PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
140 187
270 364
112 189
220 372
121 200
238 394
54 117
103 229
63 128
121 251
45 106
85 207
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Body Press Machine | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Bulldoze Machine | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | ||
Charge Level up Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double-Edge Level up Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | User survives attacks this turn with at least 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Fire Punch Machine | 75 | 100 | 15 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Fling Machine | — | 100 | 10 | Flings the user's item at the target. Power varies. | ||
Focus Blast Machine | 120 | 70 | 5 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hard Press Machine | — | 100 | 10 | More power the more HP the target has left. | ||
Heavy Slam Level up Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Meteor Beam Machine | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Level up Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Polish Level up | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Level up | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Level up Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Stealth Rock Level up Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Level up Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Tackle Level up | 40 | 100 | 35 | No additional effect. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Level up Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Brick Break Virtual Console | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Defense Curl Virtual Console | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Virtual Console | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earthquake Virtual Console | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Explosion Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Virtual Console | 110 | 85 | 5 | 10% chance to burn the target. | ||
Fire Punch Virtual Console | 75 | 100 | 15 | 10% chance to burn the target. | ||
Flamethrower Virtual Console | 90 | 100 | 15 | 10% chance to burn the target. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Virtual Console | 150 | 90 | 5 | User cannot Move next turn. | ||
Mega Punch Virtual Console | 80 | 85 | 20 | No additional effect. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Virtual Console | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Virtual Console | 50 | 90 | 15 | No additional effect. | ||
Seismic Toss Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Self-Destruct Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Stealth Rock Virtual Console | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Virtual Console | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Tackle Virtual Console | 40 | 100 | 35 | No additional effect. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Virtual Console | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Virtual Console | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Lowers the target's Sp Atk by 1. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Raises the user's evasiveness by 1. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | Power increases when used on consecutive turns. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Fire Punch Tutor | 75 | 100 | 15 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Fling Machine | — | 100 | 10 | Flings the user's item at the target. Power varies. | ||
Focus Blast Machine | 120 | 70 | 5 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Level up | — | 100 | 10 | More power the heavier the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | Varies in type based on the user's IVs. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Polish Level up Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Level up | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Level up Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Stealth Rock Level up Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Steamroller Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Level up Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | No additional effect. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Level up Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Cadeia evolutiva
Geodude-Alola |
|
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
The rocklike shell is shed each year. The cast-off shell then crumbles, reverting to a mass of soil, which can be spread across fields to promote crop growth.
Let's Go, Eevee!
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.
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Let's Go, Pikachu!
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.
Ultra Moon
It detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.
Ultra Sun
When Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.
Moon
Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.
Sun
Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.
Alpha Sapphire
Golem is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this Pokémon’s course.
Omega Ruby
Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below.
Y
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
X
It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.
White 2
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
Black 2
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
White
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
Black
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
SoulSilver
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.
HeartGold
It sheds its skin once a year. The discarded shell immediately hardens and crumbles away.
Platinum
Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
Pearl
It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.
Diamond
It sheds its hide once a year. Its boulderlike body is so tough, even dynamite can’t harm it.
LeafGreen
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without taking damage.
FireRed
It is enclosed in a hard shell that is as rugged as slabs of rock. It sheds skin once a year to grow larger.
Emerald
It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil.
Sapphire
GOLEM is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill,grooves have been dug into the sides of mountains to serve as guideways for diverting this POKéMON’s course.
Ruby
GOLEM live up on mountains. If there is a large earthquake, these POKéMON will come rolling down offthe mountains en masse to the foothills below.
Crystal
Its rock-like body is so durable, even high-powereddynamite blasts fail to scratch its rugged hide.
Silver
It is capable of blowing itself up. It uses thisexplosive force to jump from mountain to mountain.
Gold
It sheds its skin once a year. The discarded shellimmediately hard ens and crumbles away.
Yellow
Once it sheds its skin, its body turns tender andwhitish. Its hide hardens when it's exposed to air.
Blue
Its boulder-like body is extremely hard. It caneasily withstand dynamite blasts without damage.
