

PadrãoShiny
Gênero:
100%

Felicidade base: 90
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +3Total: 3
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
139 186
268 362
108 183
211 361
67 134
130 262
117 194
229 383
76 145
148 284
104 179
204 353
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Astonish Level up | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Charge Level up Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hammer Arm Level up | ![]() | 100 | 90 | 10 | Lowers the user's Speed by 1. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Level up Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shock Wave Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Swagger Level up | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thrash Level up | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Thunder Level up Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Shock Level up | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Uproar Level up Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Volt Switch Level up Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Wildbolt Storm Level up | ![]() | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
They say this wielder of electricity has waged war with its nemesis, Tornadus, since time immemorial. The lightning bolts it hurls pierce the very earth and enrich the soil.
Alpha Sapphire
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
Exibir mais
Omega Ruby
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
Y
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
X
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
White 2
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
Black 2
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
White
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
Black
Countless charred remains mar the landscape of places through which Thundurus has passed.
Locais de encontro
Ultra Moon
Ultra Space Wilds Cliff
Ultra Space Wilds Cliff World
Ultra Space Wilds Cliff:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Space Wilds Cliff World:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Alpha Sapphire
Soaring in the Sky
Soaring in the Sky:
- Método: Static encounter, only one chance
- Condição: Have Castform in time
- 100% de chance
- Level 50
Exibir mais
White
Team Flare Secret Hq Area
Team Flare Secret Hq Area:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Leer Level 5 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Swagger Level 10 | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Bite Level 15 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Shock Wave Level 20 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Agility Level 25 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Charge Level 30 | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Volt Switch Level 35 | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Crunch Level 40 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Discharge Level 45 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
Uproar Level 50 | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Hammer Arm Level 55 | ![]() | 100 | 90 | 10 | Lowers the user's Speed by 1. | |
Rain Dance Level 60 | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Thunder Level 65 | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thrash Level 70 | ![]() | 120 | 100 | 10 | Lasts 2-3 turnos. Confuses the user afterwards. | |
Wildbolt Storm Level 75 | ![]() | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Charge Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Smack Down Machine | ![]() | 50 | 100 | 15 | Removes the alvo's Ground immunity. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supercell Slam Machine | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |