[Cache start]
#208 - Steelix
PadrãoShiny
Categoria: Iron Snake Pokémon
Altura: 9,2 mPeso: 400,0 Kg
Habitat: Cave (Habitat)
Cor: Gray
Formato:
Egg group: Mineral25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 179
Taxa de captura: 25
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Rock Head: Este Pokémon não sofre dano de recuo além do dano de Struggle / Life Orb / "crash damage".
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Sheer Force(H): Os ataques deste Pokémon com efeitos secundários têm 1,3x de Power, mas os efeitos são anulados.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
85
200
55
65
30
Level 50
Level 100
135 182
260 354
81 150
157 295
184 277
364 548
54 117
103 229
63 128
121 251
31 90
58 174
Dano recebido
×½
×1
×½
×0
×½
×2
×2
×½
×1
×1
×2
×1
×½
×0
×½
×¼
×½
×2
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Bind
Level up
158520Traps and damages the alvo for 4-5 turnos.
Block
Egg
5Prevents the alvo from switching out.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Defense Curl
Egg
40Raises the user's Defense by 1.
Dig
Level up
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Dragon Breath
Level up
601002030% chance to paralyze the alvo.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010Nenhum efeito adicional.
Dragon Tail
Egg
609010Força o alvo a mudar para um aliado aleatório.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Level up
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flail
Egg
10015More power the less HP the user has left.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Harden
Level up
30Raises the user's Defense by 1.
Head Smash
Egg
150805Has 1/2 recoil.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
High Horsepower
Machine
959510Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Level up
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Iron Tail
Level up
Machine
100751530% chance to lower the alvo's Defense by 1.
Magnet Rise
Level up
10For 5 turnos, the user has immunity to Ground.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic Fangs
Machine
8510010Destroys screens, unless the alvo is immune.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Polish
Level up
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015Nenhum efeito adicional.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Rollout
Egg
309020Power doubles with each hit. Repeats for 5 turnos.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sandstorm
Level up
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Level up
Machine
358515Traps and damages the alvo for 4-5 turnos.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Scorching Sands
Tutor
701001030% chance to burn the alvo. Thaws alvo.
Screech
Level up
Machine
8540Lowers the alvo's Defense by 2.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Slam
Level up
807520Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Level up
5010015Removes the alvo's Ground immunity.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stealth Rock
Level up
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Level up
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thunder Fang
Level up
Machine
659515Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
Cadeia evolutiva
Onix
Trocar
Steelix
Mega Evoluir
Steelix-Mega
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.
Shield
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Exibir mais
Sword
It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.
Alpha Sapphire
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
Omega Ruby
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
Y
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
X
Tempered underground under high pressure and heat, its body is harder than any metal.
White 2
The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.
Black 2
The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.
White
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Black
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
SoulSilver
It’s said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX.
HeartGold
Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.
Platinum
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Pearl
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Diamond
Tempered underground under high pressure and heat, its body is harder than any metal.
LeafGreen
Its body has been compressed deep under the ground. As a result, it is even harder than diamond.
FireRed
It is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
Emerald
STEELIX live even further underground than ONIX. This POKéMON is known to dig toward the earth’s core, reaching a depth of over six-tenths of a mile underground.
Sapphire
STEELIX lives even further underground than ONIX. This POKéMON is known to dig towards the earth’s core. There are records of this POKéMON reaching a depth of over six-tenths of a mile underground.
Ruby
STEELIX lives even further underground than ONIX. This POKéMON is known to dig towards the earth’s core. There are records of this POKéMON reaching a depth of over six-tenths of a mile underground.
Crystal
The many small metal particles that cover this POKéMON's body reflect bright light well.
Silver
It is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
Gold
Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.
Locais de encontro
White 2
Twist Mountain
Clay Tunnel
Underground Ruins
Rocky Mountain Room
Glacier Room
Iron Room
Twist Mountain:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Clay Tunnel:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Underground Ruins:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Rocky Mountain Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Glacier Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Iron Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Black 2
Twist Mountain
Clay Tunnel
Underground Ruins
Rocky Mountain Room
Glacier Room
Iron Room
Twist Mountain:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Clay Tunnel:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Underground Ruins:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Rocky Mountain Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Glacier Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Iron Room:
  • Método: Walking in dust clouds
  • 1% de chance
  • Level 57
Exibir mais
SoulSilver
Mount Silver (2F)
Road 47 (inside cave)
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
HeartGold
Mount Silver (2F)
Road 47 (inside cave)
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Platinum
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside)
Victory Road (inside exit)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 42
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 44
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Iron Island (B2F right):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 35
Pearl
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (B2F left)
Iron Island (B3F)
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 47
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Snowpoint Temple (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 52
Snowpoint Temple (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Snowpoint Temple (B5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 34
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 34
Diamond
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (B2F left)
Iron Island (B3F)
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 47
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Snowpoint Temple (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 52
Snowpoint Temple (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Snowpoint Temple (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Snowpoint Temple (B5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 34
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 34
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
LeafGreen
Metal Coat
(5% de chance)
FireRed
Metal Coat
(5% de chance)
Emerald
Metal Coat
(5% de chance)
Sapphire
Metal Coat
(5% de chance)
Ruby
Metal Coat
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Level 1
158520Traps and damages the alvo for 4-5 turnos.
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Rock Polish
Level 1
20Raises the user's Speed by 2.
Thunder Fang
Level 1
659515Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch.
Ice Fang
Level 1
65951510% chance to freeze. 10% chance to flinch.
Fire Fang
Level 1
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Smack Down
Level 4
5010015Removes the alvo's Ground immunity.
Autotomize
Level 8
15Raises the user's Speed by 2; user loses 100 kg.
Dragon Breath
Level 12
601002030% chance to paralyze the alvo.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Rock Slide
Level 20
75901030% chance to make the foe(s) flinch.
Screech
Level 24
8540Lowers the alvo's Defense by 2.
Sand Tomb
Level 28
358515Traps and damages the alvo for 4-5 turnos.
Stealth Rock
Level 32
20Hurts foes on switch-in. Factors Rock weakness.
Slam
Level 36
807520Nenhum efeito adicional.
Sandstorm
Level 40
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Dig
Level 44
8010010Escava no subsolo no turno 1, ataca no turno 2.
Iron Tail
Level 48
100751530% chance to lower the alvo's Defense by 1.
Stone Edge
Level 52
100805Tem altas chances de critical hit.
Double-Edge
Level 56
12010015Tem 33% de recoil.
Magnet Rise
Level 60
10For 5 turnos, the user has immunity to Ground.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010Nenhum efeito adicional.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
High Horsepower
Machine
959510Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic Fangs
Machine
8510010Destroys screens, unless the alvo is immune.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sand Tomb
Machine
358515Traps and damages the alvo for 4-5 turnos.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thunder Fang
Machine
659515Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Scorching Sands
Tutor
701001030% chance to burn the alvo. Thaws alvo.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.