

PadrãoShiny
Competitivo
In-Game
Abilities
Shield Dust: This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Tinted Lens: This Pokemon's attacks that are not very effective on a alvo deal double damage.
Wonder Skin(H): Status Moves with accuracy checks are 50% accurate when used on this Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
63 128
121 251
58 123
112 240
85 156
166 306
72 139
139 273
85 156
166 306
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Machine Egg | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Baton Pass Machine Egg | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bug Bite Machine Egg | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Disable Level up | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Level up Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Morning Sun Egg | ![]() | — | — | 5 | Cura o usuário por uma quantidade dependente do clima. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Poison Powder Level up | ![]() | — | 75 | 35 | Envenena o alvo. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Quiver Dance Level up | ![]() | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | |
Rage Powder Egg | ![]() | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Screech Egg | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Powder Level up | ![]() | — | 75 | 15 | Faz com que o alvo adormeça. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Struggle Bug Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Stun Spore Level up | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine Egg | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine Egg | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Let's Go, Eevee!
The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.
Let's Go, Pikachu!
The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.
Exibir mais
Alpha Sapphire
Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
Omega Ruby
Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
Y
The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust.
X
The scales it scatters will paralyze anyone who touches them, making that person unable to stand.
White 2
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Black 2
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
White
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Black
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
SoulSilver
The powder on its wings is poisonous if it is dark in hue. If it is light in hue, it causes paralysis.
HeartGold
When it attacks, it flaps its large wings violently to scatter its poisonous powder all around.
Platinum
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Pearl
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Diamond
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
LeafGreen
The dustlike scales covering its wings are color-coded to indicate the kinds of poison it has.
FireRed
The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust.
Emerald
VENOMOTH are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness.
Sapphire
VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insectsthat gather around streetlights, attracted by the light in the darkness.
Ruby
VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insectsthat gather around streetlights, attracted by the light in the darkness.
Crystal
The scales it scatters will paralyze anyonewho touches them, making that person unable to stand.
Silver
The powder on its wings is poisonous if it is dark incolor. If it is light, it causes paralysis.
Gold
When it attacks, it flaps its large wings violently toscatter its poi sonous powder all around.
Yellow
The powdery scales on its wings are hard to remove.They also contain poison that leaks out on contact.
Blue
The dust-like scales covering its wings arecolor coded to indicate the kinds of poison it has.
Red
The dust-like scales covering its wings arecolor coded to indicate the kinds of poison it has.
Locais de encontro
White
Dreamyard
Dreamyard:
- Método: Walking in dark grass
- 1% de chance
- Level 50
Black
Dreamyard
Dreamyard:
- Método: Walking in dark grass
- 1% de chance
- Level 50
Exibir mais
SoulSilver
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 25:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 8
HeartGold
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 25:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 8
Platinum
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 49
Pearl
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 50
Diamond
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 50
LeafGreen
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Berry Forest
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Berry Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
FireRed
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Berry Forest
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Berry Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Crystal
Road 43
Road 9
Road 10
Road 13
Road 14
Road 15
Road 43:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 17
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 13:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Road 14:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Road 15:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 25
Silver
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 10
Gold
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 10
Yellow
Road 14
Road 15
Cerulean Cave (1F)
Road 14:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Road 15:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Blue
Cerulean Cave (1F)
Cerulean Cave (2F)
Victory Road 2 (3F)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 51
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Red
Cerulean Cave (1F)
Cerulean Cave (2F)
Victory Road 2 (3F)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 51
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Itens que segura
Ultra Moon
Shed Shell
(5% de chance)
Ultra Sun
Shed Shell
(5% de chance)
Exibir mais
Moon
Shed Shell
(5% de chance)
Sun
Shed Shell
(5% de chance)
Alpha Sapphire
Shed Shell
(5% de chance)
Omega Ruby
Shed Shell
(5% de chance)
Y
Shed Shell
(5% de chance)
X
Shed Shell
(5% de chance)
White 2
Shed Shell
(5% de chance)
Black 2
Shed Shell
(5% de chance)
White
Shed Shell
(5% de chance)
Black
Shed Shell
(5% de chance)
SoulSilver
Shed Shell
(5% de chance)
HeartGold
Shed Shell
(5% de chance)
Platinum
Shed Shell
(5% de chance)
Pearl
Shed Shell
(5% de chance)
Diamond
Shed Shell
(5% de chance)
LeafGreen
Silver Powder
(5% de chance)
FireRed
Silver Powder
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Ao Evoluir | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Disable Level 1 | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Quiver Dance Level 1 | ![]() | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | |
Confusion Level 11 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Poison Powder Level 13 | ![]() | — | 75 | 35 | Envenena o alvo. | |
Psybeam Level 17 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Stun Spore Level 23 | ![]() | — | 75 | 30 | Paralisa o alvo. | |
Bug Buzz Level 25 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Sleep Powder Level 29 | ![]() | — | 75 | 15 | Faz com que o alvo adormeça. | |
Leech Life Level 37 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Zen Headbutt Level 41 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Poison Fang Level 47 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Psychic Level 55 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bug Bite Machine | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Sludge Wave Machine | ![]() | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Struggle Bug Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Toxic Spikes Machine | ![]() | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |