[Cache start]
#178 - Xatu
PadrãoShiny
Categoria: Mystic Pokémon
Altura: 1,5 mPeso: 15,0 Kg
Habitat: Forest (Habitat)
Cor: Green
Formato:
Egg group: Flying20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 165
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +1Spe +1Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Early Bird: A contagem de Sleep deste Pokémon cai 2 níveis por turno, ao invés de 1.
Magic Bounce(H): This Pokemon blocks certain Status Moves and bounces them back to the user.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
75
70
95
70
95
Level 50
Level 100
125 172
240 334
72 139
139 273
67 134
130 262
90 161
175 317
67 134
130 262
90 161
175 317
Dano recebido
×1
×2
×1
×2
×1
×¼
×1
×1
×2
×½
×0
×2
×1
×1
×½
×2
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Level up
Machine
759515Tem 30% de chance para causar flinch.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Confuse Ray
Level up
10010Confunde o alvo.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Drill Peck
Egg
8010020Nenhum efeito adicional.
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feather Dance
Egg
10015Lowers the alvo's Attack by 2.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Level up
Machine
10Swaps Defense and Sp Def changes with alvo.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Night Shade
Level up
10015O dano é igual ao level do usuário.
Peck
Level up
3510035Nenhum efeito adicional.
Power Swap
Level up
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psycho Shift
Level up
10010Transfers the user's status ailment to the alvo.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roost
Egg
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Simple Beam
Egg
10015The alvo's Ability becomes Simple.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Level up
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Level up
15For 4 turnos, allies' Speed is doubled.
Teleport
Level up
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Natu
Lv. 25
Xatu
2 níveis evolutivos.
Descrição In-game:
Shield
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Sword
They say that it stays still and quiet because it is seeing both the past and future at the same time.
Exibir mais
Ultra Moon
While it can see the future, it has no desire to change it, which is probably why it remains motionless at all times.
Ultra Sun
It’s said that while this Pokémon has the power to predict the future, it’s not powerful enough to change the future it sees.
Alpha Sapphire
Xatu is known to stand motionless while staring at the sun all day long. Some people revere it as a mystical Pokémon out of their belief that Xatu is in possession of the power to see into the future.
Omega Ruby
Xatu stands rooted and still in one spot all day long. People believe that this Pokémon does so out of fear of the terrible things it has foreseen in the future.
Y
They say that it stays still and quiet because it is seeing both the past and future at the same time.
X
Once it begins to meditate at sunrise, the entire day will pass before it will move again.
White 2
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Black 2
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
White
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Black
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
SoulSilver
In South America, it is said that its right eye sees the future and its left eye views the past.
HeartGold
They say that it stays still and quiet because it is seeing both the past and future at the same time.
Platinum
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Pearl
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Diamond
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
LeafGreen
They say that it stays still and quiet because it is seeing both the past and future at the same time.
FireRed
In South America, it is said that its right eye sees the future and its left eye views the past.
Emerald
It has the enigmatic power of foreseeing the future. Some people in different lands have long believed that XATU are emissaries from another world.
Sapphire
XATU is known to stand motionless while staring at the sun all day long. Some people revere it as a mystical POKéMON out of their belief that XATU is in possession of the power to see into the future.
Ruby
XATU stands rooted and still in one spot all day long. People believe that this POKéMON does so out of fear of the terrible things it has foreseen in the future.
Crystal
Once it begins to meditate at sun­ rise, the entire day will pass before it will move again.
Silver
In South America, it is said that its right eye sees the future and its left eye views the past.
Gold
They say that it stays still and quiet because it is seeing both the past and future at the same time.
Locais de encontro
Ultra Moon
Akala Outskirts Area
Akala Outskirts Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 21 ~ Level 24
Ultra Sun
Akala Outskirts Area
Akala Outskirts Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 21 ~ Level 24
Exibir mais
Emerald
Safari Zone (NE/acro bike area)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 31
Sapphire
Safari Zone (NE/acro bike area)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 31
Ruby
Safari Zone (NE/acro bike area)
Safari Zone (NE/acro bike area):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 31
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Level 1
759515Tem 30% de chance para causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Peck
Level 1
3510035Nenhum efeito adicional.
Tailwind
Level 1
15For 4 turnos, allies' Speed is doubled.
Teleport
Level 1
20User switches out.
Stored Power
Level 1
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Confuse Ray
Level 15
10010Confunde o alvo.
Night Shade
Level 20
10015O dano é igual ao level do usuário.
Psycho Shift
Level 28
10010Transfers the user's status ailment to the alvo.
Guard Swap
Level 34
10Swaps Defense and Sp Def changes with alvo.
Power Swap
Level 34
10Swaps Attack and Sp Atk stat stages with alvo.
Psychic
Level 41
901001010% chance to lower the alvo's Sp Def by 1.
Wish
Level 48
10Next turn, 50% of the user's HP máximo is restored.
Future Sight
Level 55
12010010Ataca por dois turnos após ser usado.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with alvo.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Room
Machine
10For 5 turnos, all equipado items have no effect.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the alvo.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.