
SoulSilver
They communicate with one another using their auras. They are able to run all through the night.
HeartGold
They communicate with one another using their auras. They are able to run all through the night.
Platinum
It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
Pearl
Its body is lithe yet powerful. It can crest three mountains and cross two canyons in one night.
Diamond
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
Locais de encontro
Ultra Moon
Poni Grove Area
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52 ~ Level 55
Ultra Sun
Poni Grove Area
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52 ~ Level 55
Exibir mais
Moon
Poni Grove Area
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52 ~ Level 55
Sun
Poni Grove Area
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52 ~ Level 55
Y
Road 22
Road 22:
- Método: Walking in yellow flowers
- 1% de chance
- Level 26
X
Road 22
Road 22:
- Método: Walking in yellow flowers
- 1% de chance
- Level 26
White 2
Floccesy Ranch (inner)
Floccesy Ranch (inner):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Black 2
Floccesy Ranch (inner)
Floccesy Ranch (inner):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
White
Challengers Cave (B1F)
Challengers Cave (B2F)
Challengers Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 49
Challengers Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 49
Black
Challengers Cave (B1F)
Challengers Cave (B2F)
Challengers Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 49
Challengers Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 49
Platinum
Iron Island (B2F left)
Iron Island (B2F left):
- Método: Receive egg as a gift
- Condição: Defeat Team Galactic at Iron Island
- 100% de chance
- Level 1
Pearl
Iron Island (B2F left)
Iron Island (B2F left):
- Método: Receive egg as a gift
- Condição: Defeat Team Galactic at Iron Island
- 100% de chance
- Level 1
Diamond
Iron Island (B2F left)
Iron Island (B2F left):
- Método: Receive egg as a gift
- Condição: Defeat Team Galactic at Iron Island
- 100% de chance
- Level 1
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Quick Attack Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
High Jump Kick Level 1 | ![]() | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | |
Detect Level 1 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Endure Level 1 | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Cross Chop Level 1 | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Howl Level 1 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Bullet Punch Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Circle Throw Level 1 | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Feint Level 4 | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Metal Claw Level 8 | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Counter Level 12 | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Work Up Level 16 | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Rock Smash Level 20 | ![]() | 40 | 100 | 15 | 50% chance to lower the alvo's Defense by 1. | |
Vacuum Wave Level 24 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Screech Level 28 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Quick Guard Level 32 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Force Palm Level 36 | ![]() | 60 | 100 | 10 | 30% chance to paralyze the alvo. | |
Swords Dance Level 40 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Helping Hand Level 44 | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Copycat Level 48 | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Final Gambit Level 52 | ![]() | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
Reversal Level 56 | ![]() | — | 100 | 15 | More power the less HP the user has left. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Coaching Machine | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Upper Hand Machine | ![]() | 65 | 100 | 15 | 100% flinch. Fails unless alvo using priority. | |
Vacuum Wave Machine | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |