

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
94 167
184 328
103 178
202 350
45 106
85 207
54 117
103 229
63 128
121 251
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Level up Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Crush Claw Level up | ![]() | 75 | 95 | 10 | 50% chance to lower the alvo's Defense by 1. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Level up | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Level up Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Level up Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Fury Cutter Level up | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Fury Swipes Level up | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gunk Shot Machine | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hone Claws Egg | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Metal Claw Machine Egg | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine Egg | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Night Slash Egg | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Poison Sting Level up | ![]() | 15 | 100 | 35 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rapid Spin Level up | ![]() | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Rollout Level up | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Sand Attack Level up | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Sandstorm Level up Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Sand Tomb Level up Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. | |
Scratch Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Slash Level up | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Machine | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Swift Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
It climbs trees by hooking on with its sharp claws. Sandslash shares the berries it gathers, dropping them down to Sandshrew waiting below the tree.
Sword
The drier the area Sandslash lives in, the harder and smoother the Pokémon’s spikes will feel when touched.
Exibir mais
Let's Go, Eevee!
It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
Let's Go, Pikachu!
It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
Ultra Moon
Thanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.
Ultra Sun
Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.
Moon
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Sun
Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.
Alpha Sapphire
Sandslash can roll up its body as if it were a ball covered with large spikes. In battle, this Pokémon will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.
Omega Ruby
Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.
Y
Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
X
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
White 2
The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.
Black 2
The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.
White
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
Black
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
SoulSilver
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
HeartGold
In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.
Platinum
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
Pearl
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
Diamond
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
LeafGreen
Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
FireRed
It is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about.
Emerald
It curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply.
Sapphire
SANDSLASH can roll up its body as if it were a ball covered with large spikes. In battle, this POKéMON will try to makethe foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.
Ruby
SANDSLASH’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fallout, to be replaced with new spikes that grow out from beneath the old ones.
Crystal
Adept at climbing trees, it rolls into a spiny ball,then attacks its enemies from above.
Silver
If it digs at an incredible pace, it may snap offits spikes and claws. They grow back in a day.
Gold
In an attempt to hide itself, it will run aroundat top speed to kick up a blinding dust storm.
Yellow
It is skilled at slashing enemies with its claws.If broken, they start to grow back in a day.
Blue
Curls up into a spiny ball when threatened. Itcan roll while curled up to attack or escape.
Red
Curls up into a spiny ball when threatened. Itcan roll while curled up to attack or escape.
Locais de encontro
Y
Road 18
Terminus Cave (unknown area 343)
Terminus Cave (unknown area 344)
Terminus Cave (unknown area 345)
Terminus Cave (unknown area 347)
Terminus Cave (unknown area 348)
Road 18:
- Método: Walking in red flowers
- 10% de chance
- Level 45
Terminus Cave (unknown area 343):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 344):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 345):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 347):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 348):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
X
Road 18
Terminus Cave (unknown area 343)
Terminus Cave (unknown area 344)
Terminus Cave (unknown area 345)
Terminus Cave (unknown area 347)
Terminus Cave (unknown area 348)
Road 18:
- Método: Walking in red flowers
- 10% de chance
- Level 45
Terminus Cave (unknown area 343):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 344):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 345):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 347):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Terminus Cave (unknown area 348):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Exibir mais
White 2
Relic Castle (C)
Road 15
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Road 15:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Black 2
Relic Castle (C)
Road 15
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 29
Road 15:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
White
Relic Castle (C)
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Black
Relic Castle (C)
Relic Castle (C):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
SoulSilver
Safari Zone Desert
Safari Zone Desert:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Road 26
Road 27
Mount Moon (1F)
Mount Moon (2F)
Safari Zone Desert
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 10
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 10
Safari Zone Desert:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Platinum
Road 228
Road 228:
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 50
Pearl
Road 228
Road 228:
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 23
Diamond
Road 228
Road 228:
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 23
LeafGreen
Road 23
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 46
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Crystal
Road 26
Victory Road 1 (1F)
Victory Road 1 (2F)
Victory Road 1 (3F)
Road 26:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 30% de chance
- Level 28
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 35
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 35
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 35
Gold
Road 26
Road 27
Mount Moon (1F)
Road 26:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 30
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 10
Yellow
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Blue
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 57
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Itens que segura
Ultra Moon
Grip Claw
(5% de chance)
Ultra Sun
Grip Claw
(5% de chance)
Exibir mais
Moon
Grip Claw
(5% de chance)
Sun
Grip Claw
(5% de chance)
Alpha Sapphire
Grip Claw
(5% de chance)
Omega Ruby
Grip Claw
(5% de chance)
Y
Quick Claw
(5% de chance)
X
Quick Claw
(5% de chance)
White 2
Quick Claw
(5% de chance)
Black 2
Quick Claw
(5% de chance)
White
Quick Claw
(5% de chance)
Black
Quick Claw
(5% de chance)
SoulSilver
Quick Claw
(5% de chance)
HeartGold
Quick Claw
(5% de chance)
Platinum
Quick Claw
(5% de chance)
Pearl
Quick Claw
(5% de chance)
Diamond
Quick Claw
(5% de chance)
LeafGreen
Soft Sand
(5% de chance)
FireRed
Soft Sand
(5% de chance)
Emerald
Quick Claw
(5% de chance)
Sapphire
Quick Claw
(5% de chance)
Ruby
Quick Claw
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Sand Attack Level 1 | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Poison Sting Level 1 | ![]() | 15 | 100 | 35 | 30% chance to envenenar the alvo. | |
Defense Curl Level 1 | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Crush Claw Level 1 | ![]() | 75 | 95 | 10 | 50% chance to lower the alvo's Defense by 1. | |
Rollout Level 9 | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Fury Cutter Level 12 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Rapid Spin Level 15 | ![]() | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | |
Bulldoze Level 18 | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Swift Level 21 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Fury Swipes Level 26 | ![]() | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
Sand Tomb Level 31 | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Slash Level 36 | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Dig Level 41 | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Gyro Ball Level 46 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Swords Dance Level 51 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Sandstorm Level 56 | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Earthquake Level 61 | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drill Run Machine | ![]() | 80 | 95 | 10 | Tem altas chances de causar critical hit. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gunk Shot Machine | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sand Tomb Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Scorching Sands Machine | ![]() | 70 | 100 | 10 | 30% chance to burn the alvo. Thaws alvo. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Spikes Machine | ![]() | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Machine | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Hone Claws Egg | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | |
Metal Claw Egg | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Mud-Slap Egg | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |