

PadrãoShiny
Competitivo
In-Game
Abilities
Illuminate: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Keen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Analytic(H): Os ataques deste Pokémon têm 1,3x de Power se ele for o último a se movimentar no turno.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
81 150
157 295
66 133
128 260
58 123
112 240
66 133
128 260
73 141
143 278
Moves que aprende
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | ![]() | — | — | 15 | O alvo usa o seu Move logo após o usuário. | |
Aqua Tail Tutor | ![]() | 90 | 90 | 10 | Nenhum efeito adicional. | |
Assurance Egg | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bide Level up | ![]() | — | — | 10 | Espera 2 turnos; causa o dobro do dano recebido. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Bullet Seed Egg | ![]() | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Crunch Level up | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Detect Level up | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Level up | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gunk Shot Tutor | ![]() | 120 | 80 | 5 | 30% chance to envenenar the alvo. | |
Helping Hand Tutor | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Fang Level up | ![]() | 80 | 90 | 15 | Tem 10% de chance de causar flinch. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Iron Tail Egg Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Level up Tutor | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Nasty Plot Level up | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Level up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Revenge Egg | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Rototiller Level up | ![]() | — | — | 10 | Raises Atk/Sp Atk of grounded Grass-types by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sand Attack Level up | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Screech Egg | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Seed Bomb Tutor | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Slam Level up | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stomping Tantrum Tutor | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Level up Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tearful Look Egg | ![]() | — | — | 20 | Lowers the alvo's Attack and Sp Atk by 1. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Alpha Sapphire
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Omega Ruby
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Exibir mais
Y
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
X
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
White 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Black 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
White
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.
Black
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Locais de encontro
Y
Road 15
Road 15:
- Método: Walking in red flowers
- 10% de chance
- Level 36
X
Road 15
Road 15:
- Método: Walking in red flowers
- 10% de chance
- Level 36
Exibir mais
White 2
Dreamyard
Dreamyard (B1F)
P2 Laboratory
Road 1
Road 2
Road 3
Road 7
Road 18
Dreamyard:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 65
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 56
Road 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Road 2:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Road 3:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 55
Road 7:
- Método: Walking in tall grass or a cave
- Condição: During Autumn
- 1% de chance
- Level 33
Road 18:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Black 2
Dreamyard
Dreamyard (B1F)
P2 Laboratory
Road 1
Road 2
Road 3
Road 7
Road 18
Dreamyard:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 65
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 56
Road 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Road 2:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Road 3:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 55
Road 7:
- Método: Walking in tall grass or a cave
- Condição: During Autumn
- 1% de chance
- Level 33
Road 18:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
White
Dreamyard
P2 Laboratory
Road 1
Road 7
Road 15
Road 18
Dreamyard:
- Método: Walking in dark grass
- 20% de chance
- Level 47
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Road 1:
- Método: Walking in dark grass
- 1% de chance
- Level 35
Road 7:
- Método: Walking in dark grass
- 1% de chance
- Level 33
Road 15:
- Método: Walking in dark grass
- 1% de chance
- Level 60
Road 18:
- Método: Walking in dark grass
- 10% de chance
- Level 34
Black
Dreamyard
P2 Laboratory
Road 1
Road 7
Road 15
Road 18
Dreamyard:
- Método: Walking in dark grass
- 20% de chance
- Level 47
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Road 1:
- Método: Walking in dark grass
- 1% de chance
- Level 35
Road 7:
- Método: Walking in dark grass
- 1% de chance
- Level 33
Road 15:
- Método: Walking in dark grass
- 1% de chance
- Level 60
Road 18:
- Método: Walking in dark grass
- 10% de chance
- Level 34
Moves que aprende
Gen VII
Gen VI
Gen V
Sun/Moon
Ultra Sun/Ultra Moon
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Low Kick Level 1 | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Rototiller Level 1 | ![]() | — | — | 10 | Raises Atk/Sp Atk of grounded Grass-types by 1. | |
Leer Level 3 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Bite Level 6 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Bide Level 8 | ![]() | — | — | 10 | Espera 2 turnos; causa o dobro do dano recebido. | |
Detect Level 11 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Sand Attack Level 13 | ![]() | — | 100 | 15 | Lowers the alvo's accuracy by 1. | |
Crunch Level 16 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Hypnosis Level 18 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Super Fang Level 22 | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
After You Level 25 | ![]() | — | — | 15 | O alvo usa o seu Move logo após o usuário. | |
Focus Energy Level 29 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Psych Up Level 32 | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Hyper Fang Level 36 | ![]() | 80 | 90 | 15 | Tem 10% de chance de causar flinch. | |
Nasty Plot Level 39 | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Mean Look Level 43 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Baton Pass Level 46 | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Slam Level 50 | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. |