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#076 - Golem-Alola
PadrãoShiny
Categoria: Megaton Pokémon
Altura: 1,7 mPeso: 316,0 Kg
Habitat: Mountain (Habitat)
Cor: Gray
Formato:
Egg group: Mineral15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 223
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Def +3Total: 3
Competitivo
In-Game
Acessar estatísticas de uso
Abilities
Magnet Pull: Impede que os Pokémon adversários do tipo Steel possam dar switch out.
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Galvanize(H): This Pokemon's Moves do tipo Normal become Electric-type and have 1,2x power.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
120
130
55
65
45
Level 50
Level 100
140 187
270 364
112 189
220 372
121 200
238 394
54 117
103 229
63 128
121 251
45 106
85 207
Dano recebido
×1
×1
×1
×½
×1
×2
×½
×¼
×1
×2
×4
×1
×½
×½
×1
×1
×1
×2
Cadeia evolutiva
Moves que aprende
SV
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Egg
5Prevents the alvo from switching out.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Curse
Machine
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Level up
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flail
Egg
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Machine
20Forces the alvo to switch to a random ally.
Rock Blast
Level up
Machine
259010Hits 2-5 times in one turn.
Rock Polish
Level up
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015Nenhum efeito adicional.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Egg
8540Lowers the alvo's Defense by 2.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Level up
Machine
5010015Removes the alvo's Ground immunity.
Spark
Level up
651002030% chance to paralyze the alvo.
Stealth Rock
Level up
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Level up
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Egg
120505Tem 100% de chance de paralisar o alvo.
Cadeia evolutiva
Geodude-Alola
Lv. 25
Graveler-Alola
Trocar
Golem-Alola
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
The rocklike shell is shed each year. The cast-off shell then crumbles, reverting to a mass of soil, which can be spread across fields to promote crop growth.
Let's Go, Eevee!
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.
Exibir mais
Let's Go, Pikachu!
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.
Ultra Moon
It detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.
Ultra Sun
When Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.
Moon
Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.
Sun
Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.
Alpha Sapphire
Golem is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this Pokémon’s course.
Omega Ruby
Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below.
Y
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
X
It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.
White 2
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
Black 2
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
White
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
Black
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
SoulSilver
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.
HeartGold
It sheds its skin once a year. The discarded shell immediately hardens and crumbles away.
Platinum
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
Pearl
It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.
Diamond
It sheds its hide once a year. Its boulderlike body is so tough, even dynamite can’t harm it.
LeafGreen
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without taking damage.
FireRed
It is enclosed in a hard shell that is as rugged as slabs of rock. It sheds skin once a year to grow larger.
Emerald
It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil.
Sapphire
GOLEM is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this POKéMON’s course.
Ruby
GOLEM live up on mountains. If there is a large earthquake, these POKéMON will come rolling down off the mountains en masse to the foothills below.
Crystal
Its rock-like body is so durable, even high-powered dynamite blasts fail to scratch its rugged hide.
Silver
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.
Gold
It sheds its skin once a year. The discarded shell immediately hard­ ens and crumbles away.
Yellow
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
Blue
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
Red
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
Itens que segura
Ultra Moon
Cell Battery
(50% de chance)
Ultra Sun
Cell Battery
(50% de chance)
Exibir mais
Moon
Cell Battery
(50% de chance)
Sun
Cell Battery
(50% de chance)
Moves que aprende
Gen IX
Gen VII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Rock Polish
Level 1
20Raises the user's Speed by 2.
Heavy Slam
Level 1
10010More power the heavier the user than the alvo.
Spark
Level 12
651002030% chance to paralyze the alvo.
Rock Throw
Level 16
509015Nenhum efeito adicional.
Smack Down
Level 18
5010015Removes the alvo's Ground immunity.
Thunder Punch
Level 22
7510015Tem 10% de chance de paralisar o alvo.
Self-Destruct
Level 24
2001005Hits adjacent Pokemon. The user faints.
Stealth Rock
Level 30
20Hurts foes on switch-in. Factors Rock weakness.
Rock Blast
Level 34
259010Hits 2-5 times in one turn.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 44
2501005Hits adjacent Pokemon. The user faints.
Double-Edge
Level 50
12010015Tem 33% de recoil.
Stone Edge
Level 54
100805Tem altas chances de critical hit.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
8010015Tem 30% de chance de causar flinch.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the alvo's Speed by 1.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Machine
20Forces the alvo to switch to a random ally.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the alvo's Ground immunity.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Egg
5Prevents the alvo from switching out.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.