Red
Its boulder-like body is extremely hard. It caneasily withstand dynamite blasts without damage.
Itens que segura
Ultra Moon
Cell Battery
(50% de chance)
Ultra Sun
Cell Battery
(50% de chance)
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Moon
Cell Battery
(50% de chance)
Sun
Cell Battery
(50% de chance)
Moves que aprende
Gen IX
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Rock Polish Level 1 | — | — | 20 | Raises the user's Speed by 2. | ||
Heavy Slam Level 1 | — | 100 | 10 | More power the heavier the user than the target. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rock Throw Level 16 | 50 | 90 | 15 | No additional effect. | ||
Smack Down Level 18 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Thunder Punch Level 22 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Self-Destruct Level 24 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Stealth Rock Level 30 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Rock Blast Level 34 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Discharge Level 40 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Stone Edge Level 54 | 100 | 80 | 5 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Bulldoze Machine | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | User survives attacks this turn with at least 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Fire Punch Machine | 75 | 100 | 15 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Fling Machine | — | 100 | 10 | Flings the user's item at the target. Power varies. | ||
Focus Blast Machine | 120 | 70 | 5 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hard Press Machine | — | 100 | 10 | More power the more HP the target has left. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Meteor Beam Machine | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Egg | — | — | 5 | Prevents the target from switching out. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Endure Egg | — | — | 10 | User survives attacks this turn with at least 1 HP. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Wide Guard Egg | — | — | 10 | Protects allies from multi-target Moves this turn. | ||
Zap Cannon Egg | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Charge Level 4 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Rock Polish Level 6 | — | — | 20 | Raises the user's Speed by 2. | ||
Steamroller Level 10 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rock Throw Level 16 | 50 | 90 | 15 | No additional effect. | ||
Smack Down Level 18 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Thunder Punch Level 22 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Self-Destruct Level 24 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Stealth Rock Level 30 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Rock Blast Level 34 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Discharge Level 40 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Stone Edge Level 54 | 100 | 80 | 5 | High critical hit ratio. | ||
Heavy Slam Level 60 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Lowers the target's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Raises the user's evasiveness by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | Power increases when used on consecutive turns. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Fling Machine | — | 100 | 10 | Flings the user's item at the target. Power varies. | ||
Focus Blast Machine | 120 | 70 | 5 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | Varies in type based on the user's IVs. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Charge Level 4 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Rock Polish Level 6 | — | — | 20 | Raises the user's Speed by 2. | ||
Steamroller Level 10 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rock Throw Level 16 | 50 | 90 | 15 | No additional effect. | ||
Smack Down Level 18 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Thunder Punch Level 22 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Self-Destruct Level 24 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Stealth Rock Level 30 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Rock Blast Level 34 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Discharge Level 40 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Stone Edge Level 54 | 100 | 80 | 5 | High critical hit ratio. | ||
Heavy Slam Level 60 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Lowers the target's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Raises the user's evasiveness by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | Power increases when used on consecutive turns. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Fling Machine | — | 100 | 10 | Flings the user's item at the target. Power varies. | ||
Focus Blast Machine | 120 | 70 | 5 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | Varies in type based on the user's IVs. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Fire Punch Tutor | 75 | 100 | 15 | 10% chance to burn the target. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Mega Punch Level 1 | 80 | 85 | 20 | No additional effect. | ||
Tackle Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Thunder Shock Level 3 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Bide Level 6 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Rock Throw Level 9 | 50 | 90 | 15 | No additional effect. | ||
Stealth Rock Level 12 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Self-Destruct Level 19 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rock Slide Level 23 | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Thunder Punch Level 31 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Double-Edge Level 39 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Explosion Level 47 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destroys screens, unless the target is immune. | ||
Dig Machine | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | ||
Earthquake Machine | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | 10% chance to burn the target. | ||
Fire Punch Machine | 75 | 100 | 15 | 10% chance to burn the target. | ||
Flamethrower Machine | 90 | 100 | 15 | 10% chance to burn the target. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |