

PadrãoShiny
Competitivo
In-Game
Abilities
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
132 179
254 348
81 150
157 295
67 134
130 262
63 128
121 251
67 134
130 262
56 121
108 236
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Astonish Egg | ![]() | 30 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Belch Egg | ![]() | 120 | 90 | 10 | Não pode ser usado até que o usuário coma uma Berry. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Body Slam Level up Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Double Hit Level up Egg | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Draco Meteor Machine | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | |
Dragon Breath Level up | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Dragon Cheer Machine | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | |
Dragon Pulse Level up Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Rush Level up | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Dragon Tail Machine | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Focus Energy Level up | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Headbutt Level up | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Head Smash Egg | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Voice Level up Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Fang Machine | ![]() | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Nasty Plot Level up Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Outrage Level up Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roar Level up Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Scary Face Level up Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Slam Level up | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Work Up Level up | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Shield
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
Sword
While hunting for prey, Zweilous wanders its territory, its two heads often bickering over which way to go.
Exibir mais
Alpha Sapphire
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Omega Ruby
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Y
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
X
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
White 2
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Black 2
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
White
Since their two heads do not get along and compete with each other for food, they always eat too much.
Black
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Locais de encontro
Y
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Victory Road (unknown area 322):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 324):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 326):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 328):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
X
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Victory Road (unknown area 322):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 324):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 326):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road (unknown area 328):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Exibir mais
White 2
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Victory Road 2 (unknown area 77):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Victory Road 2 (unknown area 80):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Black 2
Victory Road 2 (unknown area 77)
Victory Road 2 (unknown area 80)
Victory Road 2 (unknown area 77):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Victory Road 2 (unknown area 80):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Bite Level 1 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Focus Energy Level 1 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Dragon Breath Level 1 | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. | |
Double Hit Level 1 | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Roar Level 12 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Assurance Level 16 | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Headbutt Level 20 | ![]() | 70 | 100 | 15 | Tem 30% de chance de causar flinch. | |
Work Up Level 24 | ![]() | — | — | 30 | Aumenta o Attack e Sp. Atk do usuário em 1 estágio. | |
Slam Level 28 | ![]() | 80 | 75 | 20 | Nenhum efeito adicional. | |
Crunch Level 32 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Scary Face Level 36 | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Dragon Pulse Level 40 | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Body Slam Level 44 | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Hyper Voice Level 48 | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Dragon Rush Level 54 | ![]() | 100 | 75 | 10 | Tem 20% de chance de causar flinch. | |
Nasty Plot Level 60 | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Outrage Level 66 | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Draco Meteor Machine | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | |
Dragon Cheer Machine | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | |
Dragon Pulse Machine | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. | |
Dragon Tail Machine | ![]() | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | |
Earth Power Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Fang Machine | ![]() | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
Lash Out Machine | ![]() | 75 | 100 | 5 | 2x power if the user had a stat lowered neste turno. | |
Nasty Plot Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk do usuário em 2 estágios. | |
Outrage Machine | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roar Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Spite Machine | ![]() | — | 100 | 10 | Lowers the PP of the alvo's last Move by 4. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Fang Machine | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |