

PadrãoShiny
Competitivo
In-Game
Abilities
Soundproof: This Pokemon is immune to sound-based Moves, unless it used the Move.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
124 171
238 332
50 113
96 221
25 82
45 159
50 113
96 221
25 82
45 159
29 88
54 170
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Circle Throw Egg | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Disarming Voice Egg | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Echoed Voice Level up | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Endeavor Egg | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Hammer Arm Egg | ![]() | 100 | 90 | 10 | Lowers the user's Speed by 1. | |
Howl Level up | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hyper Voice Level up Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Pound Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Level up Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Roar Level up | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Level up Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Level up Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smokescreen Egg | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stomp Level up | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Take Down Egg | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Uproar Level up Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Work Up Machine | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Shield
When Whismur cries, the sound of its own voice startles it, making the Pokémon cry even louder. It cries until it’s exhausted, then it falls asleep.
Sword
The cry of a Whismur is over 100 decibels. If you’re close to a Whismur when it lets out a cry, you’ll be stuck with an all-day headache.
Exibir mais
Alpha Sapphire
Whismur is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder. When it finally stops crying, the Pokémon goes to sleep, all tired out.
Omega Ruby
Normally, Whismur’s voice is very quiet—it is barely audible even if one is paying close attention. However, if this Pokémon senses danger, it starts crying at an earsplitting volume.
Y
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
X
It usually murmurs but starts crying loudly if it senses danger. It stops when its ear covers are shut.
White 2
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Black 2
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
White
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Black
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
SoulSilver
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
HeartGold
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
Platinum
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Pearl
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Diamond
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
LeafGreen
It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.
FireRed
It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.
Emerald
Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath.
Sapphire
WHISMUR is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder.When it finally stops crying, the POKéMON goes to sleep, all tired out.
Ruby
Normally, WHISMUR’s voice is very quiet - it is barely audible even if one is paying close attention.However, if this POKéMON senses danger, it starts crying at an earsplitting volume.
Locais de encontro
Y
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
X
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Exibir mais
SoulSilver
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 14
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
HeartGold
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Emerald
Rusturf Tunnel
Victory Road (1F)
Road 116
Desert Underpass
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 6
Desert Underpass:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 38
Sapphire
Rusturf Tunnel
Victory Road (1F)
Road 116
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Ruby
Rusturf Tunnel
Victory Road (1F)
Road 116
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Itens que segura
White 2
Chesto Berry
(5% de chance)
Black 2
Chesto Berry
(5% de chance)
Exibir mais
White
Chesto Berry
(5% de chance)
Black
Chesto Berry
(5% de chance)
SoulSilver
Chesto Berry
(5% de chance)
HeartGold
Chesto Berry
(5% de chance)
Platinum
Chesto Berry
(5% de chance)
Pearl
Chesto Berry
(5% de chance)
Diamond
Chesto Berry
(5% de chance)
LeafGreen
Chesto Berry
(5% de chance)
FireRed
Chesto Berry
(5% de chance)
Emerald
Chesto Berry
(5% de chance)
Sapphire
Chesto Berry
(5% de chance)
Ruby
Chesto Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Echoed Voice Level 5 | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Howl Level 10 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Rest Level 15 | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Sleep Talk Level 15 | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stomp Level 21 | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Roar Level 25 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Supersonic Level 30 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Uproar Level 35 | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Screech Level 40 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Hyper Voice Level 45 | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokemon cannot fall asleep. | |
Work Up Machine | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Disarming Voice Egg | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. | |
Endeavor Egg | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | Tem 10% de chance de causar flinch. | |
Hammer Arm Egg | ![]() | 100 | 90 | 10 | Lowers the user's Speed by 1. | |
Smokescreen Egg | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Take Down Egg | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |