

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
90 161
175 317
94 167
184 328
58 123
112 240
49 112
94 218
49 112
94 218
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Defense Curl Egg | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Double-Edge Level up Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draco Meteor Machine | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | |
Dragon Breath Level up | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Dragon Cheer Machine | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | |
Dragon Claw Level up Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Dragon Dance Machine | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Rush Egg | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Dragon Tail Machine | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Ember Level up | ![]() | 40 | 100 | 25 | 10% chance to burn the alvo. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Fire Spin Machine | ![]() | 35 | 85 | 15 | Prende o alvo e causa dano por 4-5 turnos. | |
Flamethrower Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Focus Energy Level up | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Headbutt Level up | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hydro Pump Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Outrage Level up Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Level up Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Scary Face Level up Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Temper Flare Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thrash Egg | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Twister Egg | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
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4 níveis evolutivos.
Descrição In-game:
Shield
Shelgon ignores its hunger entirely, never eating any food. Apparently, Shelgon will evolve once all its energy stores are used up.
Sword
This Pokémon has covered its body in a hard shell that has the same composition as bone. Shelgon stores energy for evolution.
Exibir mais
Ultra Moon
Shelgon lives deep within caves. It stays shut up in its hard shell, dreaming of the day it will be able to fly.
Ultra Sun
The cells within its body are changing at a bewildering pace. Its hard shell is made from the same substance as bone.
Moon
They lurk deep within caves—motionless, neither eating nor drinking. Why they don’t die is not known.
Sun
The cells within its shell transform with explosive speed, preparing it for evolution.
Alpha Sapphire
Covering Shelgon’s body are outgrowths much like bones. The shell is very hard and bounces off enemy attacks. When awaiting evolution, this Pokémon hides away in a cavern.
Omega Ruby
Inside Shelgon’s armor-like shell, cells are in the midst of transformation to create an entirely new body. This Pokémon’s shell is extremely heavy, making its movements sluggish.
Y
Its armored body makes all attacks bounce off. The armor is too tough, however, making it heavy and somewhat sluggish.
X
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
White 2
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
Black 2
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
White
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
Black
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
SoulSilver
It surrounds its body in an iron-hard shell to accumulate enough power to evolve.
HeartGold
It surrounds its body in an iron-hard shell to accumulate enough power to evolve.
Platinum
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
Pearl
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
Diamond
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.
LeafGreen
Its armored body makes all attacks bounce off. The armor is too tough, however, making it heavy and somewhat sluggish.
FireRed
Its armored body makes all attacks bounce off. The armor is too tough, however, making it heavy and somewhat sluggish.
Emerald
It hardly eats while it awaits evolution. It becomes hardier by enduring hunger. Its shell peels off the instant it begins to evolve.
Sapphire
Covering SHELGON’s body are outgrowths much like bones. The shell is very hard and bounces off enemy attacks.When awaiting evolution, this POKéMON hides away in a cavern.
Ruby
Inside SHELGON’s armor-like shell, cells are in the midst of transformation to create an entirely new body.This POKéMON’s shell is extremely heavy, making its movements sluggish.
Locais de encontro
Ultra Moon
Kalae Bay Area
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 15 ~ Level 18
Ultra Sun
Kalae Bay Area
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 15 ~ Level 18
Exibir mais
Moon
Kalae Bay Area
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 15 ~ Level 18
Sun
Kalae Bay Area
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 15 ~ Level 18
Itens que segura
Ultra Moon
Dragon Fang
(5% de chance)
Ultra Sun
Dragon Fang
(5% de chance)
Exibir mais
Moon
Dragon Fang
(5% de chance)
Sun
Dragon Fang
(5% de chance)
Alpha Sapphire
Dragon Fang
(5% de chance)
Omega Ruby
Dragon Fang
(5% de chance)
Y
Dragon Fang
(5% de chance)
X
Dragon Fang
(5% de chance)
White 2
Dragon Fang
(5% de chance)
Black 2
Dragon Fang
(5% de chance)
White
Dragon Fang
(5% de chance)
Black
Dragon Fang
(5% de chance)
SoulSilver
Dragon Fang
(5% de chance)
HeartGold
Dragon Fang
(5% de chance)
Platinum
Dragon Fang
(5% de chance)
Pearl
Dragon Fang
(5% de chance)
Diamond
Dragon Fang
(5% de chance)
LeafGreen
Dragon Scale
(5% de chance)
FireRed
Dragon Scale
(5% de chance)
Emerald
Dragon Scale
(5% de chance)
Sapphire
Dragon Scale
(5% de chance)
Ruby
Dragon Scale
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Ao Evoluir | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Bite Level 1 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Ember Level 1 | ![]() | 40 | 100 | 25 | 10% chance to burn the alvo. | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Dragon Breath Level 1 | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Headbutt Level 15 | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Scary Face Level 20 | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Crunch Level 25 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dragon Claw Level 33 | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Zen Headbutt Level 39 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Focus Energy Level 46 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Flamethrower Level 53 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Outrage Level 60 | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Double-Edge Level 67 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draco Meteor Machine | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | |
Dragon Cheer Machine | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | |
Dragon Claw Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Dragon Dance Machine | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Tail Machine | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Fire Spin Machine | ![]() | 35 | 85 | 15 | Prende o alvo e causa dano por 4-5 turnos. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hydro Pump Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Outrage Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Temper Flare Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |