

PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
220 267
430 524
103 178
202 350
63 128
121 251
63 128
121 251
103 178
202 350
31 90
58 174
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Belch Level up Egg | ![]() | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | |
Belly Drum Level up | ![]() | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Block Level up Evento | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Level up Machine Evento | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Covet Level up | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Machine Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Level up | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fissure Egg | ![]() | — | 30 | 5 | OHKOs the alvo. Fails if user is a lower level. | |
Flail Level up | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Level up Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Level up Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gunk Shot Machine | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Hammer Arm Level up | ![]() | 100 | 90 | 10 | Lowers the user's Speed by 1. | |
Hard Press Machine | ![]() | — | 100 | 10 | More power the more HP the alvo has left. | |
Heat Crash Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Heavy Slam Level up Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Level up Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Last Resort Level up | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Lick Level up | ![]() | 30 | 100 | 30 | 30% chance to paralyze the alvo. | |
Metronome Level up Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Outrage Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Level up | ![]() | — | — | 10 | Restores the item the user last used. | |
Rest Level up Machine Evento | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Seed Bomb Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Level up Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Snore Level up | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stockpile Level up | ![]() | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Swallow Level up | ![]() | — | — | 10 | Heals the user based on uses of Stockpile. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Yawn Level up Evento | ![]() | — | — | 10 | Faz o alvo dormir após 1 turno. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Gigantamax
Descrição In-game:
Legends: Arceus
This glutton appears in villages without warning and devours the entirety of their rice granaries—such occurrences have long been counted among the gravest of disasters.
Shield
This Pokémon’s stomach is so strong, even eating moldy or rotten food will not affect it.
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Sword
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Let's Go, Eevee!
Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
Let's Go, Pikachu!
Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
Ultra Moon
It has no interest in anything other than eating. Even if you climb up on its stomach while it’s napping, it doesn’t seem to mind at all!
Ultra Sun
It doesn’t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.
Moon
It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep.
Sun
Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.
Alpha Sapphire
Snorlax’s typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play.
Omega Ruby
Snorlax’s typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play.
Y
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
X
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
White 2
When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
Black 2
When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
White
When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
Black
When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
SoulSilver
Its stomach’s digestive juices can dissolve any kind of poison. It can even eat things off the ground.
HeartGold
What sounds like its cry may actually be its snores or the rumblings of its hungry belly.
Platinum
When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
Pearl
It stops eating only to sleep. It doesn’t feel full unless it eats nearly 900 pounds a day.
Diamond
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
LeafGreen
Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
FireRed
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Emerald
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that there are children who use its big belly as a place to play.
Sapphire
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that thereare children who use its expansive belly as a place to play.
Ruby
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that thereare children who use its expansive belly as a place to play.
Crystal
This POKéMON's stomach is so strong, eveneating moldy or rotten food will not affect it.
Silver
Its stomach's di gestive juices can dissolve any kindof poison. It can even eat things off the ground.
Gold
What sounds like its cry may ac tually be itssnores or the rumblings of its hungry belly.
Yellow
Will eat anything, even if the food happens to be alittle moldy. It never gets an upset stomach.
Blue
Very lazy. Just eats and sleeps. As its rotundbulk builds, it becomes steadily more slothful.
Red
Very lazy. Just eats and sleeps. As its rotundbulk builds, it becomes steadily more slothful.