#634 - Zweilous
PadrãoShiny
Categoria: Hostile Pokémon
Altura: 1,4 mPeso: 50,0 Kg
Cor: Blue
Formato:
Egg group: Dragon40 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 147
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
72
85
70
65
70
58
Level 50
Level 100
132 179
254 348
81 150
157 295
67 134
130 262
63 128
121 251
67 134
130 262
56 121
108 236
Dano recebido
×2
×½
×2
×½
×4
×2
×½
×1
×½
×½
×1
×2
×1
×1
×0
×1
×1
×½
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Egg
3010015Tem 30% de chance de causar flinch.
Belch
Egg
1209010Não pode ser usado até que o usuário coma uma Berry.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Slam
Level up
Machine
8510015Tem 30% de chance de paralisar o alvo.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Hit
Level up
Egg
359010Hits 2 times in one turn.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the alvo.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Pulse
Level up
Machine
8510010Nenhum efeito adicional.
Dragon Rush
Level up
1007510Tem 20% de chance de causar flinch.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Headbutt
Level up
7010015Tem 30% de chance de causar flinch.
Head Smash
Egg
150805Has 1/2 recoil.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Level up
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Nasty Plot
Level up
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Outrage
Level up
Machine
12010010Dura 2-3 turnos. Confunde o usuário depois.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Level up
Machine
20Forces the alvo to switch to a random ally.
Scary Face
Level up
Machine
10010Lowers the alvo's Speed by 2.
Slam
Level up
807520Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Fang
Machine
659515Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Work Up
Level up
30Aumenta o Attack e Sp. Atk do usuário em 1 estágio.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Deino
Lv. 50
Zweilous
Lv. 64
Hydreigon
3 níveis evolutivos.
Descrição In-game:
Shield
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
Sword
While hunting for prey, Zweilous wanders its territory, its two heads often bickering over which way to go.
Exibir mais
Alpha Sapphire
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Omega Ruby
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Y
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
X
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
White 2
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Black 2
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
White
Since their two heads do not get along and compete with each other for food, they always eat too much.
Black
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Locais de encontro
Y
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Victory Road (unknown area 322):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 324):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 326):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 328):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
X
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Victory Road (unknown area 322):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 324):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 326):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road (unknown area 328):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Exibir mais
White 2
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Victory Road 2 (unknown area 77):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 80):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Black 2
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Victory Road 2 (unknown area 77):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 80):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Dragon Breath
Level 1
601002030% chance to paralyze the alvo.
Double Hit
Level 1
359010Hits 2 times in one turn.
Roar
Level 12
20Forces the alvo to switch to a random ally.
Assurance
Level 16
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Headbutt
Level 20
7010015Tem 30% de chance de causar flinch.
Work Up
Level 24
30Aumenta o Attack e Sp. Atk do usuário em 1 estágio.
Slam
Level 28
807520Nenhum efeito adicional.
Crunch
Level 32
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 36
10010Lowers the alvo's Speed by 2.
Dragon Pulse
Level 40
8510010Nenhum efeito adicional.
Body Slam
Level 44
8510015Tem 30% de chance de paralisar o alvo.
Hyper Voice
Level 48
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Dragon Rush
Level 54
1007510Tem 20% de chance de causar flinch.
Nasty Plot
Level 60
20Aumenta o Sp. Atk do usuário em 2 estágios.
Outrage
Level 66
12010010Dura 2-3 turnos. Confunde o usuário depois.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Pulse
Machine
8510010Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Nasty Plot
Machine
20Aumenta o Sp. Atk do usuário em 2 estágios.
Outrage
Machine
12010010Dura 2-3 turnos. Confunde o usuário depois.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Machine
20Forces the alvo to switch to a random ally.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Fang
Machine
659515Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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